Sacred 2:Enemy Levels

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Enemy Levels are restricted by the area limits, and are modified by character's level and his Survival Bonus.

Every Ancaria region has a specific minimum-maximum monster level limit associated with it, which is different for every game difficulty. All monsters in that region will spawn with a level that is within that limit. All max levels are +1 when in underground areas (any dungeon, cave, etc). Some exceptions may exist, but are rare.


Character level determines the actual monster level:

  • if the character level is under the area minimum, the monsters will spawn at their minimum level value for that area
  • if the character level is above the area maximum, the monsters will spawn at their maximum level value for that area
  • if the character level is within the min-max limit, the monster levels will be equal to character level.

Character's Survival Bonus boosts the minimum enemy level (see full table), until it hits the area's cap.


Here are the approximate maximum values for levels of enemies. Some parts of a region may be lower (such as Kobolds west of Sloeford capping at level 6), those are the level caps for the region overall, at its highest-level point.

Difficulty Bronze Silver Gold Platinum Niobium
Approximate
Maximum Levels
for Enemies in
Various Regions

High Elf - 14
Human - 19
Orc - 22
Seraphim - 23
Dragon - 26
Swamp - 30
Desert - 33
Jungle - 34
Dryad Isle - 35
Wastelands - 38

High Elf - 48
Human - 54
Orc - 57
Seraphim - 58
Dragon - 61
Swamp - 65
Desert - 68
Jungle - 69
Dryad Isle - 70
Wastelands - 73

High Elf - 94
Human - 99
Orc - 102
Seraphim - 103
Dragon - 106
Swamp - 110
Desert - 113
Jungle - 114
Dryad Isle - 115
Wastelands - 118

High Elf - 134
Human - 139
Orc - 142
Seraphim - 143
Dragon - 146
Swamp - 149
Desert - 153
Jungle - 154
Dryad Isle - 155
Wastelands - 158

High Elf - 189
Human - 194
Orcs - 197
Seraphim - 198
Dragon - 200
Swamp - 200
Desert - 200
Jungle - 200
Dryad Isle - 201
Wastelands - 201

See Also