Difference between revisions of "Sacred 2:Dragon Flight"

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{|
 
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|http://www.sacredwiki.org/images/3/30/Dragon_flight.png
 
|http://www.sacredwiki.org/images/3/30/Dragon_flight.png
|After years of disciplined physical conditioning, an [[Sacred 2:Assassin|Assassin]] can develop the ability to move faster than the eye can follow in one quick burst. Using this skill, he lunges at his target and delivers a devastating blow.
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|After years of disciplined physical conditioning, an [[Sacred 2:Assassin|Assassin]] can develop the ability to move faster than the eye can follow in one quick burst. Using this skill, he lunges at his target and delivers a devastating blow. Passive Chance Opponents Cannot Evade when in the active slot
 
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* [[Sacred 2:Damage|Damage]] (wielding starting weapon): 31-45 [[Sacred 2:Physical|Physical]]
 
* [[Sacred 2:Damage|Damage]] (wielding starting weapon): 31-45 [[Sacred 2:Physical|Physical]]
 
* [[Sacred 2:Chance to stun opponents|Chance to stun]]: 90%
 
* [[Sacred 2:Chance to stun opponents|Chance to stun]]: 90%
* Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|weapon]].
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* Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|weapon]]: 20% + 10% per level
* Has an innate bonus to [[Sacred 2:Attack Value|attack rating]]
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* Has an innate bonus to [[Sacred 2:Attack Value|attack rating]]: 40 + 30 per level
* [[Sacred 2:Regeneration Time:|Regeneration Time:]] 3.6 seconds
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* [[Sacred 2:Regeneration Time:|Regeneration Time:]] 5.5 seconds
 
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{{See Also|Sacred 2:Combat Art Modifications}}
 
{{See Also|Sacred 2:Combat Art Modifications}}
 
{|
 
{|
|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
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|width="100px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|
 
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* '''Dragon Talon''' - Increases the [[Sacred 2:Chance to inflict Open Wounds|chance for open wounds]] by 19.7% + 0.3% per level.
 
* '''Dragon Talon''' - Increases the [[Sacred 2:Chance to inflict Open Wounds|chance for open wounds]] by 19.7% + 0.3% per level.
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----
 
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{|
 
{|
|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
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|width="100px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|
 
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* '''Dragon Claw''' - Boosts the inflicted damage by 20%.
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* '''Dragon Claw''' - Increases the weapon damage inflicted by 20% + 0.1% per level.
* '''Momentum''' - Also [[Sacred 2:Chance to hit additional opponents|damages enemies next to the target]].
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* '''Momentum''' - Adds a [[Sacred 2:Chance to hit additional opponents|chance to also hit opponents next to the target]] (60% + 0.2% per level).
 
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{|
 
{|
|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
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|width="100px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|
 
|
* '''Dragon Tail''' - Inflicts [[Sacred 2:Opponent level for death blow|double damage]] when the target's health falls below 25%.
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* '''Dragon Tail''' - Inflicts [[Sacred 2:Opponent level for death blow|Deadly Strike (double damage)]] when opponent health falls below 25%.
* '''Rend''' - Reduces the [[Sacred 2:Opponent's armor: Physical|target's physical armor]] for 6 seconds (50% + 1% per level).
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* '''Rend''' - Decreases the [[Sacred 2:Opponent's armor: Physical|opponent's physical armor]] for 6 seconds by 50% + 1% per level.
 
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|valign="top"|
 
|valign="top"|
 
{| align="right"  
 
{| align="right"  
|{{s2frame|{{|400}}|center|Dragon Flight}}
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|{{s2frame|{{#ev:youtube|k9yIZCK39aI|400}}|center|Dragon Flight}}
 
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__NOTOC__
 
__NOTOC__
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* '''Smack''' disarming mod only affects enemies that use weapons. By losing their weapon, disarmed enemies also lose the benefit of any weapon skills they have. So disarmed enemies usually have not only lower damage but also slower attack speed and lower attack rating.
 
* '''Smack''' disarming mod only affects enemies that use weapons. By losing their weapon, disarmed enemies also lose the benefit of any weapon skills they have. So disarmed enemies usually have not only lower damage but also slower attack speed and lower attack rating.
 +
 +
* '''Rend''' debuff to opponent physical armor will stack with each hit, but delivers diminishing returns so it will never reduce armor to "0".
 +
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* The duration of the debuffs from '''Smack''' and '''Rend''' slowly increases as Dragon Flight levels up. By max level the debuffs will last 12 seconds.
  
 
== Pros and Cons ==
 
== Pros and Cons ==
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'''Cons'''
 
'''Cons'''
 
* Assassin can get stuck sometimes if Dragon Flight is placed first in a combo (bug)
 
* Assassin can get stuck sometimes if Dragon Flight is placed first in a combo (bug)
 +
* Doesn't seem to cause any damage when mounted in the Mobiculum (bug)
  
 
==Gallery==
 
==Gallery==

Latest revision as of 16:20, 6 January 2020

icon13.gif NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.

Dragon_flight.png After years of disciplined physical conditioning, an Assassin can develop the ability to move faster than the eye can follow in one quick burst. Using this skill, he lunges at his target and delivers a devastating blow. Passive Chance Opponents Cannot Evade when in the active slot

This is a Weapon Damage Based Combat Art.

Aspect

Martial_arts.png - Martial Arts

Innate Abilities (Lvl 1) Physical.png

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Dragon Talon - Increases the chance for open wounds by 19.7% + 0.3% per level.
  • Smack - Knocks the weapon from the target's hands for 6 seconds.

MODicons_10.gif Silver

MODicons_08.gif Gold
Dragon Flight


Skills and Attributes

The following skills will affect this combat art:

  • Any weapon lore (such as Hafted Weapons when the Assassin is wielding an axe) - will indirectly increase this combat art's attack speed, damage and chance to hit, and will allow the equipping of higher level weapons used to execute this combat art.
  • Combat Discipline - will increase its damage and reduce its regeneration time if this Combat Art is placed within a combo. This increase in damage is direct; it increases the +xx% that the CA adds to base damage.
  • Speed Lore - will increase its chance to hit indirectly by increasing a player's attack rating.

The following attributes will affect this combat art:

  • Strength will increase damage for melee weapons, and chance to hit
  • Dexterity will increase damage for ranged weapons (and some melee weapons), and chance to hit
  • Stamina will lower regeneration time

Usage Strategies

  • Using CTRL+Click will allow the Assassin to use Dragon Flight without needing to target an enemy (target the ground instead). This is useful just for getting around, jumping over rivers, up hills, etc.
  • Smack disarming mod only affects enemies that use weapons. By losing their weapon, disarmed enemies also lose the benefit of any weapon skills they have. So disarmed enemies usually have not only lower damage but also slower attack speed and lower attack rating.
  • Rend debuff to opponent physical armor will stack with each hit, but delivers diminishing returns so it will never reduce armor to "0".
  • The duration of the debuffs from Smack and Rend slowly increases as Dragon Flight levels up. By max level the debuffs will last 12 seconds.

Pros and Cons

Pros

  • Instant hit
  • Good damage
  • Useful for exploration and escape

Cons

  • Assassin can get stuck sometimes if Dragon Flight is placed first in a combo (bug)
  • Doesn't seem to cause any damage when mounted in the Mobiculum (bug)

Gallery