Sacred 2:Fiery Ember

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12.gif Causes fire damage and decreases opponents’ fire resistance within a certain radius. Allied players receive a bonus to ice resistance. It can damage most monsters on screen. As well, if you are surrounded by numerous monsters when this Combat Art is cast, it will spawn 1 damage point (looks like a mini-volcano) per monster. Can be modded to give further monster Fire resist reduction, more damage, reduced monster attack speed & others.


TG_Asp_03.png - Source Warden


MODicons_12.gif Bronze
  • Incinerate - Increases fire damage. (50% increase)
  • Scald - Reduces target's attack speed. (20% + 0.5% per CA level decrease)

MODicons_10.gif Silver
  • Frost Protection - Improves protection against ice damage. (20% + 0.1% per CA level damping)
  • Churn - Further reduces target's fire resist. (20% + 0.1% per CA level decrease)

MODicons_08.gif Gold
  • Conservation - Reduces regeneration time. (50% + 0.5% per CA level decrease, does not affect Cooldown time)
  • Sustain - Increases duration. (50% increase)


The following skills will affect this combat art:

Usage Strategies

Gather as large a mob as you can, then cast Firey Ember while they're all beating on you. If this is done well, each monster will be damaged by several of the damage points/volcanoes, thus giving much increased damage, chance to set monsters on fire, etc.

Pros and Cons


  • Useful against very large mobs that aren't moving (ie, they're in melee range of you)
  • Fire resist reduction could be useful when paired up with a fire High Elf


  • Very low initial damage
  • 15 second cooldown (not modified by Concentration, Source Warden Focus or Stamina) in addition to the regen
  • If a monster moves off the damage point/volcano, it won't take any damage Uncertain about this, the damage points seem to add spikes of damage beyond the fixed DPS. The aura deals DPS and the points deal additional spikes of damage I believe (Will test further soon) - Zinsho

Stats Chart