Difference between revisions of "Sacred 2:Clustering Maelstrom"

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Cons
 
Cons
* Useless against single targets (requires for there to be at least 2 enemies for there to be a collision)..  
+
* Useless against single targets (requires for there to be at least 2 enemies for there to be a collision).
 
* High regeneration time.
 
* High regeneration time.
 
* Range of Clustering Maelstrom is low without at least one of the '''Vortex''' modifications.
 
* Range of Clustering Maelstrom is low without at least one of the '''Vortex''' modifications.
 +
* Fast enemies can run out of the Maelstrom's range, before they are pulled into colliding with other enemies.
  
 
== Stats Chart ==
 
== Stats Chart ==

Revision as of 20:34, 2 February 2009

08.gif Everything within range of the maelstrom will be drawn in to collide heavily at its core. Opponents will sustain damage from the collision.

Aspect

INQ_Asp_02.png - Astute Supremacy

Modifications

MODicons_12.gif Bronze
  • Gravitation - Adds a damage bonus to Clustering Maelstrom. (42.9% increase)
  • Chaos - Opponents tumbling into other opponents will inflict more damage. (49.5% + 0.5% per CA level increase)

MODicons_10.gif Silver
  • Vortex - Increases the range of Clustering Maelstrom. (18.75% increased area of effect from base value)
  • Gash - Adds bleeding damage (damage over time). (42 + 21 per CA level physical damage over time (+damage modifiers))

MODicons_08.gif Gold
  • Vortex - Increases the range of Clustering Maelstrom. (18.75% increased area of effect from base value)
  • Stupefy - Adds a chance to stun opponents briefly. (14.9% + 0.1% per CA level chance)

Skills

The following skills will affect this combat art:

Usage Strategies

...


Pros and Cons

Pros

  • Can be used to quickly annihilate huge crowds of enemies.
  • Easy to incorporate into a number of Inquisitor combos.

Cons

  • Useless against single targets (requires for there to be at least 2 enemies for there to be a collision).
  • High regeneration time.
  • Range of Clustering Maelstrom is low without at least one of the Vortex modifications.
  • Fast enemies can run out of the Maelstrom's range, before they are pulled into colliding with other enemies.

Stats Chart


th_inqclustering.jpg