Difference between revisions of "Sacred 2:Concentration"

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* Regeneration Time -%
 
* Regeneration Time -%
 
* Active Buffs +1
 
* Active Buffs +1
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The '''regeneration bonus''' at a given skill level x is given fairly precisely by the following formulas:
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* '''66.6'''*(x+1.44)/(x+34.3) Pre-Mastery
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* '''74.8'''*(x-33.2)/(x-9.0) Mastery
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The bold marked numbers are the smallest upper bounds of this progression, which will never at any skill level be exceeded.
 +
 +
As an example, regeneration at x=75: 75 is the first mastery level, so we take the mastery formula and we have
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74.8*(75-33.2)/(75-9) = 74.8*41.8/66 = '''47.37'''
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This value compared with the table value below is a good example of the precision the formulas offer.
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Revision as of 10:37, 14 January 2010


concentration.gif Concentration

Gives an additional buff slot and improves regeneration for all Combat Arts.

  • Regeneration Time -%
  • Active Buffs +1


The regeneration bonus at a given skill level x is given fairly precisely by the following formulas:

  • 66.6*(x+1.44)/(x+34.3) Pre-Mastery
  • 74.8*(x-33.2)/(x-9.0) Mastery

The bold marked numbers are the smallest upper bounds of this progression, which will never at any skill level be exceeded.

As an example, regeneration at x=75: 75 is the first mastery level, so we take the mastery formula and we have

74.8*(75-33.2)/(75-9) = 74.8*41.8/66 = 47.37

This value compared with the table value below is a good example of the precision the formulas offer.


Skill level 1 10 20 30 40 50 60 70 74 75 80 90 100 110 120 130 140 155 170 185 200
Regeneration, -%: 4,6 17,2 26,3 32,6 37,1 40,6 43,4 45,6 46,4 47,4 49,3 52,4 54,9 56,9 58,5 59,8 61 62,4 63,5 64,5 65,3


lsTitle.png
rsTitle.png


Mastery

  • At Level 75 Concentration will significantly decrease regeneration time of all Combat Arts.
  • Grants the ability to maintain up to 3 buffs simultaneously.


Breakpoints