Difference between revisions of "Sacred 2:Combat Arts"

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Combat Arts are grouped within [[Sacred 2:Aspects|Aspects]].  Each character has 3 aspects to choose from, and they may develop Combat Arts from within one or more aspects. Combat Arts differ in Sacred 2 from the original Sacred in that Combat Arts may be "developed" as the game progresses.  In this way, for example, an [[Sacred 2:Ancestral Fireball|Ancestral Fireball]] spell could have variations that allow the fireball to be customized and wielded as a succession of blazing rapid fire spheres, or instead as a large, explosive fire-and-forget projectile. For more information, see the Modifications heading for each specific CA.
 
Combat Arts are grouped within [[Sacred 2:Aspects|Aspects]].  Each character has 3 aspects to choose from, and they may develop Combat Arts from within one or more aspects. Combat Arts differ in Sacred 2 from the original Sacred in that Combat Arts may be "developed" as the game progresses.  In this way, for example, an [[Sacred 2:Ancestral Fireball|Ancestral Fireball]] spell could have variations that allow the fireball to be customized and wielded as a succession of blazing rapid fire spheres, or instead as a large, explosive fire-and-forget projectile. For more information, see the Modifications heading for each specific CA.
  
Combat Arts are increased by right-clicking (also called reading, eating, or consuming) [[Sacred 2:Runes|runes]], equipping items which increase CA's, or [[Sacred 2:Forging|forging]] runes or CA-boosting jewelry into item slots.
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Combat Arts are increased by right-clicking (also called reading, eating, or consuming) [[Sacred 2:Runes|runes]], equipping items which increase CA's, or [[Sacred 2:Forging|forging]] runes or CA-boosting jewelry into item slots. You cannot learn a CA for a different character class.
  
 
*Note- Increasing a Combat Art to too high of a level can cause unsatisfactory regeneration times for certain CA's.
 
*Note- Increasing a Combat Art to too high of a level can cause unsatisfactory regeneration times for certain CA's.

Revision as of 03:38, 29 January 2009

Combat Arts are the basic game-play units in Fallen Angel and are commonly called CA's by many players. They are the equivalent of skills and spells in other games. There are a number of Combat Arts in Sacred 2, with each character being able to learn all 15 available Combat Arts if they choose to do so. The higher the level of a Combat Art, the stronger the effect. With the relevant capability, this effect can be balanced out.

Combat Arts are grouped within Aspects. Each character has 3 aspects to choose from, and they may develop Combat Arts from within one or more aspects. Combat Arts differ in Sacred 2 from the original Sacred in that Combat Arts may be "developed" as the game progresses. In this way, for example, an Ancestral Fireball spell could have variations that allow the fireball to be customized and wielded as a succession of blazing rapid fire spheres, or instead as a large, explosive fire-and-forget projectile. For more information, see the Modifications heading for each specific CA.

Combat Arts are increased by right-clicking (also called reading, eating, or consuming) runes, equipping items which increase CA's, or forging runes or CA-boosting jewelry into item slots. You cannot learn a CA for a different character class.

  • Note- Increasing a Combat Art to too high of a level can cause unsatisfactory regeneration times for certain CA's.
  • Tip- Forging a rune into an item or equipping an item which increases a CA will result in half the regeneration penalty from reading the rune.


Dryad Combat Arts

High Elf Combat Arts

Inquisitor Combat Arts

Seraphim Combat Arts

Shadow Warrior Combat Arts

Temple Guardian Combat Arts