Difference between revisions of "Sacred 2:Chance to inflict Deep Wounds"

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This modifier is available on the following weapon types as a blue modifier:
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*[[Sacred 2:Axes|Axes]]
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*[[Sacred 2:Bastard Swords|Bastard Swords]]
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*[[Sacred 2:Two Handed Axes|Two Handed Axes]]
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*[[Sacred 2:Two Handed Swords|Two Handed Swords]]
  
 
It is available (with [[Sacred 2:Sword Weapons|Sword Weapons]] skill) on the following unique and epic weapons:
 
It is available (with [[Sacred 2:Sword Weapons|Sword Weapons]] skill) on the following unique and epic weapons:
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* [[Sacred 2:Niokaste's Blade Dance|Niokaste's Blade Dance]] (full set bonus)
 
* [[Sacred 2:Niokaste's Blade Dance|Niokaste's Blade Dance]] (full set bonus)
 
  
 
== Chance to cause ==
 
== Chance to cause ==

Revision as of 09:30, 19 April 2010

Deep Wounds

Deep Wounds will reduce the enemy's maximum hitpoints value.

See also Open Wounds, Serious Open Wounds, Deadly Wounds.




Effect

When triggered, Deep Wounds will reduce the opponent's maximum hitpoints value by roughly 8%, for a duration of 10 seconds.


Animation

Deep Wounds effect has no animation, which makes it a pretty dirty move... You'll know it has been triggered when you'll start ripping unusually big chunks of hitpoints out of the enemy, while dealing the same amount of damage.

When the duration of DW wears out, you will notice that the opponent's health bar will blink, and he will seem to "heal" an amount of hitpoints (he'll just get his maximum hitpoints restored). Here is what this blinking looks like:

deep_wounds.gif


Availability

This bonus always spawns with Weapon Lore requirement (you need to have Sword Weapons skill or similar to unlock them), except when it is a gold mod as full set bonus or on polearms.

The following table shows the items on which Deep Wounds can appear. For example, a sword will always require Sword Weapons skill to unlock the bonus (if DW spawns on it), while a polearm will have it without Pole Arms skill since it will spawn as a gold mod.

Can spawn on: Can spawn without Weapon Lore? Associated Weapon Lore
Swords: available as gold mod Sword Weapons
Polearms: available as gold mod none
Axes/Hammers: no Hafted Mastery

This modifier is available on the following weapon types as a blue modifier:

It is available (with Sword Weapons skill) on the following unique and epic weapons:


It is available (without skills) as gold mod on the following unique and set items:

Chance to cause

Chance to cause Deep Wounds scales with difficulty levels (except when it's not a full-set-bonus gold mod). A bonus on an item found in Bronze difficulty will improve when you move to next difficulties.

Chance for unlockable Deep Wounds will increase as you put more points in the relevant skill (or even with skill bonuses). Unlockable Deep Wounds have the following chances to cause for each difficulty:

Difficulty 1 skill point 75 points 250+ points
Bronze: 3 % 5 % 10 %
Silver: 3,5 % 6 % 12 %
Gold: 4 % 6,9 % 14 %
Platinum: 4,5 % 8,1 % 17 %
Niobium: 5 % 9,3 % 20 %

Note that you need skill level 250 to reach the maximum value, regardless of difficulty.


Note: prior to patch 2.40 the hitpoint reduction was cumulative, so each consecutive triggered Deep Wounds would further reduce the opponent's hitpoints (again by 8% of the original hitpoint value). It was quite possible to reduce the enemy to 1 hitpoint, if the Attack Speed and DW chance are high enough (this was a bug).