Difference between revisions of "Sacred 2:Dedicated Blow"

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{|
PLACE PIC HERE AND VIDEO LINK IN SPACE BELOW
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|width="80%"|
<vimeo v="334641" /></div>
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{|
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|http://www.sacredwiki.org/images/Sacred_2/CombatArts/TG/01.gif
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|A portion of [[Sacred 2:Physical|physical]] damage is converted to the damage type which the opponent has least [[Sacred 2:Armor|resistance]] to. Dedicated Blow also gives a player an increased chance of hitting monsters when in the active slot (but not being used). This close combat arm cannot shoot.
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|}
  
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This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]].
  
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{|width="100%"
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|width="25%" valign="top"|
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==Aspect==
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http://www.sacredwiki.org/images/Sacred_2/Aspects/TG_Asp_01.png - '''[[Sacred 2:Devout Guardian|Devout Guardian]]'''
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|width="75%" valign="top"|
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==Innate Abilities (Lvl 1) [[File:Physical.png]]==
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* [[Sacred 2:Damage|Damage]]: 22-22 (unarmed), 44-65 (wielding starting weapon) [[Sacred 2:Physical|Physical]]
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* Damage Conversion: 35.4% (Transformed into [[Sacred 2:Ice|Ice]], [[Sacred 2:Magic|Magic]], [[Sacred 2:Fire|Fire]], or [[Sacred 2:Poison|Poison]] damage)
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* Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|weapon]].
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* Has an innate bonus to [[Sacred 2:Attack Value|attack rating]]
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* [[Sacred 2:Regeneration Time:|Regeneration Time:]] 3.5 seconds
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|}
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== Modifications ==
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{{See Also|Sacred 2:Combat Art Modifications}}
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{|
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|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
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|
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* '''Transformation''' - Converts even more damage into the [[Sacred 2:Damage Types|damage type]] the victim has least [[Sacred 2:Armor|resistance]] to. (+35.4%, 100% increase from base value)
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* '''Bedazed ''' - Adds a [[Sacred 2:Chance to stun opponents|chance to stun]] opponents briefly. (20% + 0.2% per Combat Art level chance)
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|}
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----
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{|
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|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
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|
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* '''Intent ''' - Chance to land [[Sacred 2: Chance for critical hits|critical hits]]. (20% + 0.1% per Combat Art level chance)
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* '''Confident ''' - Significantly increases chance to hit. (15% [[Sacred 2:Chance that opponents cannot evade attacks|chance opponents cannot evade attacks]])
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|}
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----
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{|
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|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
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|
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* '''Enforce ''' - Dedicated Blow inflicts more damage. (16.7% increase to all damage types on the weapon)
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* '''Impact ''' - [[Sacred 2: Chance to inflict Deep Wounds|Chance to inflict a deep wound]]. (20% + 0.1% per Combat Art level chance)
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|}
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|valign="top"|
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{| align="right"
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|{{s2frame|{{#ev:youtube|JzslH9ZBrFs|400}}|center|Dedicated Blow without Modifications}}
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|}
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__NOTOC__
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<BR CLEAR=right>
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|}
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==Skills and Attributes==
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The following [[Sacred 2:Skills|skills]] will affect this combat art:
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* [[Sacred 2:Tactics Lore|Tactics Lore]] - indirectly, it increases weapon [[Sacred 2:Damage|damage]] and [[Sacred 2:Chance for critical hits|critical chance]], thus making Dedicated Blow hit harder, also allows modification points.
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* [[Sacred 2:Devout Guardian Focus|Devout Guardian Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points.
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* Any [[Sacred 2:Weapons|weapon]] lore (such as [[Sacred 2:Hafted Weapons|Hafted Weapons]] when the Temple Guardian is wielding an axe) - will indirectly increase this combat art's [[Sacred 2:Casting Speed|execution speed]], damage and [[Sacred 2:Chance To Hit|chance to hit]], and will allow the equippng of higher level weapons used to execute this combat art.
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* [[Sacred 2:Concentration|Concentration]] - will lower this combat art's regeneration time.
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* [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase its [[Sacred 2:Damage|damage]] and reduce its regeneration time if this Combat Art is placed within a [[Sacred 2:Combo|combo]].  This increase in damage is direct; it increases the +xx% that the CA adds to base damage.
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* [[Sacred 2:Speed Lore|Speed Lore]] - will increase its chance to hit indirectly by increasing a player's attack rating.
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* [[Sacred 2:Damage Lore|Damage Lore]] - will improve the chance, duration, and strength of any [[Sacred 2:Secondary Damage Effects|secondary damage effects]] triggered by Dedicated Blow, based on the damage types on the equipped weapon ([[Sacred 2:Chance to inflict Open Wounds|open wounds]], [[Sacred 2:Chance for Burn|burning]], etc.).
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The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
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*[[Sacred 2:Strength |Strength]] will increase damage for melee weapons, and chance to hit
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*[[Sacred 2:Dexterity |Dexterity]] will increase damage for ranged weapons (and some melee weapons), and chance to hit
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*[[Sacred 2:Intelligence |Intelligence]] will increase damage for for magic staves
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*[[Sacred 2:Stamina|Stamina]] will lower regeneration time
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*[[Sacred 2:Willpower|Willpower]] will increase damage for [[Sacred 2:Lightsabers|Lightsabers]] ([[Sacred 2:Community Patch|Community Patch]] Only)
  
 
== Usage Strategies ==
 
== Usage Strategies ==
...
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*Modify with '''Transformation''' - '''Intent''' - '''Enforce''' to maximize the damage potential.
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*Works well in a [[Sacred 2:Combo|combo]] with [[Sacred 2:Battle Extension|Battle Extension]]. Dedicated Blow will deliver a hard hit and Battle Extension will follow up with a multi-hit attack against the opponent and nearby foes.
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*To lower regen time to the max, take Concentration, Devout Guardian Focus, Combat Discipline, and place Dedicated Blow in a combo by itself.  Drink a [[Sacred 2:Concentration Potion|Concentration Potion]] to really get the regen time low.
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*Alternatively, just stack [[Sacred 2:Regeneration per hit|regeneration per hit]] gear and spam Dedicated Blow by just holding down the right mouse button.
  
 
== Pros and Cons ==
 
== Pros and Cons ==
Pros
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'''Pros'''
*...
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*Allows the player to use their most powerful weapon without worrying about the opponent's resistances
*...
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*With low regen/regen per hit gear, it can take the place of regular left-click attacks
Cons
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'''Cons'''
*...
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*Single-target attack only
 
*...
 
*...
  
 
== Stats Chart ==
 
== Stats Chart ==
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{|class="skills"
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|-class="skillsth" align="center"
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!Level
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!Regeneration Time
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!Damage
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!Damage Conversion
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|-align="center"
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|class="skillslc"|1
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| 5.2s
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| 22-22
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| 35.4%
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|-align="center"
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|class="skillslc"|2
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| 7.0s
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| 23-23
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| 37.5%
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|}
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==See Also==
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*[[Sacred 2:Temple Guardian|Temple Guardian]]
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*[[Sacred 2:Temple Guardian Guides|Temple Guardian Guides]]
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*[[Sacred 2:Temple Guardian Combat Arts|Temple Guardian Combat Arts]]
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*[[Sacred 2:Skills|Skills]]
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==Gallery==
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{|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center"
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|-valign="top"
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|width="180px"|
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<center>{{S2frame|[[File:Tg-dedicated-blow-gun.jpg|x180px]]|none}}</center>
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|width="180px"|
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<center>{{S2frame|[[File:Sacred2-FallenAngel Templeguadian werewolf.jpg|x180px]]|none}}</center>
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|width="180px"|
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<center>{{S2frame|[[Image:DedicatedBlow.jpg|x180px]]|none}}</center>
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|}
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[[Category:Sacred 2 Combat Arts]][[Category:Temple Guardian Combat Arts]]

Latest revision as of 01:50, 9 January 2014

01.gif A portion of physical damage is converted to the damage type which the opponent has least resistance to. Dedicated Blow also gives a player an increased chance of hitting monsters when in the active slot (but not being used). This close combat arm cannot shoot.

This is a Weapon Damage Based Combat Art.

Aspect

TG_Asp_01.png - Devout Guardian

Innate Abilities (Lvl 1)
Error creating thumbnail: Unable to save thumbnail to destination

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Transformation - Converts even more damage into the damage type the victim has least resistance to. (+35.4%, 100% increase from base value)
  • Bedazed - Adds a chance to stun opponents briefly. (20% + 0.2% per Combat Art level chance)

MODicons_10.gif Silver

MODicons_08.gif Gold
  • Enforce - Dedicated Blow inflicts more damage. (16.7% increase to all damage types on the weapon)
  • Impact - Chance to inflict a deep wound. (20% + 0.1% per Combat Art level chance)
Dedicated Blow without Modifications


Skills and Attributes

The following skills will affect this combat art:

  • Any weapon lore (such as Hafted Weapons when the Temple Guardian is wielding an axe) - will indirectly increase this combat art's execution speed, damage and chance to hit, and will allow the equippng of higher level weapons used to execute this combat art.
  • Combat Discipline - will increase its damage and reduce its regeneration time if this Combat Art is placed within a combo. This increase in damage is direct; it increases the +xx% that the CA adds to base damage.
  • Speed Lore - will increase its chance to hit indirectly by increasing a player's attack rating.

The following attributes will affect this combat art:

  • Strength will increase damage for melee weapons, and chance to hit
  • Dexterity will increase damage for ranged weapons (and some melee weapons), and chance to hit
  • Stamina will lower regeneration time

Usage Strategies

  • Modify with Transformation - Intent - Enforce to maximize the damage potential.
  • Works well in a combo with Battle Extension. Dedicated Blow will deliver a hard hit and Battle Extension will follow up with a multi-hit attack against the opponent and nearby foes.
  • To lower regen time to the max, take Concentration, Devout Guardian Focus, Combat Discipline, and place Dedicated Blow in a combo by itself. Drink a Concentration Potion to really get the regen time low.
  • Alternatively, just stack regeneration per hit gear and spam Dedicated Blow by just holding down the right mouse button.

Pros and Cons

Pros

  • Allows the player to use their most powerful weapon without worrying about the opponent's resistances
  • With low regen/regen per hit gear, it can take the place of regular left-click attacks

Cons

  • Single-target attack only
  • ...

Stats Chart

Level Regeneration Time Damage Damage Conversion
1 5.2s 22-22 35.4%
2 7.0s 23-23 37.5%

See Also

Gallery