Difference between revisions of "Sacred 2:Community Patch"

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*Several entirely new Quests never seen before.
 
*Several entirely new Quests never seen before.
 
*Tons of fixes for smooth gameplay and increased stability.
 
*Tons of fixes for smooth gameplay and increased stability.

Revision as of 23:13, 5 November 2013


Swcmtemplogo.gif

  • Several entirely new Quests never seen before.
  • Tons of fixes for smooth gameplay and increased stability.
  • Lots of brand new Items, Sets and Bosses.

Community Patch Links

Community Patch Changelog

Requirements

Set Items

Legendary Items

Unique Items

Quests

Books

Easter Eggs

The Community Patch for the Sacred 2 Fallen Angel Ice & Blood pc game works with versions 2.65.1 and up:

Current version is: 0140hf (Hot Fix)
>>DOWNLOAD NOW!<<

Currently supported Laguages include: English, German, French, Spanish, Italian and Russian. (More to come.) If you want to help with localization for your language not mentioned above, feel free to contact us via: E-Mail

Info below from DarkMatters.org by czevak

How do I know what Version I have?

Marcus wrote a nice little Tool for the Sacred 2: Fallen Angel pc game. It displays the version of the binaries, as well as the registry keys corresponding to your Installation for control purposes. But it does a lot more than that!

Run Sacred 2 with various exec flags (like -skipopenal...) just by marking the corresponding checkbox and klicking the start button. Send a refresh signal (Ctrl+F1) to the running game in custom regular intervals. (Just enter a value greater than 0 in the [min] textbox.) You can get it here (Net Framework 2.0 and 3.5 needed): Sacred 2 Launcher Languages: English, German, Français, Español Reviewed and improved by Moppelchen.


What does the CM-Patch actually do?

Marcuswob is mainly working on the questscripts. Main goal is to have a proper(!) questlog, and tweaking some quest-flow as we find it better/more consistent to play. Also reactivation of unused quests and complemeting some unfinished new ones has been and will be done if possible.

I am pretty much working on all of the other stuff. (Items, Bosses, Monsters, odds and ends...) This includes unlocking Stuff thats already finished, but did for some obscure reason not make it to the game. Thats the easiest part. Completing unfinished items, some legendaries and uniques or the T-energy-sets (= wrappings of mutation. :) ) takes a lot more time. Also balancing of bosses, items and spells is time consuming and we need a big crew of beta testers!

We already fixed and included in the Patch: Unlocking XMAS-Island, Fistweapons, Throwing Potions, New Sets for TG, SW and all other Chars, New Uniques, New Legendaries, New Quests, fixed the "Arkenmarks Refuge" Dungeon, Unlock Items can drop regularly, unavailable Shrinkheads can drop now and various other fixes and additions too numerous to mention all here. Just read a bit in the thread. ;)

Before you proceed to Download, there is some legal stuff to mention (you know how it is. ;) ):


DISCLAIMER - This is a private, non-profit patch for the amazing Sacred 2 community. Use it at your own risk. We are not responsible for any damage to chars, data or hardware, that (may) arise or issue from using this product.

The ZIP includes two files: cm-enable.exe which is used for installing the CM-Patch, and cm-disable.exe which removes it and restores your previous version of Ice & Blood.


Troubleshooting:

The Patcher can't find my Sacred 2 Installation...

This is most probably because some Mod or other thing changed your quest.txt in your Sacred 2/scripts/server/ folder. The patcher uses this file to determine the current version. Try to remove the Mod causing this or reinstall/repair your Installation.


The Patcher threw an error, what should I do now?

If the Patcher threw a file error during the patch process, it means the reported scriptfiles are for some reason changed. I made a scriptcleaner tool to reset all scriptfiles to the state of Ice & Blood version 2.65.x. Please don't try this on a Sacred 2 Classic installation (without Ice & Blood). For technical reasons it will run and mess up your files! You can download it here: Scriptcleaner Tool (Now compatible with int. versions!)


After applying the Patch... We need your Help, getting bugs, finding irregularities and problems. What we need now are:

Bug Reports!

We need many people who enjoy the game and tell us what problems they noticed (regardless if with or without the CM-Patch). We have a bugtracker where you can file your reports over here: MantisBT You just need to register (its free, don't worry) and you only need to fill out the fields marked with an * on the report sheet. (We will do the rest.)

You can visit our Thread in the Official German Sacred Forum if you feel like it:
(Projekt) Community-Patch für Sacred 2 Ice & Blood

Or visit the English discussion on darkmatters.org:
The new Sacred 2 CM patch - Now available for Ice & Blood

Greetings from germany. :)

Abbreviated Changelog

Due to implementation of several languages (currently 6) it might be possible that we did not have translations for everything new yet. If you notice english phrases in your non-english localization, feel free to send us a proper translation to:

s2cmpatch@googlemail.com

Thank you in advance!

Your CM-Patch Team.

>>>>>>>>>>>> Patchnotes CM-Patch v0130 (Summer Release 2011) <<<<<<<<<<<<<<<<<<<<<<<

General

  • Added a Trader to Schlun'Zum.
  • Fixed a bug where a werewolf trader in the swamps was an inadverted killquest target.
  • Removed an invisible door on a cave entrance en-route to "Twitty Tister".
  • Removed the sometimes nagging "Welcome to Ice & Blood" screen.

Animation

  • Fixed inquisitors Callous Execution on his special mount (now two hits when dual wielding).

Graphics

  • Fixed the inappropriate green haired seraphim icons sometimes seen.
  • Prepared some savegame thumbnails that were missing.
- You should never see the blue Sacred 2 Icons in the savegame list again. Tell us if you do.
  • The commander set of the Dragonmage was optically corrected. (Pieces did not fit together.)

Sounds

  • Corrected an issue where orc female traders had male voices.

Enemies and Bosses

  • Buffed Gartor and Seraphim Failitia up a notch.
  • Added a new Boss: Shelob. (Epharims Nightmare)

Sets and Items

  • Added a new blowpipe weapon set for the Dryad.
  • Fixed an error in drop.txt preventing the scourge of lodaeron shoulders to drop.
  • Revised the fistweapon families to have them unlock their fitting type bonuses.
  • Added a new general weapon set with bonuses based on dual wielding.
  • New Feature - Introducing the sigil system.
  • Made custom Atherton bracers for the Dragonmage.
  • Added a new Epic reward for the Ephraim's Nightmare quest.

Balancing

  • Reduced the mitigation bonus of Gruma's Talisman.

Skills

  • Increased Viperish Disease and Ethernal Fire durations and chance to infect a bit.
  • Increased movement speed for summoned creatures of the inquisitor and the dryads pets.

Quests

  • Keep an eye open for the most famous travelling merchant of all time...
  • Added a new Quest: "Bugs!"
  • Extended "Epharims Nightmare" with a bossfight and epic reward.
  • Correction of many spelling mistakes.
  • Fixed many irregularities with missing NPCs or their illogical behaviour.
  • The Quest "A Radical Solution" is now properly sorted in the questbook.
  • Lt. Rinah is back where she belongs.

>>>>>>>>>>>> Patchnotes CM-Patch v0120 (Easter Release 2011) <<<<<<<<<<<<<<<<<<<<<<<

Unfortunately we did not manage to complete as much as we wanted. We encountered some troubles that most likely will still keep us busy for some time, but we did not want to keep you from getting this small easter present.

General

  • Removed the mysterious Respawn-Stone from the northeast swamp coast. (No function)
  • Lots of misspellings corrected.

Graphics

  • Fixed a minor problem which caused some textures to glow intensely.
  • Dryads Barkskin Buff was improved optically. (removed the fly-shit syndrome)
  • The Sopor Aethernis Set got some additional graphic tidbits.

Enemies and Bosses

  • Champion skeleton mages of the Undead Legion now give more EXP than normal ones.
  • The spirit of last years xmas earned a prolonged regtime on his summoning spell for his continued bad behaviour.

Sets and Items

  • The shoulders of the lordaeron set now drop as often as the rest.
  • Fixed a bonus on the sword of the virtues of the seraphim set that caused the sockets to randomize.
  • The Belt of T-energy now correctly grants a bonus on t-energy lore instead of technics lore.
  • The famous Garnments of Mutation can now be found a little more often.
  • Implemented a new legendary 2H sword (SW).

Skills

  • Temple guardians now have access to ancient magic.

Quests

  • Timed Killquests "Hunting Fever" and "Master of Hunting" series - Timer moved from quest to script
  • Player will be cheered during these timed quests.
  • Heavy overhaul of the new and many old quests because of savegame problems.
  • Oculus Mechanicus - Jana in Thylysium is no longer a valid target of the quest.
  • Past Mistakes - Player will be teleported back after accomplishing the quest.
  • DeMordreys guards become normal soldiers after the player once killed DeMordrey.
  • Books of the Gods - Descriptions of appearances match the statues.


>>>>>>>>>>>> Patchnotes CM-Patch v0110 (Spring Release 2011)<<<<<<<<<<<<<<<<<

General

  • Additional debug Log errors were fixed. (Missing/wrong equipslots of NPCs)
  • Corrected numerous typos, missing text and missing sense in many quests.
  • The last part of the crystal plains does no longer play XMAS music.
  • All the special mounts from Fallen Angel and Ice & Blood are now available at vendors.

Graphics

  • All ingame textures were reviewed in respect to filesize and compression faults. (Loadtimes, maybe memoryleaks)
  • Faulty display of custom skincolour with a certain type of seraphim helmet was fixed.
  • TGs Combat Alert FX effect of some enemies was exchanged for a more graphics performance friendly version.

Enemies and Bosses

  • Abishai was weakened a little bit.
  • Bodily undead (except skeletons) no longer explode when they are killed, leaving bodies behind.

Combatarts

  • Dragon Mage: Dragon Berserk and Dragon Form have been pimped to be somewhat playable and useful.

Sets and Items

  • We introduced new sets for all classes. :)
  • The Dragon Mage got his own bunnyears and fools hat.

Quests
Improved playability, course of events and procedure for various quests:

  • Dark Rituals - Level adjusted
  • Easter Eggs - is now back again... :)
  • Cut off - fixed a dialogue.
  • Heroic Deeds - lingering questmarker erased.
  • Dream Vampire - Rewarddrop is now collectable.
  • XMAS & Northland Expedition - fixed the missing hydra.
  • Elixir of Visions - lingering questmarker erased.
  • Holdup - improved chain of events.
  • Michel, the Blacksmiths apprentice - Position collision of 2 NPCs fixed.
  • Clearing Ship - Hostages are cleared from ship after completion.
  • Escaping the Terror - Milk Weed is removed after completion.
  • Orpheus - Mary Ann now behaves correctly.
  • Manners Maketh Kobold - Orcs removed after completion.
  • A Simple Case of Nerves - Available in Multiplayer.


Logbook simplified for:

  • Fortress of the Dead (removed from the logbook)
  • Threat from the west
  • Sheik Yerbouti (removed from the logbook)
  • Just a fool
  • Soldiers from the past
  • Blinded
  • Days Gone By


New Quest:
Ancient Secrets


The Impostor:

  • Logbook - moved to chapter 8.
  • Reward - you get the epic drop from the seraphim.
  • Declinability - you can decline the start of the quest.


>>>>>>>>>>>>Patchnotes CM-Patch v0100 (XMAS Again)<<<<<<<<<<<<<<<<<

General

  • Fixed additional Debug Log Errors. (NXActor Colprim Errors)
  • Corrected many typos and added missing text where necessary.

Animation

  • The Inquisitors 1H-Idleanimation has been fixed to stop "skipping".

Enemies and Bosses

  • New Boss: Gartor the Onyx-Spiketurtle. (Find the biggest star where glass does walk, from there go west and seek a dark place...)
  • Spiderqueen Failitia got her very own questseries.

Sets and Items

  • Implemented a new Book: A Northland Tale.
  • Epic and Unique Items of earlier CM-Versions are now properly named. (Food for the Wiki!)
  • Added two new easteregg Items. (Have a happy search & find.)
  • We added two new Seraphim, one Highelve and one XMAS Set for the DM. (More Wiki pages to fill, yay!)
  • Scythes can now be found.
  • The rare Seraphim Shield (former grey one) got a more fitting bonus.

Quests

  • In general many quests have been optimized again in playability and logbook appearance.

New Quests:

  • The water-shy dog
  • The Impostor (Failitia)
  • Faust

Changed:

  • "Bandits" now has two alternative endings
  • "Tutorial Relics" Questlogic corrected

Logbook:

  • Removed sub-captions for chain quests
  • Added Hintgivers: "VIPs in Ancaria"
  • Blind-Guardian-Quest has been grouped with the Fans
  • Tutorials grouped: "A Hitchhikers Guide to Ancaria"
  • Empty-Office-Megaquest: DEVs already reached are displayed.
  • Hunting-Fever-Quests (I + II + III) grouped
  • XMAS-Kobold got his own quest "Christmas delayed" (reduce confusion on how to find the questseries' start)
  • Easterbunny got his own quest "Easter has come" (dito)


>>>>>>>>>>>>Patchnotes CM-Patch v0094<<<<<<<<<<<<<<<<<

General

  • Implemented a Hotfix for accidentally lost Magic-Hiding-Places, Effects and Sounds in v0090.
  • Preparation for ingame text editing of many localizations.


>>>>>>>>>>>>Patchnotes CM-Patch v0090<<<<<<<<<<<<<<<<<

General

  • Arkenmarks Refuge: The Dungeon can now be played.
  • Transparent console with new textcolor and backround.
  • The Mage from Northland Expedition is set to a new position.
  • The SW Special-Mounts have been color coded again to their respective aspects.
  • Removed several unused creatures and quests.
  • Fixed a possible reason for one-hit-deaths between 2nd and 4th soulstone in crystal plains.
  • The console logo now shows the CM-Patch version.
  • The frame showing skill-mastery has been made more visible.
  • Implemented various improvements to get a clearer debug.log.

Animations

  • Wrong Seraphim and Dragonmage animations when equipped with 2H-Swords were corrected.
  • Fistweapons: Got fitted animations through new subfamilies. Work on original martial arts animations in progress.
  • Reactivated death animations of all bosses.

Enemies and Bosses

  • Gar'Colossus: Has recieved a makeover...
  • Swirling mist of Miasma: See above. Should be a new feeling...
  • Demons: Fixed the One-Hit-Death problem in the Desert.
  • Walther (XMAS): Can hit you now.
  • A "non-crystal Crystalbear" in the Quest "Challenge" has been adapted to its environments.
  • Scarabs now have correct Attack and Defense values.
  • Elite-Coboldarchers give now correct EXP.
  • Removed some lost enemies in remote inaccessible regions.
  • Endboss (Harbinger of Death) in Quest "Lost Crypt" has been weakened.
  • The problem of "immobilized" PCs when fighting Octalogamus, Gar'Colossus, Khral, The white Griffon, Carnach and some other enemies has been fixed.
  • Crystal-Traps in Crystalregion now give correct EXP.
  • Implemented a new Boss: Failitia the Spiderqueen.
  • Damage of Poison Trap spell has been altered to DOT. (This schould prevent One-Hits with the lord of poison, as well as some issues with low-lvl PCs at the start of the game.)
  • Reduced the teleport range of the undead general, to prevent him from kicking himself off the worldmap. (Please check if he still disappears.)
  • The decorative destructable Crystals (except the smallest) in the Crystalregion got a kind of self-defence, now that they grant EXP.
  • Did some modifications to the spell most likely causing the "strange mass healing effect" sometimes experienced in blood forest and beyond. (Please do test thoroughly if it occurs still.)

Combatarts

  • Seraphim: Instilled Belief "Elocution" Mod: Chance to convert now correctly doubles the base chance value and does not set it to 100%.
  • Templeguardian: Archimedesbeam now does Firedamage again and is no longer restricted in its range.
  • Inquisitor: Levin Array: Reduced the range by a very small amount to prevent casting on enemies beyond reach.
  • High Elf: The duration of "Raging Nimbus" now increases with CC level.
  • Dryad: The base damage of "Tangled Vine" has been increased slightly. In return "Goldenglade Touch" has been slightly weakened.
  • Dryad: A faulty modifier of "Envenom"-Mod in "Ravaged Impact" has been corrected. (It caused Weapons to only distribute poison damage.)
  • Fixed an exploit with Dryad and Dragonmage.


Sets and Items

General:

  • The Unlock-Code Items now drop regularly.
  • Non-readable Books and Scrolls can no longer drop.
  • Strange Amulets and Rings that were for SW only, can now be used by everyone again.
  • A grey shield (Seraphim) has been made into a rare one. The design fits wonderfully to the Endijians Set.
  • Implemented Fistweapons, Throwing Potions and Recurve Bows.
  • Introduced some new Maces. (One is nicely animated.)
  • TG Miniset XTM-2174: Inventorysize of the chest is now correct.
  • The DM Aspects have been included into random bonuslists for Items (this has obviously been forgotten).
  • Big and Strong Healingpotions are now available at the stores. They heal and stack correctly now.
  • Shields are a bit rarer now at the stores, but appear in higher quality.
  • The defense bonus of Endijians Wings (Sera) is now correctly based on armor lore instead of shield lore.
  • Fixed wrong dropchances of some set items.
  • All possible variants of shrinkheads can now be aquired ingame.
  • Swapped wrong aspectboni on two items of inquisitor sets. (Sarakis and Deylens)
  • Fixed a problem with a 2H-Staff being unable to be used by anyone.
  • Kuans Plate and Shoulders of Anguish have been added to proper droplists, where missing.
  • Lightsabers got their own soundprofile, naming and are based on willpower now. Random golden lightsabers can be dropped by bosses now.
  • Revision of Swords and Sabers: Those smaller than 3 inventory slots are uniformously based on dexterity, bigger ones on strength.
  • Katanas are now based on dexterity and are named Katana, Yuudai and Kitari.
  • Fistweapons with long blades are now based on dexterity.

The following (complete!) minisets can now be found: + Kira's Protection + Bergonix' Judge + Bratgrimace's Legacy + Black Death

Added missing setboni to: + Black Death + Kira's Protection + Equilibrium + Denderan's Tactical Genius + Adornments of the Ancestors

New Items: Armor: + Floppy Hat for Dryad (Helmet Unique)

Jewellery: + Signet of the Apocalypse (Unique) Ring + Gomil's Gold Pouch (Unique) Amulet + Star of Silithar (Amulet) + Arnum's Signet (Ring) + Krahl's Ring (Ring) + Charo's Brilliance (Ring) + Charo's Sparkle (Ring) + Shadow of Urtak (Ring) + Star of Illumination (Ring)

Weapons: + Tiddlywink (Unique) + Bugslayer (Unique) + Hammer of the Righteous (Unique) + Mountain Breaker (Unique) + Sand Eagle (Unique)

Sets: + Kendrics Archon (TG) + Pandamoniums Pride (SK) + Centurio's Insignia (SK) + Kanka's Relics (SK) + Equilibrium (general new miniset)]


Quests

General:

  • Charquests are named as Classquests and appear on the corresponding page of the log.
  • "Northland Expedition" is listed on the log page for the human region.
  • All quests involving companions have been optimized.
  • Killquests with timer will show 0 targets after a save and load.
  • Questscripts have been optimized in general. (Removal of unused functions and calls, etc.)
  • Removed unused quests and backdoors.
  • Relocated the TG Classquest report hologram in Failitias dungeon.

New Quests

  • Christmas Island (XMAS Reloaded)
  • Cut off + Talisman / A last plead
  • The Landlord
  • Rathunt
  • A question of nerves
  • Hunting fever
  • Heroic (Shadow version of Family Graves)
  • Back to the front (Prequest to "Undead Legion")

Revised Quests:

Maincampaign:

  • The main quest has been revised slightly. The rock blocking the path at octalogamus' now vanishes correctly.
  • Log of the startingquests has been cleansed of movies and some unnecessary parts.

Also 87 other quests have been revised and optimized so far. I would mention them all here, but I have no idea what they are called in the english localization.

Thanks, Praise and Credits:

A big "Thank You!" goes to...

...the RAD Community (Rüstige Alternative Daddler http://rad-community.org) for the webspace and traffic for our download distribution. ...Frank Rentmeister for councel and a lot of hard work, as well as granting us access to his professional, web-based organization tools.

The Scourge of Lordaeron Set: Original armor and sword design by Jojjo, Meshes and textures processing and adaptation by Dimitrius154. Additional fine texture tweaking by Lazy_Tomcat.

This patch includes the following sound packs from Freesound (http://www.freesound.org): "Star Wars" Lightsaber Sounds by joe93barlow.