Difference between revisions of "Sacred 2:Damage over Time"

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(→‎Damage over Time Combat Arts via Modifications: removed frenzied rampage, it causes flat poison damage, not DoT)
(→‎Damage over Time Combat Arts via Modifications: clarified which CA's only have a chance of DoT)
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<div style="font-size:120%">[[Image:DRY Asp 01 small.png]] '''[[Sacred 2:Capricious Hunter|Capricious Hunter]]'''</div>
 
<div style="font-size:120%">[[Image:DRY Asp 01 small.png]] '''[[Sacred 2:Capricious Hunter|Capricious Hunter]]'''</div>
  
http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/DRri.gif [[Sacred 2:Ravaged Impact|Ravaged Impact]] (mod 1a - Perforate)
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http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/DRri.gif [[Sacred 2:Ravaged Impact|Ravaged Impact]] (mod 1a - Perforate (25% chance))
  
http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/DRda.gif [[Sacred 2:Darting Assault|Darting Assault]] (mod 2b - Wounding)
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http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/DRda.gif [[Sacred 2:Darting Assault|Darting Assault]] (mod 2b - Wounding (20% chance))
  
 
|width="30%"| <div style="font-size:150%">'''[[Sacred 2:High Elf|High Elf]]'''</div>
 
|width="30%"| <div style="font-size:150%">'''[[Sacred 2:High Elf|High Elf]]'''</div>
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<div style="font-size:120%">[[Image:INQ Asp 01 small.png]] '''[[Sacred 2:Gruesome Inquisition|Gruesome Inquisition]]'''</div>
 
<div style="font-size:120%">[[Image:INQ Asp 01 small.png]] '''[[Sacred 2:Gruesome Inquisition|Gruesome Inquisition]]'''</div>
  
http://www.sacredwiki.org/images/Sacred_2/CombatArts/Inq/INce.gif [[Sacred 2:Callous Execution|Callous Execution]] (mod 1a - Bleed)
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http://www.sacredwiki.org/images/Sacred_2/CombatArts/Inq/INce.gif [[Sacred 2:Callous Execution|Callous Execution]] (mod 1a - Bleed (50% chance))
  
  

Revision as of 02:58, 14 December 2013

Damage Over Time Combat Arts or abilities are those that deal a predetermined amount of damage over a period of time to the affected target.

Some Combat Arts also have a chance to inflict Damage over Time. The ones that have minor chance are not listed below.

Many opponents also inflict Damage over Time. In order to resist these attacks, the player should use a Recovery Elixir and look for the following Item Modifiers:

Innate Damage over Time Combat Arts


DRtt.gif Twisted Torment

DRvd.gif Viperish Disease


DRtv.gif Tangled Vine



HEbt.gif Blazing Tempest

HEis-2.gif Incendiary Shower

buffHEis.gif Incandescent Skin (buff)


FF-Mini.gif Frost Flare

HErn.gif Raging Nimbus


HEcs-1.gif Cobalt Strike (to T-Energy Creatures)



INla.gif Levin Array


INis.gif Inexorable Subjugation



SErp.gif Radiant Pillar

buffSEcb.gif Cleansing Brilliance (buff)



None



TGfem.gif Furious Emblazer

TGjt.gif Jolting Touch

TGab.gif Archimedes Beam

TGpl.gif Propelled Levitation


TGfe.gif Fiery Ember

TGie.gif Icy Evanescence

TGcg.gif Charged Grid

buffTGuf.gif Untouchable Force (buff)



DMds.gif Dragon Strike

DMdm.gif Dragon Form allows to use

DMfireodem.gif Fire Odem

DMef.gif Eternal Fire


DMt.gif Tornado


DMeb.gif Energy Blaze

Damage over Time Combat Arts via Modifications


DRri.gif Ravaged Impact (mod 1a - Perforate (25% chance))

DRda.gif Darting Assault (mod 2b - Wounding (20% chance))


None


INce.gif Callous Execution (mod 1a - Bleed (50% chance))


INcm.gif Clustering Maelstrom (mod 2b - Gash)


INds.gif Dislodged Spirit (mod 2b - Torture)

INed.gif Eruptive Desecration (mod 3b - Plague)



SEsh.gif Soul Hammer (mod 1b - Wounding (50% chance))


SEbs-1.gif Baneful Smite (mod 3a - Electrocute)



SWdb.gif Demonic Blow (mod 1a - Wounding (20% chance))



None



DMgw.gif Gust of Wind (mods 1b and 3b - Poison Mist)

See Also