Difference between revisions of "Sacred 2:Dryad Combat Arts"

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(New page: Despite being cut off from the rest of the world, even the Dryads are being affected by the changes that the Great Machine is causing. Entire areas of their habitat have been destroyed by ...)
 
 
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Despite being cut off from the rest of the world, even the Dryads are being affected by the changes that the Great Machine is causing. Entire areas of their habitat have been destroyed by uncontrolled T-Energy, and creatures that the energy didn’t destroy mutated to powerful monstrosities, which are now haunting their forests.
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{{Languages}}
  
The Dryads live a secluded life in harmony with their environment. They go hunting, they are skillful in using poison and traps and they observe their traditions diligently. Most of them never see life outside their homeland and generally, they are not interested in affairs beyond their borders. Their tight bond with nature bestows abilities deriving from the very strengths of the wilderness upon these fighters of the forest. The most powerful of the Dryad hunters are even knowledgeable of the dark arts of Voodoo.
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__NOTOC__
  
Despite being cut off from the rest of the world, even the Dryads are being affected by the changes that the Great Machine is causing. Entire areas of their habitat have been destroyed by uncontrolled T-Energy, and creatures that the energy didn’t destroy mutated to powerful monstrosities, which are now haunting their forests.
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=='''Dryad Combat Arts'''==
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{|
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|[[Sacred 2:Aspects|'''Aspects''']]
  
'''Aspects'''
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*[[Sacred 2:Capricious Hunter|Capricious Hunter]]
  
*Capricious Hunter
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*[[Sacred 2:Cabalistic Voodoo |Cabalistic Voodoo]]
  
*Cabalistic Voodoo
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*[[Sacred 2:Nature Weaver|Nature Weaver]]
  
*Nature Weaver
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|[[File:Dr logo hi.png]]
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|}
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=='''Aspect: [[Sacred 2:Capricious Hunter|Capricious Hunter]]'''==
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{|
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|http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/Aspects_Layer6.gif  Ranged combat comes easily to the Dryad, and her prowess with these weapons is frightening. She is second to none when stealthily attacking from a distance, and can inflict great damage before being seen.
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|
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|}
  
== '''Aspect:''' Capricious Hunter ==
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----
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==='''[[Sacred 2:Ravaged Impact|Ravaged Impact]]'''===
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{|
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|http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/Gods_Char_Diff_CAs_11.gif
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|Devastating attack with the equipped ranged or close combat weapon.
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|}
  
* '''[[Sacred 2:Ravaged Impact|Ravaged Impact]]'''
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==='''[[Sacred 2:Darting Assault|Darting Assault]]'''===
Devastating attack with the equipped ranged or close combat weapon.
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{|
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|http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/Gods_Char_Diff_CAs_13.gif
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|A rapid ranged or close combat attack hitting multiple targets within range.
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|}
  
* '''[[Sacred 2:Darting Assault|Darting Assault]]'''
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==='''[[Sacred 2:Forest Flight|Forest Flight]]'''===
A rapid ranged or close combat attack hitting multiple targets within range.
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{|
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|http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/Gods_Char_Diff_CAs_15.gif
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|The Dryad will teleport toward her target extremely fast. This combat art has a small chance to root opponents at the position where she teleports from.
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|}
  
* '''[[Sacred 2:Forest Flight|Forest Flight]]'''
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==='''[[Sacred 2:Dust Devil|Dust Devil]]'''===
The Dryad will sprint towards her target her target extremely fast. This combat art has a small chance to root opponents at the position where she runs from.
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{|
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|http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/Gods_Char_Diff_CAs_39.gif
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|The Dryad whirls around creating a cloud of dust that will allow her to evade attacks more easily. It will also protect allies.
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|}
  
* '''[[Sacred 2:Dust Devil|Dust Devil]]'''
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==='''[[Sacred 2:Sinister Predator|Sinister Predator]]''' ([[Sacred 2:Buff|Buff]])===
The Dryad whirls around creating a cloud of dust that will enable her to evade attacks more easily. Will also protect allies.
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{|
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|http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/Gods_Char_Diff_CAs_41.gif
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|While active Sinister Predator increases the attack speed of and chance to hit with all ranged weapons, and will also add a chance that opponents will drop a [[Sacred 2:Shrunken Head|Shrunken Head]].
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|}
  
* '''[[Sacred 2:Sinister Predator|Sinister Predator]]''' (Buff)
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=='''Aspect: [[Sacred 2:Cabalistic Voodoo|Cabalistic Voodoo]]'''==
While active Sinister Predator increases the attack speed of and chance to hit with all ranged weapons. It also adds a chance that opponents will drop shrunken heads.
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{|
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|http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/Aspects_Layer5.gif Displaying the darker side of the Dryad, this powerful magic slowly removes the life force from her enemies. She can also summon the ethereal ghosts of her defeated foes to fight by her side.  
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|
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|}
  
== '''Aspect:''' Cabalistic Voodoo ==
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----
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==='''[[Sacred 2:Twisted Torment|Twisted Torment]]'''===
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{|
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|http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/Gods_Char_Diff_CAs_73.gif
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|Damages the target and slows it down for a brief period Increases the chance for victims to drop shrunken heads when they die of Twisted Torment.
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|}
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==='''[[Sacred 2:Viperish Disease|Viperish Disease]]'''===
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{|
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|http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/Gods_Char_Diff_CAs_80.gif
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|Infects the victim with harmful poison. The more the target has been injured the more damage Viperish Disease will inflict. If the Dryad carries a shrunken head it will increase the chance that opponents of the same type will also catch the disease.
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|}
  
* '''[[Sacred 2:Twisted Torment|Twisted Torment]]'''
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==='''[[Sacred 2:Black Curse|Black Curse]]'''===
Damages the target and slows it down for a brief period Increases the chance for victims to drop shrunken heads when they die of Twisted Torment.
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{|
   
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|http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/Gods_Char_Diff_CAs_82.gif
* '''[[Sacred 2:Viperish Disease|Viperish Disease]]'''
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|Lowers all attributes of the target for a brief period. Enhanced effect against opponents who correspond to an equipped shrunk head.
Infects the victim with harmful poison. The more the target has been injured the more damage Viperish will inflict. If the Dryad carries a shrunken head it will increase the chance that opponents of the same hype will also catch the disease.
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|}
   
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* '''[[Sacred 2:Black Curse|Black Curse]]'''
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==='''[[Sacred 2:Malicious Totem|Malicious Totem]]'''===
Lowers all attributes of the target for a brief period. Enhanced effect against opponents who correspond to an equipped shrunk head.
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{|
   
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|http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/Gods_Char_Diff_CAs_106.gif
* '''[[Sacred 2:Malicious Totem|Malicious Totem]]'''
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|Summons a totem that will fire small poisonous arrows. Shrunken head may increase damage.
Summons a totem that will fire small poisonous arrows. Shrunken head may increase damage.
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|}
   
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* '''[[Sacred 2:Moribund Animus|Moribund Animus]]''' (Buff)
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==='''[[Sacred 2:Moribund Animus|Moribund Animus]]''' ([[Sacred 2:Buff|Buff]])===
An equipped shrunken head determines the type of opponent that will be summoned as hireling. Activating the buff without an equipped shrunken head will conjure a ghost. Deactivating it will release the active hireling. This buff increased the chance that opponents will drop shrunken heads.
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{|
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|http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/Gods_Char_Diff_CAs_115.gif
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|An equipped shrunken head determines the type of opponent that will be summoned as hireling. Activating the buff without an equipped shrunken head will conjure a ghost. Deactivating it will release the active hireling. This buff increased the chance that opponents will drop shrunken heads.
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|}
  
== '''Aspect:''' Nature Weaver ==
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=='''Aspect: [[Sacred 2:Nature Weaver|Nature Weaver]]'''==
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{|
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|http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/Aspects_Layer7.gif  Nature is one of the strongest forces of battle, and a Dryad in tune with her surroundings is indeed formidable. Using the ancient forces of the world, she subdues her opponents and protects herself.
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|
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|}
  
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----
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==='''[[Sacred 2:Edaphic Lances|Edaphic Lances]]'''===
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{|
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|http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/Gods_Char_Diff_CAs_146.gif
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|Spears break out of the ground and damage everyone who touches them.
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|}
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==='''[[Sacred 2:Tangled Vine|Tangled Vine]]'''===
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{|
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|http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/Gods_Char_Diff_CAs_138.gif
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|Vines sprout from the ground holding opponents in one place while damaging them.
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|}
  
* '''[[Sacred 2:Edaphic Lances|Edaphic Lances]]'''
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==='''[[Sacred 2:Goldenglade Touch|Goldenglade Touch]]'''===
Spears break out of the ground and damage everyone who touches them.
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{|
   
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|http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/Gods_Char_Diff_CAs_149.gif
* '''[[Sacred 2:Tangled Vine|Tangled Vine]]'''
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|Heals the Dryad over a brief period of time.
A root sprouts from the ground holding opponents in one place with damaging from them.
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|}
   
 
* '''[[Sacred 2:Goldenglade Touch|Goldenglade Touch]]'''
 
Heals the Dryad over a brief period.
 
   
 
* '''[[Sacred 2:Acute Mind|Acute Mind]]'''
 
Briefly increases the regeneration rate of all combat arts and adds a bonus to intelligence.
 
   
 
* '''[[Sacred 2:Ancient Bark|Ancient Bark]]''' (Buff)
 
While active. Ancient Bark substantially increases the amore value and reduces resistance to fire. This buff also adds a permanent light healing effect.
 
  
<center>[IMG]http://i90.photobucket.com/albums/k271/gogoblender/dryadlogosmall.jpg[/IMG]</center>
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==='''[[Sacred 2:Acute Mind|Acute Mind]]'''===
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{|
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|http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/Gods_Char_Diff_CAs_178.gif
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|Briefly increases the regeneration rate of all combat arts and adds a bonus to intelligence.
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|}
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==='''[[Sacred 2:Ancient Bark|Ancient Bark]]''' ([[Sacred 2:Buff|Buff]])===
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{|
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|http://www.sacredwiki.org/images/Sacred_2/CombatArts/Dryad/Gods_Char_Diff_CAs_180.gif
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|While active. Ancient Bark substantially increases the armor value and reduces resistance to fire. This buff also adds a permanent light healing effect.
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|}
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==See Also==
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*[[Sacred 2:Dryad|Dryad]]
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*[[Sacred 2:Combat Arts|Combat Arts]]
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*[[Sacred 2:Skills|Skills]]
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*[[Sacred 2:Combat Art Modifications|Combat Art Modifications]]

Latest revision as of 22:28, 4 September 2013


Dryad Combat Arts

Aspects Dr logo hi.png

Aspect: Capricious Hunter

Aspects_Layer6.gif Ranged combat comes easily to the Dryad, and her prowess with these weapons is frightening. She is second to none when stealthily attacking from a distance, and can inflict great damage before being seen.

Ravaged Impact

Gods_Char_Diff_CAs_11.gif Devastating attack with the equipped ranged or close combat weapon.

Darting Assault

Gods_Char_Diff_CAs_13.gif A rapid ranged or close combat attack hitting multiple targets within range.

Forest Flight

Gods_Char_Diff_CAs_15.gif The Dryad will teleport toward her target extremely fast. This combat art has a small chance to root opponents at the position where she teleports from.

Dust Devil

Gods_Char_Diff_CAs_39.gif The Dryad whirls around creating a cloud of dust that will allow her to evade attacks more easily. It will also protect allies.

Sinister Predator (Buff)

Gods_Char_Diff_CAs_41.gif While active Sinister Predator increases the attack speed of and chance to hit with all ranged weapons, and will also add a chance that opponents will drop a Shrunken Head.

Aspect: Cabalistic Voodoo

Aspects_Layer5.gif Displaying the darker side of the Dryad, this powerful magic slowly removes the life force from her enemies. She can also summon the ethereal ghosts of her defeated foes to fight by her side.

Twisted Torment

Gods_Char_Diff_CAs_73.gif Damages the target and slows it down for a brief period Increases the chance for victims to drop shrunken heads when they die of Twisted Torment.

Viperish Disease

Gods_Char_Diff_CAs_80.gif Infects the victim with harmful poison. The more the target has been injured the more damage Viperish Disease will inflict. If the Dryad carries a shrunken head it will increase the chance that opponents of the same type will also catch the disease.

Black Curse

Gods_Char_Diff_CAs_82.gif Lowers all attributes of the target for a brief period. Enhanced effect against opponents who correspond to an equipped shrunk head.

Malicious Totem

Gods_Char_Diff_CAs_106.gif Summons a totem that will fire small poisonous arrows. Shrunken head may increase damage.

Moribund Animus (Buff)

Gods_Char_Diff_CAs_115.gif An equipped shrunken head determines the type of opponent that will be summoned as hireling. Activating the buff without an equipped shrunken head will conjure a ghost. Deactivating it will release the active hireling. This buff increased the chance that opponents will drop shrunken heads.

Aspect: Nature Weaver

Aspects_Layer7.gif Nature is one of the strongest forces of battle, and a Dryad in tune with her surroundings is indeed formidable. Using the ancient forces of the world, she subdues her opponents and protects herself.

Edaphic Lances

Gods_Char_Diff_CAs_146.gif Spears break out of the ground and damage everyone who touches them.

Tangled Vine

Gods_Char_Diff_CAs_138.gif Vines sprout from the ground holding opponents in one place while damaging them.

Goldenglade Touch

Gods_Char_Diff_CAs_149.gif Heals the Dryad over a brief period of time.

Acute Mind

Gods_Char_Diff_CAs_178.gif Briefly increases the regeneration rate of all combat arts and adds a bonus to intelligence.

Ancient Bark (Buff)

Gods_Char_Diff_CAs_180.gif While active. Ancient Bark substantially increases the armor value and reduces resistance to fire. This buff also adds a permanent light healing effect.

See Also