Difference between revisions of "Sacred 2:Edaphic Lances"

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|Spears break out of the ground and damage everyone who touches them.  
 
|Spears break out of the ground and damage everyone who touches them.  
 
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This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
  
 
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==Innate Abilities (Lvl 1)==
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==Innate Abilities (Lvl 1) [[File:Physical.png]]==
* Regeneration Time: 8.6s
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* [[Sacred 2:Damage|Damage]]: 36-36 [[Sacred 2:Physical|Physical]]
* Damage: 36-36
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* Distance between Thorns: -0.9% (Distance decreases per CA level. Thorns get closer together)
* Distance between Thorns: -0.9%
 
 
* Thorns: 9
 
* Thorns: 9
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* [[Sacred 2:Regeneration Time:|Regeneration Time]]: 5.7s
 
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== Modifications ==
 
== Modifications ==
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* '''Thorns''' - Adds more thorns to Edaphic Lances. (33.3% increase from base value)
 
* '''Thorns''' - Adds more thorns to Edaphic Lances. (33.3% increase from base value)
* '''Density''' - Decreases distance between thorns, thus causing more damage to nearby opponents. (+100 (??))
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* '''Density''' - Decreases distance between thorns, thus causing more damage to nearby opponents. (-50.2%)
 
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|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
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* '''Barbs''' - Successful hits have an increased chance to inflict bleeding wounds. (25% + 0.2% per CA level chance)
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* '''Barbs''' - Successful hits have an increased [[Sacred 2:Chance to inflict Open Wounds|chance to inflict bleeding wounds]]. (25% + 0.2% per CA level chance)
* '''Singe''' - Thorns inflict additional fire damage. (33.3% from base damage, damage type fire)
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* '''Singe''' - Thorns inflict additional [[Sacred 2:Fire|fire]] damage. (33.3% from base damage, damage type fire)
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{| align="right"
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|{{s2frame|{{#ev:youtube|6QaxRy2b0H4|400}}|center|Edaphic Lances without Modifications}}
 
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__NOTOC__
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<BR CLEAR=right>
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|}
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==Skills and Attributes==
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The following [[Sacred 2:Skills|skills]] will affect this combat art:
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* [[Sacred 2:Nature Weaver Lore|Nature Weaver Lore]] - improves combat art [[Sacred 2:Damage|damage]], [[Sacred 2:Chance for critical hits|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points.
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* [[Sacred 2:Nature Weaver Focus|Nature Weaver Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points.
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* [[Sacred 2:Concentration |Concentration]] - directly improves regeneration time
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* [[Sacred 2:Ancient Magic|Ancient Magic]] - directly improves combat art damage and lowers opponents' [[Sacred 2:Armor|resistance]] to its damage
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* [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
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* [[Sacred 2:Damage Lore|Damage Lore]] - will improve the chance, duration, and strength of the [[Sacred 2:Secondary Damage Effects|secondary damage effects]] triggered by Edaphic Lances: [[Sacred 2:Chance to inflict Open Wounds|Open Wounds]] and [[Sacred 2:Chance for Burn|Burning]] (if '''Singe''' mod is taken).
  
==Skills==
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The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
The following skills will affect this combat art:
 
* ...
 
* ...
 
* ...
 
* ...
 
* ...
 
  
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*[[Sacred 2:Intelligence |Intelligence]] will increase its damage and [[Sacred 2:Spell Intensity|spell intensity]]
  
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*[[Sacred 2:Stamina|Stamina]] will lower regeneration time
  
 
== Usage Strategies ==
 
== Usage Strategies ==
* [[Sacred 2:Acute Mind|Acute Mind]] will increase this Combat Art's damage and reduce Regeneration Time.
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* [[Sacred 2:Acute Mind|Acute Mind]] will increase this Combat Art's damage significantly and reduce Regeneration Time.
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* Edaphic Lances launches a stream of thorns projecting from the ground.  They launch in a straight and narrow line in the direction of casting.
 
* Edaphic Lances launches a stream of thorns projecting from the ground.  They launch in a straight and narrow line in the direction of casting.
* This CA has a "wind-up" before it can affect monsters that is always present, although cast speed will help to decrease it.
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* Edaphic Lances works most effectively against large, slow opponents who will be hit by many thorns at once.  It is less effective against small opponents who are likely to only contact a single thorn.  At high CA levels this becomes less of a problem, as the damage ramps up significantly.
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* This CA has a "wind-up" before it can affect monsters, although +cast speed% modifiers will help to decrease it.
* The "Density" Bronze Mod is not especially useful, as it's primarily the damage of the thorns that determines its effectiveness.  Also, this CA naturally decreases the density of the thorns with additional runes.
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* Edaphic Lances works most effectively against large, slow opponents who will be hit by many thorns at once.  It is less effective against small opponents who are likely to only contact a single thorn.  At high CA levels this becomes less of a problem, as the damage increases significantly.
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* The '''Density''' Bronze Mod is not especially useful, as it's primarily the damage of the thorns that determines its effectiveness.  Also, this CA naturally decreases the density of the thorns with additional runes read.
  
 
== Pros and Cons ==
 
== Pros and Cons ==
Pros
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'''Pros'''
* At high CA levels, can do very high damage to large monsters (bosses, dragons).
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* At high CA levels, can do very high damage to large monsters ([[Sacred 2:Boss|bosses]], [[Sacred 2:Dragon|dragons]]).
*...
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* Acute Mind Combat Art can be used to significantly increase the damage on this attack.
Cons
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* Difficult to hit more than a few targets at once, due to the linear nature of the CA.
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'''Cons'''
* Is not very effective early in a character's life.
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* Difficult to hit more than a few targets at once unless they are lined up, due to the linear nature of the Combat Art.
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* Is not very effective early in a character's life, due to low starting damage.
  
 
== Stats Chart ==
 
== Stats Chart ==
  
|width="20%" valign="top"|
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==See Also==
__TOC__
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*[[Sacred 2:Dryad|Dryad]]
<BR CLEAR=right>
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*[[Sacred 2:Dryad Guides|Dryad Guides]]
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*[[Sacred 2:Dryad Combat Arts|Dryad Combat Arts]]
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*[[Sacred 2:Skills|Skills]]
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== Gallery ==
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{|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center"
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|-valign="top"
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|width="180px"|
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<center>{{S2frame|[[File:Edaphic lances 1.jpg|x160px]]|none}}</center>
  
PICTURE HERE
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|width="180px"|
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<center>{{S2frame|[[File:Edaphic lances 2.jpg|x160px]]|none}}</center>
  
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|width="180px"|
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<center>{{S2frame|[[Image:EdaphicLances.jpg|x160px]]|none}}</center>
  
 
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[[Category:Sacred 2 Combat Arts]][[Category:Dryad Combat Arts]]
 
[[Category:Sacred 2 Combat Arts]][[Category:Dryad Combat Arts]]

Latest revision as of 01:44, 9 January 2014

11.gif Spears break out of the ground and damage everyone who touches them.

This is a Spell Damage Based Combat Art.

Aspect

DRY_Asp_03.png - Nature Weaver

Innate Abilities (Lvl 1)
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Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Thorns - Adds more thorns to Edaphic Lances. (33.3% increase from base value)
  • Density - Decreases distance between thorns, thus causing more damage to nearby opponents. (-50.2%)

MODicons_10.gif Silver
  • Thorns - Adds more thorns to Edaphic Lances. (33.3% increase from base value)
  • Stings - Each thorn inflicts more damage. (41.7% increased physical damage)

MODicons_08.gif Gold
  • Barbs - Successful hits have an increased chance to inflict bleeding wounds. (25% + 0.2% per CA level chance)
  • Singe - Thorns inflict additional fire damage. (33.3% from base damage, damage type fire)
Edaphic Lances without Modifications


Skills and Attributes

The following skills will affect this combat art:

  • Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.

The following attributes will affect this combat art:

  • Stamina will lower regeneration time

Usage Strategies

  • Acute Mind will increase this Combat Art's damage significantly and reduce Regeneration Time.
  • Edaphic Lances launches a stream of thorns projecting from the ground. They launch in a straight and narrow line in the direction of casting.
  • This CA has a "wind-up" before it can affect monsters, although +cast speed% modifiers will help to decrease it.
  • Edaphic Lances works most effectively against large, slow opponents who will be hit by many thorns at once. It is less effective against small opponents who are likely to only contact a single thorn. At high CA levels this becomes less of a problem, as the damage increases significantly.
  • The Density Bronze Mod is not especially useful, as it's primarily the damage of the thorns that determines its effectiveness. Also, this CA naturally decreases the density of the thorns with additional runes read.

Pros and Cons

Pros

  • At high CA levels, can do very high damage to large monsters (bosses, dragons).
  • Acute Mind Combat Art can be used to significantly increase the damage on this attack.

Cons

  • Difficult to hit more than a few targets at once unless they are lined up, due to the linear nature of the Combat Art.
  • Is not very effective early in a character's life, due to low starting damage.

Stats Chart

See Also

Gallery