Difference between revisions of "Sacred 2:Dryad Runes"

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(added rune icons, links)
 
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{|cellspacing="0" style="font-size:100%;"
 
{|cellspacing="0" style="font-size:100%;"
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|-align="center"
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|width="180px" rowspan="1"|
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|width="180px"|
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|width="180px"|  [[File:Ravaged-Impact-rune.png|link=Sacred 2:Ravaged Impact]][[File:Darting-Assault-rune.png|link=Sacred 2:Darting Assault]][[File:Forest-Flight-rune.png|link=Sacred 2:Forest Flight]]
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|width="180px"|  [[File:Twisted-Torment-rune.png|link=Sacred 2:Twisted Torment]][[File:Viperish-Disease-rune.png|link=Sacred 2:Viperish Disease]][[File:Black-Curse-rune.png|link=Sacred 2:Black Curse]]
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|width="180px"|  [[File:Edaphic-Lances-rune.png|link=Sacred 2:Edaphic Lances]][[File:Tangled-Vine-rune.png|link=Sacred 2:Tangled Vine]][[File:Goldenglade-Touch-rune.png|link=Sacred 2:Goldenglade Touch]]
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|-align="center"
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|width="180px" rowspan="1"|
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|width="180px"|
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|width="180px"|  [[File:Dust-Devil-rune.png|link=Sacred 2:Dust Devil]][[File:Sinister-Predator-rune.png|link=Sacred 2:Sinister Predator]]
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|width="180px"|  [[File:Malicious-Totem-rune.png|link=Sacred 2:Malicious Totem]][[File:Moribund-Animus-rune.png|link=Sacred 2:Moribund Animus]]
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|width="180px"|  [[File:Acute-Mind-rune.png|link=Sacred 2:Acute Mind]][[File:Ancient-Bark-rune.png|link=Sacred 2:Ancient Bark]]
 
|-align="center"  
 
|-align="center"  
 
|class="cellborderth" width="180px" rowspan="2" style="color:black;background:transparent;border-top:0px;border-left:0px;border-bottom:0px;"|  
 
|class="cellborderth" width="180px" rowspan="2" style="color:black;background:transparent;border-top:0px;border-left:0px;border-bottom:0px;"|  
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|-align="center"
 
|-align="center"
 
|class="cellborder"|  Bonus to Combat Art Level  
 
|class="cellborder"|  Bonus to Combat Art Level  
|class="cellborder"|  Chance for Poison
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|class="cellborder"|  [[Sacred 2:Chance for Poison|Chance for Poison]]
|class="cellborder"|  Life Leeched per hit
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|class="cellborder"|  [[Sacred 2:Life leeched per hit|Life Leeched per hit]]
|class="cellborder"|  Opponents chance to cause secondary effects
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|class="cellborder"|  Opponents chance to cause [[Sacred 2:Secondary Damage Effects|secondary effects]]
 
|-align="center"
 
|-align="center"
 
|class="cellborderlc" align="left"|Bronze
 
|class="cellborderlc" align="left"|Bronze
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|class="cellborder"|  -14.8%
 
|class="cellborder"|  -14.8%
 
|}
 
|}
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==See Also==
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*[[Sacred 2:Runes|Runes]] - Main runes page explaining how runes work in Sacred 2, from rune exchange to socketing.

Latest revision as of 08:39, 27 January 2015

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Primary Effect Capricious Hunter Cabalistic Voodoo Nature Weaver
Bonus to Combat Art Level Chance for Poison Life Leeched per hit Opponents chance to cause secondary effects
Bronze +1 +2.0% +3 -6.5%
Silver +1 +3.0% +4 -7.8%
Gold
(Item Lvl 20)
+2 +4.3% +6 -9.9%
Platinum
(Item Lvl 35)
+4 +5.5% +8 -12.3%
Niobium
(Item Lvl 50)
+6 +7.0% +10 -14.8%


See Also

  • Runes - Main runes page explaining how runes work in Sacred 2, from rune exchange to socketing.