Difference between revisions of "Sacred 2:Celdrahil's pandemonium"

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(updated modifiers and sockets for latest game version)
 
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|VALIGN="top" WIDTH="82%"|
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[http://darkmatters.org/forums/index.php?app=downloads&showfile=226 http://www.sacredwiki.org/download-button.png]
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== Technical Data ==
 
== Technical Data ==
  
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'''<u>Class:</u>  [[Sacred 2:High Elf|High Elf]]'''
 +
 +
'''<u>Set name:</u>  Celdrahil's Pandemonium'''
  
<u>Class:</u>  High Elf
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http://www.sacredwiki.org/images/Sacred_2/Aspects/HE_Asp_01.png This set focuses on the High Elf's [[Sacred 2:Aspects|aspect]]: '''[[Sacred 2:Arrant Pyromancer|Arrant Pyromancer]]'''
 
<u>Set name:</u>  '''Celdrahil's Pandemonium'''
 
  
<u>Set item names:</u>
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'''<u>Set Item Names:</u>'''
* (Hood) [[Sacred 2:Celdrahil's Visage|Celdrahil's Visage]]  
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* (Helm) [[Sacred 2:Celdrahil's Visage|Celdrahil's Visage]]  
 
* (Armor) [[Sacred 2:Celdrahil's Focus|Celdrahil's Focus]]  
 
* (Armor) [[Sacred 2:Celdrahil's Focus|Celdrahil's Focus]]  
 
* (Arms) [[Sacred 2:Celdrahil's Flames|Celdrahil's Flames]]  
 
* (Arms) [[Sacred 2:Celdrahil's Flames|Celdrahil's Flames]]  
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* (Boots) [[Sacred 2:Celdrahil's Devotion|Celdrahil's Devotion]]  
 
* (Boots) [[Sacred 2:Celdrahil's Devotion|Celdrahil's Devotion]]  
  
 +
'''<u>Available Sockets:</u>'''
 +
* [[Image:Bronze.png]] 2 Bronze Sockets
 +
* [[Image:Silver.png]] 6 Silver Sockets
 +
* [[Image:Gold.png]] 5 Gold Sockets
  
<u>Available Sockets:</u>
+
<u>'''[[Sacred 2:Armor|Armor Resistances]]:'''</u>
* 3 Bronze
+
* {{physical}}
* 4 Silver
+
* {{fire}}
* 2 Gold
 
  
<u>Armor Resistances:</u>
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== Bonus to [[Sacred 2:Combat Arts|Combat Arts]] ==
* Mostly Physical
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* (Armor) [[Sacred 2:Incandescent Skin|Incandescent Skin]]
* Very very little Fire
 
 
 
== Bonus to Combat Arts ==
 
* (Armor)[[Sacred 2:Incandescent Skin|Incandescent Skin]]
 
 
* (Arms) [[Sacred 2:Blazing Tempest|Blazing Tempest]]
 
* (Arms) [[Sacred 2:Blazing Tempest|Blazing Tempest]]
 
* (Gloves) [[Sacred 2:Ancestral Fireball|Ancestral Fireball]]
 
* (Gloves) [[Sacred 2:Ancestral Fireball|Ancestral Fireball]]
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* (Boots) [[Sacred 2:Fire Demon|Fire Demon]]
 
* (Boots) [[Sacred 2:Fire Demon|Fire Demon]]
  
== Bonus to Skills ==
+
== Bonus to [[Sacred 2:Skills|Skills]] ==
* (Hood) [http://www.sacredwiki.org/index.php5/Sacred_2:Skills#Defensive_Skills: All Defensive Skills]
+
* (Helm) [[Sacred 2:Defensive Skills|Defensive Skills]]
 
* (Arms) [[Sacred 2:Arrant Pyromancer Lore|Arrant Pyromancer Lore]]
 
* (Arms) [[Sacred 2:Arrant Pyromancer Lore|Arrant Pyromancer Lore]]
 +
* (Gloves) [[Sacred 2:Arrant Pyromancer Focus|Arrant Pyromancer Focus]]
 
* (Belt) [[Sacred 2:Concentration|Concentration]]
 
* (Belt) [[Sacred 2:Concentration|Concentration]]
  
== Bonus to Attributes ==
+
== Bonus to [[Sacred 2:Attributes|Attributes]] ==
* (Hood) [[Sacred 2:Intelligence|Intelligence]]
+
* (Helm) [[Sacred 2:Intelligence|Intelligence]]
 
* (Armor) [[Sacred 2:Vitality|Vitality]]
 
* (Armor) [[Sacred 2:Vitality|Vitality]]
 
* (Belt) [[Sacred 2:Stamina|Stamina]]
 
* (Belt) [[Sacred 2:Stamina|Stamina]]
* (Boots) [[Sacred 2:Dexterity|Dexterity]]
 
  
== Item Modifiers ==
+
== [[Sacred 2:Item Modifiers|Item Modifiers]] ==
* (Hood) Experience per kill +%
+
* (Helm) [[Sacred 2:Experience per kill|Experience per kill +%]]
* (Armor) Chance to Halve Regeneration Time +%
+
* (Armor) [[Sacred 2:Chance to halve regeneration time|Chance to Halve Regeneration Time +%]]
* (Arms) Chance for Critical Hits +% / Spell Intensity +%
+
* (Arms) [[Sacred 2:Chance for critical hits|Chance for Critical Hits +%]] / [[Sacred 2:Spell Intensity|Spell Intensity +%]]
* (Gloves) Chance for Critical Hits +% / Casting Speed +%
+
* (Gloves) [[Sacred 2:Casting Speed|Casting Speed +%]]
* (Belt) Hotpoint Regneration +/s
+
* (Belt) [[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration +/s]]
* (Legs) Run Speed +% / Block chance: Root +% / Defense Value +XX
+
* (Legs) [[Sacred 2:Run Speed|Run Speed +%]] / [[Sacred 2:Block chance: Root|Block chance: Root +%]]
* (Boots) Damage mitigation: Fire +% / Defense Value +%
+
* (Boots) [[Sacred 2:Damage mitigation: Fire|Damage mitigation: Fire +%]] / [[Sacred 2:Defense Value X%|Defense Value +%]]
  
 
== About the Set ==
 
== About the Set ==
 +
*Celdrahil's Pandemonium uses a variant skin of the High Elf's "[[Sacred 2:High Elf Pearl Set|Pearl Set]]" standard armor.
  
 +
*Celdrahil's Pandemonium is a set specially focused on the Arrant Pyromancer aspect, giving bonuses to all five combat art levels and their regeneration times. This set boosts the High Elf's spellcasting powers and offers her protection against both magic and melee attacks.
  
 +
== The Set Bonuses ==
 +
These bonuses are dependent on character level and [[Sacred 2:Difficulty Levels|game difficulty]].  As the character levels up the Set Bonus will increase on a per level basis.  In some cases there will be no change in stats from one level to another.  This is because some stats increase at a fraction per level up. The server difficulty being played on will also have an effect on the Set Bonuses.  For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficulty.
  
== The Set Bonuses ==
 
  
{|cellspacing="0" style="font-size:100%;"
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{|cellspacing="0"
 
|-align="center"  
 
|-align="center"  
|class="cellborderth" width="180px" style="background:transparent;border-top:0px;border-left:0px;"|
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|class="cellborderth" width="210px" style="background:transparent;border-top:0px;border-left:0px;"|
|class="cellborderth" width="65px"|  Items needed
+
|class="cellborderth" width="80px"|  Items needed
|class="cellborderth" width="65px"|  Bronze
+
|class="cellborderth" width="80px"|  Bronze
|class="cellborderth" width="65px"|  Silver
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|class="cellborderth" width="80px"|  Silver (level 47)
|class="cellborderth" width="65px"|  Gold
+
|class="cellborderth" width="80px"|  Gold
|class="cellborderth" width="65px"|  Platinum
+
|class="cellborderth" width="80px"|  Platinum
|class="cellborderth" width="65px"|  Niobium
+
|class="cellborderth" width="80px"|  Niobium (level 200)
|-align="center"
 
|class="cellborderlc" align="left"|Aspect: Arrant Pyromancer
 
|class="cellborder"| 
 
|class="cellborder"| 
 
|class="cellborder"| 
 
|class="cellborder"| 
 
|class="cellborder"| 
 
|class="cellborder"| 
 
 
|-align="center"
 
|-align="center"
|class="cellborderlc" align="left"|All Skills  
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|class="cellborderlc" align="left"|[[Sacred 2:All Skills|All Skills]]
|class="cellborder"|   
+
|class="cellborder"|  3
|class="cellborder"|   
+
|class="cellborder"|  ...
|class="cellborder"|   
+
|class="cellborder"|  + 4
|class="cellborder"|   
+
|class="cellborder"|  ...
|class="cellborder"|   
+
|class="cellborder"|  ...
|class="cellborder"|   
+
|class="cellborder"|  + 13
 
|-align="center"
 
|-align="center"
|class="cellborderlc" align="left"|Regen time: Arrant Pyromancer  
+
|class="cellborderlc" align="left"|[[Sacred 2: Aspect: "Name"|Aspect: Arrant Pyromancer]]
|class="cellborder"|   
+
|class="cellborder"|  5
|class="cellborder"|   
+
|class="cellborder"|  ...
|class="cellborder"|   
+
|class="cellborder"|  + 4
|class="cellborder"|   
+
|class="cellborder"|  ...
|class="cellborder"|   
+
|class="cellborder"|  ...
|class="cellborder"|   
+
|class="cellborder"|  + 14
 
|-align="center"
 
|-align="center"
|class="cellborderlc" align="left"|Faster Increase of Survival Bonus
+
|class="cellborderlc" align="left"|[[Sacred 2:Regeneration Time:|Regen time: Arrant Pyromancer]]
|class="cellborder"|   
+
|class="cellborder"|  6
|class="cellborder"|   
+
|class="cellborder"|  ...
|class="cellborder"|   
+
|class="cellborder"|  - 13.4 %
|class="cellborder"|   
+
|class="cellborder"|  ...
|class="cellborder"|   
+
|class="cellborder"|  ...
|class="cellborder"|   
+
|class="cellborder"|  - 25.6 %
 
|-align="center"
 
|-align="center"
|class="cellborderlc" align="left"|
+
|class="cellborderlc" align="left"|[[Sacred 2:Faster Increase of Survival Bonus|Survival Bonus]]
|class="cellborder"|   
+
|class="cellborder"|  7
|class="cellborder"|   
+
|class="cellborder"|  ...
|class="cellborder"|   
+
|class="cellborder"|  + 13.5 %
|class="cellborder"|   
+
|class="cellborder"|  ...
|class="cellborder"|   
+
|class="cellborder"|  ...
|class="cellborder"|   
+
|class="cellborder"|  + 30.0 %
 
|}
 
|}
  
 +
[[File:Celdrahil's set bonus.jpg]]
  
== Recommended Pieces ==
+
== Recommended pieces ==
 
+
*...
  
 
== Set Item Drop Levels ==
 
== Set Item Drop Levels ==
 +
* The pieces of this set begin dropping at level 15 and drop every 15 levels afterward.
  
 +
==See Also==
 +
*[[Sacred 2:Set Items|Set Items]]
 +
*[[Sacred 2:Character Class|Character Class]]
  
  
 
|VALIGN="top"|
 
|VALIGN="top"|
  
[center]http://www.sacredwiki.org/images/Sacred_2/sets/HE/celdrahil.gif[/center]
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<center>http://www.sacredwiki.org/images/Sacred_2/sets/HE/celdrahil.gif</center>
 
{{:Sacred 2:Celdrahil's Visage}}
 
{{:Sacred 2:Celdrahil's Visage}}
 
{{:Sacred 2:Celdrahil's Focus}}
 
{{:Sacred 2:Celdrahil's Focus}}
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{{:Sacred 2:Celdrahil's Devotion}}
 
{{:Sacred 2:Celdrahil's Devotion}}
 
|}
 
|}
 
 
 
 
 
  
 
[[Category:High Elf Sets]]
 
[[Category:High Elf Sets]]

Latest revision as of 11:15, 14 January 2017

download-button.png

Technical Data

Class: High Elf

Set name: Celdrahil's Pandemonium

HE_Asp_01.png This set focuses on the High Elf's aspect: Arrant Pyromancer

Set Item Names:

Available Sockets:

  • Error creating thumbnail: Unable to save thumbnail to destination
    2 Bronze Sockets
  • Error creating thumbnail: Unable to save thumbnail to destination
    6 Silver Sockets
  • Error creating thumbnail: Unable to save thumbnail to destination
    5 Gold Sockets

Armor Resistances:

Bonus to Combat Arts

Bonus to Skills

Bonus to Attributes

Item Modifiers

About the Set

  • Celdrahil's Pandemonium uses a variant skin of the High Elf's "Pearl Set" standard armor.
  • Celdrahil's Pandemonium is a set specially focused on the Arrant Pyromancer aspect, giving bonuses to all five combat art levels and their regeneration times. This set boosts the High Elf's spellcasting powers and offers her protection against both magic and melee attacks.

The Set Bonuses

These bonuses are dependent on character level and game difficulty. As the character levels up the Set Bonus will increase on a per level basis. In some cases there will be no change in stats from one level to another. This is because some stats increase at a fraction per level up. The server difficulty being played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficulty.


Items needed Bronze Silver (level 47) Gold Platinum Niobium (level 200)
All Skills 3 ... + 4 ... ... + 13
Aspect: Arrant Pyromancer 5 ... + 4 ... ... + 14
Regen time: Arrant Pyromancer 6 ... - 13.4 % ... ... - 25.6 %
Survival Bonus 7 ... + 13.5 % ... ... + 30.0 %
Error creating thumbnail: Unable to save thumbnail to destination

Recommended pieces

  • ...

Set Item Drop Levels

  • The pieces of this set begin dropping at level 15 and drop every 15 levels afterward.

See Also


celdrahil.gif