Difference between revisions of "Sacred 2:Edaphic Lances"

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==Skills==
 
==Skills==
 
The following skills will affect this combat art:
 
The following skills will affect this combat art:
* ...
+
* [[Sacred 2:Intelligence |Intelligence]] will raise its damage
* ...
+
* [[Sacred 2:Stamina |Stamina]] will decrease its regeneration
* ...
+
* [[Sacred 2:Aspect Focus|Nature Weaver Focus]] will decrease its regeneration
* ...
+
* [[Sacred 2:Aspect Lore|Nature Weaver Lore]] will raise its damage
* ...
+
* [[Sacred 2:Concentration|Concentration]] will decrease its regeneration
 
+
* [[Sacred 2:Combat Discipline|Combat Discipline]] will increase its [[Sacred 2:Damage |Damage]] and reduce its regeneration time if this Combat Art is placed within a combo. This increase in [[Sacred 2:Damage |Damage]] is direct; it increases the +xx% that the CA adds to base damage.
 
 
  
 
== Usage Strategies ==
 
== Usage Strategies ==
* [[Sacred 2:Acute Mind|Acute Mind]] will increase this Combat Art's damage and reduce Regeneration Time.
+
* [[Sacred 2:Acute Mind|Acute Mind]] will increase this Combat Art's damage significantly and reduce Regeneration Time.
 
* Edaphic Lances launches a stream of thorns projecting from the ground.  They launch in a straight and narrow line in the direction of casting.
 
* Edaphic Lances launches a stream of thorns projecting from the ground.  They launch in a straight and narrow line in the direction of casting.
* This CA has a "wind-up" before it can affect monsters that is always present, although cast speed will help to decrease it.
+
* This CA has a "wind-up" before it can affect monsters, although +cast speed% modifiers will help to decrease it.
* Edaphic Lances works most effectively against large, slow opponents who will be hit by many thorns at once.  It is less effective against small opponents who are likely to only contact a single thorn.  At high CA levels this becomes less of a problem, as the damage ramps up significantly.
+
* Edaphic Lances works most effectively against large, slow opponents who will be hit by many thorns at once.  It is less effective against small opponents who are likely to only contact a single thorn.  At high CA levels this becomes less of a problem, as the damage increases significantly.
* The "Density" Bronze Mod is not especially useful, as it's primarily the damage of the thorns that determines its effectiveness.  Also, this CA naturally decreases the density of the thorns with additional runes.
+
* The "Density" Bronze Mod is not especially useful, as it's primarily the damage of the thorns that determines its effectiveness.  Also, this CA naturally decreases the density of the thorns with additional runes read.
  
 
== Pros and Cons ==
 
== Pros and Cons ==
 
Pros
 
Pros
 
* At high CA levels, can do very high damage to large monsters (bosses, dragons).
 
* At high CA levels, can do very high damage to large monsters (bosses, dragons).
*...
+
* Acute Mind Combat Art can be used to significantly increase the damage on this attack.
 
Cons
 
Cons
* Difficult to hit more than a few targets at once, due to the linear nature of the CA.
+
* Difficult to hit more than a few targets at once unless they are lined up, due to the linear nature of the Combat Art.
* Is not very effective early in a character's life.
+
* Is not very effective early in a character's life, due to low starting damage.
  
 
== Stats Chart ==
 
== Stats Chart ==

Revision as of 00:06, 17 July 2011

11.gif Spears break out of the ground and damage everyone who touches them.

Aspect

DRY_Asp_03.png - Nature Weaver

Innate Abilities (Lvl 1)

  • Regeneration Time: 8.6s
  • Damage: 36-36
  • Distance between Thorns: -0.9%
  • Thorns: 9


Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Thorns - Adds more thorns to Edaphic Lances. (33.3% increase from base value)
  • Density - Decreases distance between thorns, thus causing more damage to nearby opponents. (+100 (??))

MODicons_10.gif Silver
  • Thorns - Adds more thorns to Edaphic Lances. (33.3% increase from base value)
  • Stings - Each thorn inflicts more damage. (41.7% increased physical damage)

MODicons_08.gif Gold
  • Barbs - Successful hits have an increased chance to inflict bleeding wounds. (25% + 0.2% per CA level chance)
  • Singe - Thorns inflict additional fire damage. (33.3% from base damage, damage type fire)

Skills

The following skills will affect this combat art:

Usage Strategies

  • Acute Mind will increase this Combat Art's damage significantly and reduce Regeneration Time.
  • Edaphic Lances launches a stream of thorns projecting from the ground. They launch in a straight and narrow line in the direction of casting.
  • This CA has a "wind-up" before it can affect monsters, although +cast speed% modifiers will help to decrease it.
  • Edaphic Lances works most effectively against large, slow opponents who will be hit by many thorns at once. It is less effective against small opponents who are likely to only contact a single thorn. At high CA levels this becomes less of a problem, as the damage increases significantly.
  • The "Density" Bronze Mod is not especially useful, as it's primarily the damage of the thorns that determines its effectiveness. Also, this CA naturally decreases the density of the thorns with additional runes read.

Pros and Cons

Pros

  • At high CA levels, can do very high damage to large monsters (bosses, dragons).
  • Acute Mind Combat Art can be used to significantly increase the damage on this attack.

Cons

  • Difficult to hit more than a few targets at once unless they are lined up, due to the linear nature of the Combat Art.
  • Is not very effective early in a character's life, due to low starting damage.

Stats Chart

EdaphicLances320.jpg


See Also