Difference between revisions of "Sacred 2:Chance to inflict Deadly Wounds"

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(→‎Chance to proc: changed to chance to inflict)
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== Availability ==
 
== Availability ==
Deadly Wounds can appear as a blue mod on two-handed swords. This bonus always requires [[Sacred 2:Sword Weapons|Sword Weapons]] skill to be unlocked.
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Deadly Wounds can appear as a blue mod on [[Sacred 2:Two Handed Swords|Two Handed Swords]]. This bonus always requires [[Sacred 2:Sword Weapons|Sword Weapons]] skill to be unlocked.
  
It also appears as a gold mod (that requires no skill) on the following unique, epic and set items:
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It also appears as a gold mod (that requires no skill) on the following unique, legendary and set items:
 +
 
 +
'''Uniques''':
  
 
* [[Sacred 2:Cleaver|Cleaver]]
 
* [[Sacred 2:Cleaver|Cleaver]]
 
 
* [[Sacred 2:Executioner's Axe|Executioner's Axe]]
 
* [[Sacred 2:Executioner's Axe|Executioner's Axe]]
 
 
* [[Sacred 2:Pulsar|Pulsar]]
 
* [[Sacred 2:Pulsar|Pulsar]]
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* [[Sacred 2:Sudden Death|Sudden Death]]
  
* [[Sacred 2:Sudden Death|Sudden Death]]
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'''Legendaries''':
  
 
* [[Sacred 2:Ker's Hand|Ker's Hand]]
 
* [[Sacred 2:Ker's Hand|Ker's Hand]]
 
 
* [[Sacred 2:Merciless Avenger|Merciless Avenger]]
 
* [[Sacred 2:Merciless Avenger|Merciless Avenger]]
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* [[Sacred 2:Tyranny of the Condemned|Tyranny of the Condemned]]
  
* [[Sacred 2:Tyranny of the Condemned|Tyranny of the Condemned]]
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'''Sets''':
  
 
* [[Sacred 2:Deylen's Power|Deylen's Power]] (full set bonus).
 
* [[Sacred 2:Deylen's Power|Deylen's Power]] (full set bonus).
 
  
 
== Chance to inflict ==
 
== Chance to inflict ==

Revision as of 09:47, 19 April 2010

Deadly Wounds

It is unknown what Deadly Wounds can do.

See also Open Wounds, Serious Open Wounds, Deep Wounds.




Effect

Deadly Wounds effect lasts for 10 seconds.


Animation

Deadly Wounds has the curse animation:

weaken.jpg


Availability

Deadly Wounds can appear as a blue mod on Two Handed Swords. This bonus always requires Sword Weapons skill to be unlocked.

It also appears as a gold mod (that requires no skill) on the following unique, legendary and set items:

Uniques:

Legendaries:

Sets:

Chance to inflict

Chance to inflict Deadly Wounds scales with difficulty levels (except when it's not a full-set-bonus gold mod). A bonus on an item found in Bronze difficulty will improve when you move to next difficulties.

Chance for unlockable Deadly Wounds will increase as you put more points in the Sword Weapons skill (or even with skill bonuses). Unlockable Deadly Wounds have the following chances to inflict for each difficulty:

Difficulty 1 skill point 75 points 250+ points
Bronze: 3 % 5 % 10 %
Silver: 3,5 % 6 % 12 %
Gold: 4 % 6,9 % 14 %
Platinum: 4,5 % 8,1 % 17 %
Niobium: 5 % 9,3 % 20 %

Note that you need skill level 250 to reach the maximum value, regardless of difficulty.