Difference between revisions of "Sacred 2:Clubs"

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===[[Sacred 2:Hafted Weapons|Hafted Weapons Lore]] Modifiers for Axes===
  
==Clubs==
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Item Level refers to the minimum level the item must be for the modifier to be able to appear.  The item level 70 modifier requires the Hafted Weapons mastery for it to be unlocked.
 
 
===Hafted Weapons Lore Modifiers===
 
 
 
Item Level refers to the minimum level the item must be for the modifier to be able to appear.  The item level 70 modifier requires the appropriate mastery for it to be unlocked.
 
  
 
{|class="skills"
 
{|class="skills"
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|[[Sacred 2:Chance to stun opponents|Chance to stun opponents]]
 
|[[Sacred 2:Chance to stun opponents|Chance to stun opponents]]
 
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===Damage Types===
 
===Damage Types===
 
* Clubs typically deal [[Sacred 2:Physical|physical]] damage, however depending on the weapon they will also deal any of the other [[Sacred 2:Damage Types|Damage Types]].  The additional damage types are not restricted to a single one at a time.  A player may have clubs that have multiple elemental damages, allowing for several different [[Sacred 2:Secondary Damage Effects|Secondary Damage Effects]] being possible without any additional gear.  
 
* Clubs typically deal [[Sacred 2:Physical|physical]] damage, however depending on the weapon they will also deal any of the other [[Sacred 2:Damage Types|Damage Types]].  The additional damage types are not restricted to a single one at a time.  A player may have clubs that have multiple elemental damages, allowing for several different [[Sacred 2:Secondary Damage Effects|Secondary Damage Effects]] being possible without any additional gear.  
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* Clubs gain damage from [[Sacred 2:Strength|Strength]].
 
* Clubs gain damage from [[Sacred 2:Strength|Strength]].
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===Damage===
 
===Damage===
 
* Moderate
 
* Moderate
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===Types and Skins===
 
===Types and Skins===
 
 
Clubs consist of:
 
Clubs consist of:
 
* Clubs
 
* Clubs
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* Bludgeons
 
* Bludgeons
  
== Common Clubs ==
 
  
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=== Common Clubs ===
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== Unique Clubs ==
 
  
== Legendary Clubs ==
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=== Notable Clubs ===
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----
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'''[[Sacred 2:Uniques Database|Unique]] Clubs:'''
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* [[Sacred 2:Braggis' Law|Braggis' Law]]
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* [[Sacred 2:Grimwald's Guardian|Grimwald's Guardian]]
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* [[Sacred 2:Ker's Scepter|Ker's Scepter]]
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* [[Sacred 2:Kullgard's Taskwatch|Kullgard's Taskwatch]]
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* [[Sacred 2:Methedrin's Scepter|Methedrin's Scepter]]
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* [[Sacred 2:Motley Mirth|Motley Mirth]]
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* [[Sacred 2:Paladin's Honor|Paladin's Honor]]
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* [[Sacred 2:Pyx's Cudgel of Admonishment|Pyx's Cudgel of Admonishment]]
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* [[Sacred 2:Tinwora's Curse|Tinwora's Curse]]
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'''[[Sacred 2:Legendary Database|Legendary]] Clubs:'''
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* [[Sacred 2:Gruma's Insignia of Power|Gruma's Insignia of Power]]
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* [[Sacred 2:Ker's Hand|Ker's Hand]]
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* [[Sacred 2:Soorn's Righteous Blade|Soorn's Righteous Blade]]
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* [[Sacred 2:Bugslayer|Bugslayer]] ([[Sacred 2:Community Patch|Community Patch]])
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===See Also===
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----
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* [[Sacred 2:Strength Based Weapons|Strength Based Weapons]]
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* [[Sacred 2:Items|Items]]
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* [[Sacred 2:Item Modifiers|Item Modifiers]]
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* [[Sacred 2:Skills|Skills]]
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* [[Sacred 2:Attributes|Attributes]]

Revision as of 04:43, 11 January 2014

Hafted Weapons Lore Modifiers for Axes

Item Level refers to the minimum level the item must be for the modifier to be able to appear. The item level 70 modifier requires the Hafted Weapons mastery for it to be unlocked.

Item Level 1 25 70 - Requires Mastery
Modifier Attack Speed Damage against undead: Fire Chance to stun opponents


Damage Types

  • Clubs typically deal physical damage, however depending on the weapon they will also deal any of the other Damage Types. The additional damage types are not restricted to a single one at a time. A player may have clubs that have multiple elemental damages, allowing for several different Secondary Damage Effects being possible without any additional gear.


Damage

  • Moderate


Types and Skins

Clubs consist of:

  • Clubs
  • Cudgels
  • Bludgeons


Common Clubs



Notable Clubs


Unique Clubs:

Legendary Clubs:


See Also