Difference between revisions of "Sacred 2:Combat Modules CC10"

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{{Languages}}
 
__NOTOC__
 
__NOTOC__
 
{|
 
{|
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== Technical Data ==
 
== Technical Data ==
 +
<u>'''Class:'''</u> '''[[Sacred 2:Temple Guardian|Temple Guardian]]'''
 +
 +
<u>'''Set name:'''</u> '''Combat Modules CC10'''
  
 +
http://www.sacredwiki.org/images/Sacred_2/Aspects/TG_Asp_01.png This set focuses on the Temple Guardian's [[Sacred 2:Aspects|aspect]]: '''[[Sacred 2:Devout Guardian|Devout Guardian]]'''
  
Class: '''Temple Guardian'''<br />
+
<u>'''Set Item Names:'''</u>
Set name: '''Combat Modules CC10'''
 
 
 
 
 
http://www.sacredwiki.org/images/Sacred_2/Aspects/TG_Asp_01.png This set focuses on the Temple Guardian's aspect '''[[Sacred 2:Devout Guardian|Devout Guardian]]'''
 
 
 
<u>Set item names:</u>
 
 
* (Helm) [[Sacred 2:Head Module s26a|Head Module s26a]]
 
* (Helm) [[Sacred 2:Head Module s26a|Head Module s26a]]
 
* (Armor) [[Sacred 2:Torso MMt|Torso MMt]]
 
* (Armor) [[Sacred 2:Torso MMt|Torso MMt]]
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* (Boots) [[Sacred 2:Boot Module 12-m|Boot Module 12-m]]
 
* (Boots) [[Sacred 2:Boot Module 12-m|Boot Module 12-m]]
  
 +
<u>'''Available Sockets:'''</u>
 +
* [[Image:Material.png]] 1 Material
 +
* [[Image:Silver.png]] 8 Silver
 +
* [[Image:Gold.png]] 8 Gold
  
<u>Available sockets:</u>
+
<u>'''[[Sacred 2:Armor|Armor Resistances]]:'''</u>
* [[Image:Material.png]] 1 Material Socket
+
* {{physical}}
* [[Image:Bronze.png]] No Bronze Sockets
 
* [[Image:Silver.png]] 10 Silver Sockets
 
* [[Image:Gold.png]] 1 Gold Socket
 
  
<u>Armor Resistances:</u>
+
== Bonus to [[Sacred 2:Combat Arts|Combat Arts]] ==
* Physical
+
*[[Sacred 2:Battle Extension|Battle Extension]] (Helm, Legs)
== Bonus to Combat Arts ==
 
*[[Sacred 2:Battle Extension|Battle Extension]] (Helm)
 
*[[Sacred 2:Combat Alert|Combat Alert]] (Armor)
 
 
*[[Sacred 2:Deathly Spears|Deathly Spears]] (Shoulders)
 
*[[Sacred 2:Deathly Spears|Deathly Spears]] (Shoulders)
 
*[[Sacred 2:Dedicated Blow|Dedicated Blow]] (Arm)
 
*[[Sacred 2:Dedicated Blow|Dedicated Blow]] (Arm)
*[[Sacred 2:T-Energy Shroud|T-Energy Shroud]] (Battery)
+
*[[Sacred 2:T-Energy Shroud|T-Energy Shroud]] (Battery, Belt)
*[[Sacred 2:T-Energy Shroud|T-Energy Shroud]] (Belt)
+
*[[Sacred 2:Combat Alert|Combat Alert]] [Chest)
*[[Sacred 2:Battle Extension|Battle Extension]] (Legs)
 
  
== Bonus to skills ==
+
== Bonus to [[Sacred 2:Skills|Skills]] ==
*[[Sacred 2:Devout Guardian Focus|Devout Guardian Focus]] (Shoulders)
+
*[[Sacred 2:Devout Guardian Focus|Devout Guardian Focus]] (Shoulders, Boots)
*[[Sacred 2:Devout Guardian Focus|Devout Guardian Focus]] (Boots)
 
  
== Bonus to attributes ==
+
== Bonus to [[Sacred 2:Attributes|Attributes]] ==
 
*[[Sacred 2:Dexterity|Dexterity]] (Boots)
 
*[[Sacred 2:Dexterity|Dexterity]] (Boots)
  
== Item modifiers ==
+
== [[Sacred 2:Item Modifiers|Item Modifiers]] ==
*[[Sacred 2:Regeneration Time: Devout Guardian|Regeneration Time: Devout Guardian]] (Helm)
+
*[[Sacred 2:Regeneration Time:|Regeneration Time]]: [[Sacred 2:Devout Guardian|Devout Guardian]] (Helm)
 
*[[Sacred 2:Chance to knock back opponents|Chance to knock back opponents]] (Helm)
 
*[[Sacred 2:Chance to knock back opponents|Chance to knock back opponents]] (Helm)
*[[Sacred 2:Chance to reflect: Close Combat|Chance to reflect: Close Combat]] (Armor)
+
*[[Sacred 2:Chance to reflect: Close Combat|Chance to reflect: Close Combat]] (Chest, Shoulders)
*[[Sacred 2:Chance to reflect: Close Combat|Chance to reflect: Close Combat]] (Shoulders)
+
*[[Sacred 2:Max. Hitpoints|Max. Hitpoints]] (Chest)
*[[Sacred 2:Damage|Damage]] (Arm)
+
*[[Sacred 2:Damage|Damage]] (Arm, Battery)
 
*[[Sacred 2:Attack Value|Attack Value]] (Arm)
 
*[[Sacred 2:Attack Value|Attack Value]] (Arm)
*[[Sacred 2:Damage|Damage]] (Battery)
+
*[[Sacred 2:Chance to disregard armor|Chance to disregard armor]] (Battery)
 
*[[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]] (Belt)
 
*[[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]] (Belt)
 +
*[[Sacred 2:Shield Regeneration|Shield Regeneration]] (Belt)
 
*[[Sacred 2:Life leeched per hit|Life leeched per hit]] (Legs)
 
*[[Sacred 2:Life leeched per hit|Life leeched per hit]] (Legs)
 
*[[Sacred 2:Attack Speed|Attack Speed]] (Legs)
 
*[[Sacred 2:Attack Speed|Attack Speed]] (Legs)
 
*[[Sacred 2:Experience per kill|Experience per kill]] (Boots)
 
*[[Sacred 2:Experience per kill|Experience per kill]] (Boots)
  
== About the set ==
+
== About the Set ==
 +
* Combat Modules CC10 uses a unique variant skin of the Temple Guardian's [[Sacred 2:Temple Guardian Punisher Set|Punisher standard armor]].
  
 +
* This set is specially focused on the Devout Guardian aspect, giving bonuses to all five combat arts and their regeneration times.  This dark, fierce-looking armor set provides almost entirely offensive bonuses to boost the Temple Guardian's melee powers.
 +
 +
== The Set Bonuses ==
 +
These bonuses are dependent on character level and [[Sacred 2:Difficulty Levels|game difficulty]].  As the character levels up the Set Bonus will increase on a per level basis.  In some cases there will be no change in stats from one level to another.  This is because some stats increase at a fraction per level up. The server difficulty being played on will also have an effect on the Set Bonuses.  For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficulty.
  
== The set bonuses ==
 
  
 
{|cellspacing="0"
 
{|cellspacing="0"
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|class="cellborderth" width="65px"|  Niobium
 
|class="cellborderth" width="65px"|  Niobium
 
|-align="center"
 
|-align="center"
|class="cellborderlc" align="left"| + All Skills
+
|class="cellborderlc" align="left"|[[Sacred 2:All Skills|All Skills]]
 
|class="cellborder"|  3
 
|class="cellborder"|  3
 
|class="cellborder"|   
 
|class="cellborder"|   
|class="cellborder"|  +4
+
|class="cellborder"|  + 4
|class="cellborder"| 
 
 
|class="cellborder"|   
 
|class="cellborder"|   
 
|class="cellborder"|   
 
|class="cellborder"|   
 +
|class="cellborder"|  + 13
 
|-align="center"
 
|-align="center"
|class="cellborderlc" align="left"|Regen Devout Guardian
+
|class="cellborderlc" align="left"|[[Sacred 2:Regeneration Time:|Regeneration Time]]: [[Sacred 2:Devout Guardian|Devout Guardian]]
 
|class="cellborder"|  5
 
|class="cellborder"|  5
 
|class="cellborder"|   
 
|class="cellborder"|   
|class="cellborder"|  -14.7%
+
|class="cellborder"|  - 14.7 %
|class="cellborder"| 
 
 
|class="cellborder"|   
 
|class="cellborder"|   
 
|class="cellborder"|   
 
|class="cellborder"|   
 +
|class="cellborder"|  - 25.6 %
 
|-align="center"
 
|-align="center"
|class="cellborderlc" align="left"|Aspect: Devout Guardian
+
|class="cellborderlc" align="left"|[[Sacred 2:Devout Guardian|Aspect: Devout Guardian]]
 
|class="cellborder"|  7
 
|class="cellborder"|  7
 
|class="cellborder"|   
 
|class="cellborder"|   
|class="cellborder"|  +4
+
|class="cellborder"|  + 4
|class="cellborder"| 
 
 
|class="cellborder"|   
 
|class="cellborder"|   
 
|class="cellborder"|   
 
|class="cellborder"|   
 +
|class="cellborder"|  + 14
 
|-align="center"
 
|-align="center"
|class="cellborderlc" align="left"|Leech Life from Opponents %
+
|class="cellborderlc" align="left"|[[Sacred 2:Leech life from opponents|Leech Life from Opponents]]
 
|class="cellborder"| 8  
 
|class="cellborder"| 8  
 
|class="cellborder"|   
 
|class="cellborder"|   
|class="cellborder"| 1.2%  
+
|class="cellborder"| + 1.2 %  
|class="cellborder"| 
 
 
|class="cellborder"|   
 
|class="cellborder"|   
 
|class="cellborder"|   
 
|class="cellborder"|   
 +
|class="cellborder"| + 2.5 %
 
|}
 
|}
http://www.sacredwiki.org/images/Sacred_2/sets/comb1.jpg
+
 
 +
[[File:Combat modules set bonus.jpg]]
  
 
== Recommended pieces ==
 
== Recommended pieces ==
 +
*...
  
 
== Set Item Drop Levels ==
 
== Set Item Drop Levels ==
 +
*Pieces begin dropping at level 15 and drop every 15 levels afterward.
  
 +
==See Also==
 +
*[[Sacred 2:Set Items|Set Items]]
 +
*[[Sacred 2:Character Class|Character Class]]
  
 
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|VALIGN="top" width="10%"|
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|}
 
|}
 
 
 
 
 
 
 
 
 
 
 
  
 
[[Category:Sacred 2 Sets|C]][[Category: Sacred 2 Temple Guardian Set|C]]
 
[[Category:Sacred 2 Sets|C]][[Category: Sacred 2 Temple Guardian Set|C]]

Latest revision as of 07:05, 14 January 2017

download-button.png

Technical Data

Class: Temple Guardian

Set name: Combat Modules CC10

TG_Asp_01.png This set focuses on the Temple Guardian's aspect: Devout Guardian

Set Item Names:

Available Sockets:

  • Material.png 1 Material
  • Silver.png 8 Silver
  • Gold.png 8 Gold

Armor Resistances:

Bonus to Combat Arts

Bonus to Skills

Bonus to Attributes

Item Modifiers

About the Set

  • This set is specially focused on the Devout Guardian aspect, giving bonuses to all five combat arts and their regeneration times. This dark, fierce-looking armor set provides almost entirely offensive bonuses to boost the Temple Guardian's melee powers.

The Set Bonuses

These bonuses are dependent on character level and game difficulty. As the character levels up the Set Bonus will increase on a per level basis. In some cases there will be no change in stats from one level to another. This is because some stats increase at a fraction per level up. The server difficulty being played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficulty.


# of Items Bronze Silver Gold Platinum Niobium
All Skills 3 + 4 + 13
Regeneration Time: Devout Guardian 5 - 14.7 % - 25.6 %
Aspect: Devout Guardian 7 + 4 + 14
Leech Life from Opponents 8 + 1.2 % + 2.5 %

Combat modules set bonus.jpg

Recommended pieces

  • ...

Set Item Drop Levels

  • Pieces begin dropping at level 15 and drop every 15 levels afterward.

See Also

combat.gif