Difference between revisions of "Sacred 2:Chance for Poison"

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*'''[[Sacred 2:Detrimental magic effects|Detrimental Magic Effects]] -X%''' - Reduces the duration and damage of Poison.
 
*'''[[Sacred 2:Detrimental magic effects|Detrimental Magic Effects]] -X%''' - Reduces the duration and damage of Poison.
  
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A [[Sacred 2:Recovery Elixir|Recovery Elixir]] will also neutralize the damage from Poison.
  
  

Revision as of 14:11, 22 October 2013

Poison Animation


Chance for Poison is a secondary damage effect, as well as one of the Detrimental magic effects. It can be triggered by doing poison.jpg Poison damage, either by

  • A Combat Art that does poison damage
  • A weapon with native poison damage on it
  • Having a Poison Fang forged within a weapon which will convert a portion of that weapon's physical damage into poison damage.

The chance to inflict Chance to Poison upon an enemy will increase the higher the relative % poison damage, or with this secondary effect forged into armor via jewelry. The effect of Chance for Poison is a Damage over Time, duration is 3 seconds.


In order to resist being Poisoned by opponents, the player should equip items with these modifiers:

  • Opponent's Chance to Poison - X% - Reduces the chance that opponents will Poison the player.
  • Damage over time: Poison - X% - Reduces the damage of Poison (and other sources of Poison Damage over Time).
  • Detrimental Magic Effects -X% - Reduces the duration and damage of Poison.


A Recovery Elixir will also neutralize the damage from Poison.


See Also