Sacred 2:Energy Blaze

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Revision as of 11:09, 15 May 2010 by DrIstvaan (talk | contribs) (Combo)
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energy_blaze.gif Magic energy damages and burns enemies in the area of effect. (Starting Combat Art)


Aspect

DM_Asp_03.gif - Mentalism


Innate Abilities (Lvl 1)

  • Does 100% Magic Damage : 21-21.
  • Magic Damage Over Time : 5.1/s


Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Confusion - Target attacks more slowly.
  • Blind - Decreases target's hit value.

MODicons_10.gif Silver
  • Impact - Increased damage from the nova.
  • Zone - Increases nova's area of effect.

MODicons_08.gif Gold
  • Afterglow - Magical burn get's stronger (increased DoT).
  • Experience - Lower's the costs for the combat art (reduced regen timme IIRC).

Skills and Attributes

The following skills will affect this combat art:

  • Mentalism Lore - improves damage, critical chance and casting speed
  • Mentalism Focus - improves regeneration time and maximum combat art levels
  • Concentration - directly improves regeneration time
  • Ancient Magic - directly improves combat art damage
  • Intelligence - directly improves combat art damage
  • Stamina reduces regeneration time as usual.

Usage Strategies

Combo Recommendations

  • A combo of energy blaze followed by eternal fire modded in right way

is extremeley useful for dealing with mobs close together at a distance.

  • Energy Blaze and Maelstorm make a fine combination. The blaze hurts a group of enemies, and if they survive, they will be severely crippled by the maelstorm, leading to some much easier kills.

Pros

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Cons

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Stats Chart


PICTURE HERE