# Sacred 2:Cabalistic Voodoo Lore

### **Cabalistic Voodoo Lore**

Increases inflicted damage, critical hit chance, and the execution speed of the Cabalistic Voodoo Aspect of the Dryad. Enables the use of modifications for the aspect.

- Damage +X% (refer to table below)

- Execution Speed +Z%

**Other Effects:**

- Moribund Animus: Increases the hireling's armor bonus from the "Stone Skin" modification.

Skill level | 1 | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 74 | 75 | 80 | 90 | 100 | 110 | 120 | 130 | 140 | 155 | 170 | 185 | 200 |

Damage. +%: | 9,8 | 41,7 | 71,5 | 96,9 | 118,5 | 137,3 | 153,6 | 168,1 | 173,5 | 180,8 |
195,1 | 221,1 | 243,8 | 264,2 | 282,2 | 298,3 | 313,1 | 332,5 | 349,5 | 364,5 | 377,7 |

Critical Hit, +%: | 0,4 | 2 | 3,5 | 4,8 | 5,9 | 6,8 | 7,6 | 8,4 | 8,6 | 9 |
9,7 | 11 | 12,1 | 13,2 | 14,1 | 14,9 | 15,6 | 16,6 | 17,4 | 18,2 | 18,8 |

Execution Speed, +%: | 1,9 | 8,3 | 14,3 | 19,2 | 23,7 | 27,3 | 30,7 | 33,5 | 34,7 | 36 |
39 | 44,2 | 48,7 | 52,7 | 56,4 | 59,5 | 62,5 | 66,5 | 69,9 | 72,9 | 75,5 |

### Mastery

- Further increases inflicted damage.

### Properties

- Only hard points count for modification purposes (skill bonuses don't give modification points).

- Prior to game version 2.40.0 (including consoles), the increased execution speed has no effect in combos. This was fixed in version 2.40.0.

### Breakpoints

- The bonuses are increased in steps as shown in the full table

The **damage bonus** at a given skill level x is given fairly precisely by the following formulas:

**400***(x+1.5)/(x+100) Pre-Mastery**600***(x-32.5)/(x+66) Mastery

The **Critical Hit chance bonus** at a given skill level x is given fairly precisely by the following formulas:

**20***(x+1.5)/(x+100) Pre-Mastery**30***(x-32.5)/(x+66) Mastery

The **Execution Speed bonus** at a given skill level x is given fairly precisely by the following formulas:

**80***(x+1.5)/(x+100) Pre-Mastery**120***(x-32.5)/(x+66) Mastery

The bold marked numbers are the smallest upper bounds of this progression, which will never at any skill level be exceeded.

As an example, damage at x=75: 75 is the first mastery level, so we take the mastery formula and we have

600*(75-32.5)/(75+66) = 600*42.5/141 = **180.85**

This value compared with the table value is a good example of the precision the formulas offer.