Difference between revisions of "Sacred 2:Fiery Ember"

From SacredWiki
Jump to navigation Jump to search
(added modification values)
(30 intermediate revisions by 10 users not shown)
Line 1: Line 1:
 
{|
 
{|
 
|width="80%"|
 
|width="80%"|
 
 
{|
 
{|
 
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/TG/12.gif
 
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/TG/12.gif
|Causes fire damage and decreases opponents’ fire resistance within a certain radius. Allied players receive a bonus to ice resistance. It can damage most monsters on screen. As well, if you are surrounded by numerous monsters when this Combat Art is cast, it will spawn 1 damage point (looks like a mini-volcano). Can be modded to give further monster Fire resist reduction, more damage, reduced monster attack speed & others.  
+
|Causes fire damage and decreases opponents’ fire resistance within a certain radius. Allied players receive a bonus to ice resistance. If the combat art [[Sacred 2:Icy Evanescence|Icy Evanescence]] is active within range, the spell with the higher level will cancel the weaker one.
 
|}
 
|}
 +
 +
This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
 +
 +
{|width="100%"
 +
|width="25%" valign="top"|
 
==Aspect==
 
==Aspect==
http://www.sacredwiki.org/images/Sacred_2/Aspects/TG_Asp_03.png - '''Source Warden'''
+
http://www.sacredwiki.org/images/Sacred_2/Aspects/TG_Asp_03.png - '''[[Sacred 2:Source Warden|Source Warden]]'''
 +
 
 +
|width="75%" valign="top"|
 +
 
 +
==Innate Abilities (Lvl 1) [[File:Fire.png]]==
 +
* [[Sacred 2:Damage|Damage]]: 3-3 [[Sacred 2:Fire|Fire]]
 +
* [[Sacred 2:Area of Effect|Area of Effect]] combat art. Spawns 1 damage point (will appear as a mini-volcano) per monster on the screen.
 +
* Duration: 10.0 seconds (increases 0.1s per CA level)
 +
* Fire [[Sacred 2:Armor|Resistance]] (Opponent): -10.1%
 +
* [[Sacred 2:Damage Mitigation|Mitigation]]: [[Sacred 2:Ice|Ice]]: 10.1%
 +
* [[Sacred 2:Combat art range|Range]]: 15.0 meters
 +
* [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 15.0s + 8.0s = 23.0 seconds
 +
|}
  
 
== Modifications ==
 
== Modifications ==
 +
{{See Also|Sacred 2:Combat Art Modifications}}
 
{|
 
{|
 
|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|
 
|
* '''Incinerate ''' - Increases fire damage. (50% increase)
+
* '''Incinerate ''' - Increases fire damage within range. (50% increase)
* '''Scald ''' - Reduces target's attack speed. (20% + 0.5% per CA level decrease)
+
* '''Scald ''' - Reduces opponents' [[Sacred 2:Attack Speed|Attack Speed]]. (20% + 0.5% per CA level decrease)
 
|}
 
|}
 
----
 
----
Line 20: Line 37:
 
|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|
 
|
* '''Frost Protection''' - Improves protection against ice damage. (20% + 0.1% per CA level damping)
+
* '''Frost Protection''' - Reduces [[Sacred 2:Ice|Ice]] damage even more. (20% + 0.1% per Combat Art level [[Sacred 2:Damage Mitigation|damage mitigation]])
* '''Churn''' - Further reduces target's fire resist. (20% + 0.1% per CA level decrease)
+
* '''Churn''' - Further decreases opponents' fire resistance. (20% + 0.1% per Combat Art level decrease)
 
|}
 
|}
 
----
 
----
Line 27: Line 44:
 
|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|
 
|
* '''Conservation ''' - Reduces regeneration time. (50% + 0.5% per CA level decrease)
+
* '''Conservation ''' - Decreases the regeneration time. (50% + 0.5% per Combat Art level decrease, does not affect Cooldown time)
* '''Sustain ''' - Increases duration. (50% increase)
+
** ''Note: This is called '''Energy Efficiency''' in the console version.
 +
* '''Sustain ''' - Increases the duration of Fiery Ember. (5.0 seconds + 0.1 seconds per CA level, a 50% increase)
 
|}
 
|}
  
==Skills==
+
|valign="top"|
The following skills will affect this combat art:
+
{| align="right"
* ...
+
|{{s2frame|{{#ev:youtube|xFEaIa9eu6w|400}}|center|Fiery Ember without Modifications}}
* ...
+
|}
* ...
+
__NOTOC__
* ...
+
<BR CLEAR=right>
* ...
+
|}
 +
==Skills and Attributes==
 +
The following [[Sacred 2:Skills|skills]] will affect this combat art:
  
 +
* [[Sacred 2:Source Warden Lore|Source Warden Lore]] - improves combat art [[Sacred 2:Damage|damage]], [[Sacred 2:Chance for critical hits|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points.
  
 +
* [[Sacred 2:Source Warden Focus|Source Warden Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points.
 +
 +
* [[Sacred 2:Concentration|Concentration]] - directly reduces regeneration time for this combat art.
 +
 +
* [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
 +
 +
* [[Sacred 2:Ancient Magic|Ancient Magic]] - directly increases the damage and reduces enemies' [[Sacred 2:Armor|resistance]] to the damage of this combat art (skill is only available to Temple Guardian with [[Sacred 2:Community Patch|CM Patch]]).
 +
 +
* [[Sacred 2:Damage Lore|Damage Lore]] - will improve the chance, duration, and strength of [[Sacred 2:Chance for Burn|Burning]] ([[Sacred 2:Secondary Damage Effects|secondary damage effect]]) triggered by Fiery Ember's fire damage.
 +
 +
The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
 +
 +
*[[Sacred 2:Intelligence |Intelligence]] will increase its damage and [[Sacred 2:Spell Intensity|spell intensity]]
 +
 +
*[[Sacred 2:Stamina|Stamina]] will lower regeneration time
  
 
== Usage Strategies ==
 
== Usage Strategies ==
...
+
*A player may gather as large a mob as possible, casting Fiery Ember while being attacked. If done successfully, each monster will be damaged by several of the damage points/volcanoes, resulting in significantly increased damage, as well as effecting a chance to set monsters on fire with [[Sacred 2:Chance for Burn|Chance for Burn]], etc.
  
 +
*Due to its reduction to enemy fire resists, it's useful to cast Fiery Ember before attacking with CA's like [[Sacred 2:Furious Emblazer|Furious Emblazer]] or fire-damage weapons socketed with [[Sacred 2:Chunk of Lava|lava chunks]].
  
 +
*Fiery Ember has a wide radius that can be increased even further with +[[Sacred 2:Combat art range|combat art range]] item modifiers, killing everything on the screen.
  
 
== Pros and Cons ==
 
== Pros and Cons ==
Pros
+
'''Pros'''
*...
+
* Can be useful against very large mobs that are not moving, for example enemies within melee range
*...
+
* The effect follows the Temple Guardian around while it lasts
Cons
+
* Fire resist reduction can be useful when paired up with a fire [[Sacred 2:High Elf|High Elf]]
*...
+
* Damage mitigation protects against ice spells and melee attacks
*...
+
'''Cons'''
 +
* Very low initial damage
 +
* 15 second cooldown is fixed (not modified by [[Sacred 2:Concentration|Concentration]], [[Sacred 2:Source Warden Focus|Source Warden Focus]] or [[Sacred 2:Stamina|Stamina]]) in addition to the regeneration time.
  
 +
== Notes ==
 +
Temple Guardian's CAs Fiery Ember and Icy Evanescence increase target's vulnerability to Ice or Fire; High Elf's Buff Crystal Skin has "Feel Cold" modification that causes all targets in close vicinity to the caster to be more vulnerable to Ice Damage. These CAs cause all enemies in Area of Effect to have modifier "Damage Vulnerability Ice/Fire +x%" which not only removes these enemies' resistance to Damage but can decrease it below zero, causing CAs to deal more damage than the value stated in CA description. These CAs do not affect target's Armor, but decrease "Damage Mitigation" modifier by fixed percentage (not by percent of target's mitigation like Ancient Magic).
  
 
== Stats Chart ==
 
== Stats Chart ==
 +
{|class="skills"
 +
|-class="skillsth" align="center"
 +
!Level
 +
!Regeneration Time
 +
!Cooldown
 +
!Damage
 +
!Duration
 +
!Fire Resistance (Opponent)
 +
!Mitigation: Ice
 +
!Range
 +
|-align="center"
 +
|class="skillslc"|1
 +
| 12.0s
 +
| 15.0s
 +
| 3-3
 +
| 10.0s
 +
| -10.1%
 +
| 10.1%
 +
| 15.0m
 +
|-align="center"
 +
|class="skillslc"|2
 +
| 16.0s
 +
| 15.0s
 +
| 5-5
 +
| 10.0s
 +
| -10.4%
 +
| 10.4%
 +
| 15.1m
 +
|}
  
|valign="top"|
+
==See Also==
__TOC__
+
*[[Sacred 2:Temple Guardian|Temple Guardian]]
<BR CLEAR=right>
+
*[[Sacred 2:Temple Guardian Guides|Temple Guardian Guides]]
 +
*[[Sacred 2: Temple Guardian Combat Arts|Temple Guardian Combat Arts]]
 +
*[[Sacred 2:Skills|Skills]]
 +
 
 +
==Gallery==
 +
{|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center"
 +
|-valign="top"
  
PICTURE HERE
+
|width="180px"|
 +
<center>{{S2frame|[[File:Fiery ember.jpg|x160px]]|none}}</center>
  
 +
|width="180px"|
 +
<center>{{S2frame|[[Image:FieryEmber.jpg|x160px]]|none}}</center>
  
 
|}
 
|}
  
 
[[Category:Sacred 2 Combat Arts]][[Category:Temple Guardian Combat Arts]]
 
[[Category:Sacred 2 Combat Arts]][[Category:Temple Guardian Combat Arts]]

Revision as of 06:53, 14 May 2014

12.gif Causes fire damage and decreases opponents’ fire resistance within a certain radius. Allied players receive a bonus to ice resistance. If the combat art Icy Evanescence is active within range, the spell with the higher level will cancel the weaker one.

This is a Spell Damage Based Combat Art.

Aspect

TG_Asp_03.png - Source Warden

Innate Abilities (Lvl 1)
Error creating thumbnail: Unable to save thumbnail to destination

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Incinerate - Increases fire damage within range. (50% increase)
  • Scald - Reduces opponents' Attack Speed. (20% + 0.5% per CA level decrease)

MODicons_10.gif Silver
  • Frost Protection - Reduces Ice damage even more. (20% + 0.1% per Combat Art level damage mitigation)
  • Churn - Further decreases opponents' fire resistance. (20% + 0.1% per Combat Art level decrease)

MODicons_08.gif Gold
  • Conservation - Decreases the regeneration time. (50% + 0.5% per Combat Art level decrease, does not affect Cooldown time)
    • Note: This is called Energy Efficiency in the console version.
  • Sustain - Increases the duration of Fiery Ember. (5.0 seconds + 0.1 seconds per CA level, a 50% increase)
Fiery Ember without Modifications


Skills and Attributes

The following skills will affect this combat art:

  • Concentration - directly reduces regeneration time for this combat art.
  • Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.
  • Ancient Magic - directly increases the damage and reduces enemies' resistance to the damage of this combat art (skill is only available to Temple Guardian with CM Patch).

The following attributes will affect this combat art:

  • Stamina will lower regeneration time

Usage Strategies

  • A player may gather as large a mob as possible, casting Fiery Ember while being attacked. If done successfully, each monster will be damaged by several of the damage points/volcanoes, resulting in significantly increased damage, as well as effecting a chance to set monsters on fire with Chance for Burn, etc.
  • Due to its reduction to enemy fire resists, it's useful to cast Fiery Ember before attacking with CA's like Furious Emblazer or fire-damage weapons socketed with lava chunks.
  • Fiery Ember has a wide radius that can be increased even further with +combat art range item modifiers, killing everything on the screen.

Pros and Cons

Pros

  • Can be useful against very large mobs that are not moving, for example enemies within melee range
  • The effect follows the Temple Guardian around while it lasts
  • Fire resist reduction can be useful when paired up with a fire High Elf
  • Damage mitigation protects against ice spells and melee attacks

Cons

Notes

Temple Guardian's CAs Fiery Ember and Icy Evanescence increase target's vulnerability to Ice or Fire; High Elf's Buff Crystal Skin has "Feel Cold" modification that causes all targets in close vicinity to the caster to be more vulnerable to Ice Damage. These CAs cause all enemies in Area of Effect to have modifier "Damage Vulnerability Ice/Fire +x%" which not only removes these enemies' resistance to Damage but can decrease it below zero, causing CAs to deal more damage than the value stated in CA description. These CAs do not affect target's Armor, but decrease "Damage Mitigation" modifier by fixed percentage (not by percent of target's mitigation like Ancient Magic).

Stats Chart

Level Regeneration Time Cooldown Damage Duration Fire Resistance (Opponent) Mitigation: Ice Range
1 12.0s 15.0s 3-3 10.0s -10.1% 10.1% 15.0m
2 16.0s 15.0s 5-5 10.0s -10.4% 10.4% 15.1m

See Also

Gallery