Difference between revisions of "Sacred 2:Chance for critical hits"

From SacredWiki
Jump to navigation Jump to search
(Added Gronkor's Downfall)
Line 1: Line 1:
 +
{{Languages}}
 +
 
Increases a successful hit's base chance to do a critical hit. A critical hit increases the amount of damage that the target receives by x-x times, and is signified by a brief red star-shaped pulse graphical effect. Any type of hit can cause a critical hit, weapon-based or combat art, though a player cannot receive a "critical heal" from a [[Sacred 2:Combat Arts|combat art]] that [[Sacred 2:Healing |heals]] the player.
 
Increases a successful hit's base chance to do a critical hit. A critical hit increases the amount of damage that the target receives by x-x times, and is signified by a brief red star-shaped pulse graphical effect. Any type of hit can cause a critical hit, weapon-based or combat art, though a player cannot receive a "critical heal" from a [[Sacred 2:Combat Arts|combat art]] that [[Sacred 2:Healing |heals]] the player.
  

Revision as of 12:23, 2 February 2010

Increases a successful hit's base chance to do a critical hit. A critical hit increases the amount of damage that the target receives by x-x times, and is signified by a brief red star-shaped pulse graphical effect. Any type of hit can cause a critical hit, weapon-based or combat art, though a player cannot receive a "critical heal" from a combat art that heals the player.

Availability of Chance for critical hits +X% as Item Modifier

This modifier is available on the following unique weapons as a yellow modifier:

This modifier is available on the following unique weapons as a blue modifier:

This modifier is available on the following unique jewelry as a yellow modifier: