Difference between revisions of "Sacred 2:Deathly Spears"

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m (Reverted edits by DGDobrev (Talk); changed back to last version by Gogoblender)
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* '''Wounding ''' - Chance of causing an open wound/bleeding damage over time. (35% + 0.2% per CA level chance)
 
* '''Wounding ''' - Chance of causing an open wound/bleeding damage over time. (35% + 0.2% per CA level chance)
 
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== Native Elemental Damage Type==
 
Initial Combat art damage type: Physical
 
 
Can be modded for: Physical + Fire or Physical + Magic damage
 
  
 
==Skills==
 
==Skills==
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== Usage Strategies ==
 
== Usage Strategies ==
Very useful combat art when your temple guardian is surrounded by enemies.
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== Pros and Cons ==
 
== Pros and Cons ==

Revision as of 12:00, 14 March 2009

03.gif Long spears will sprout from the Temple Guardian’s body in order to protect him from attacks within range. This Combat Art does melee range AoE (Area of Effect) damage. Can be modded with WIDD/Knockback, Open Wounds and other mods (including an additional hit). Higher levels of Deathly Spears give multiple hits.

Aspect

TG_Asp_01.png - Devout Guardian

Modifications

MODicons_12.gif Bronze
  • Batter - Chance for knockback. (50% + 1% per CA level chance)
  • Gore - Increased damage when TG is wounded. (80% + 4% per CA level, max at 25% life)

MODicons_10.gif Silver
  • Singe - Adds fire damage. (34.7% from base damage, damage type fire)
  • Occult - Adds magic damage. (34.7% from base damage, damage type magic)

MODicons_08.gif Gold
  • Jab - Adds an additional attack. (100% increased hits per second, same duration -> 100% increased damage)
  • Wounding - Chance of causing an open wound/bleeding damage over time. (35% + 0.2% per CA level chance)

Skills

The following skills will affect this combat art:

Usage Strategies

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Pros and Cons

Pros

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Cons

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Stats Chart


PICTURE HERE