Difference between revisions of "Sacred 2:Chance to inflict Deadly Wounds"

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Note that you need skill level 250 to reach the maximum value, regardless of difficulty.
 
Note that you need skill level 250 to reach the maximum value, regardless of difficulty.
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==See Also==
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*[[Sacred 2:Item Modifiers|Item Modifiers]]
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*[[Sacred 2:Legendary Database | Legendaries]]
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*[[Sacred 2:Uniques Database|Uniques]]

Revision as of 10:23, 10 November 2010

Deadly Wounds

It is believed that Deadly Wounds reduce the enemies hitpoints by 20% for a duration of 10 sec. This means it is a stronger form of Deep Wounds.

See also Open Wounds, Serious Open Wounds, Deep Wounds.




Effect

Deadly Wounds effect lasts for 10 seconds.


Animation

Deadly Wounds has the curse animation:

weaken.jpg


Availability

Deadly Wounds can appear as a blue mod on Two Handed Swords. This bonus always requires Sword Weapons skill to be unlocked.

It also appears as a gold mod (that requires no skill) on the following unique, legendary and set items:

Uniques:

Legendaries:

Sets:

Chance to inflict

Chance to inflict Deadly Wounds scales with difficulty levels (except when it's not a full-set-bonus gold mod). A bonus on an item found in Bronze difficulty will improve when you move to next difficulties.

Chance for unlockable Deadly Wounds will increase as you put more points in the Sword Weapons skill (or even with skill bonuses). Unlockable Deadly Wounds have the following chances to inflict for each difficulty:

Difficulty 1 skill point 75 points 250+ points
Bronze: 3 % 5 % 10 %
Silver: 3,5 % 6 % 12 %
Gold: 4 % 6,9 % 14 %
Platinum: 4,5 % 8,1 % 17 %
Niobium: 5 % 9,3 % 20 %

Note that you need skill level 250 to reach the maximum value, regardless of difficulty.

See Also