Difference between revisions of "Sacred 2:Grand Invigoration"

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Have this [[Sacred 2:Buff|Buff]] on at all times, do not forget to reactivate after death or re-joining a new game.
 
Have this [[Sacred 2:Buff|Buff]] on at all times, do not forget to reactivate after death or re-joining a new game.
  
This is one of the only combat arts for which memorizing more runes has no downside: if a players uses this, add as many runes as possible.  This also means that it can be used without spending any skill points on Delphic Arcania and will still be useful.
+
This is one of the only combat arts for which memorizing more [[Sacred 2:Runes|Runes]] has no downside: if a players uses this, add as many runes as possible.  This also means that it can be used without spending any skill points on Delphic Arcania and will still be useful.
  
 
It should be noted that in a 3-buffs scenario ([[Sacred 2:Concentration|Concentration]] Mastery), 2 buffs of the 4 available are mutually exclusive and consequently, Grand Invigoration must be used.
 
It should be noted that in a 3-buffs scenario ([[Sacred 2:Concentration|Concentration]] Mastery), 2 buffs of the 4 available are mutually exclusive and consequently, Grand Invigoration must be used.
 
  
 
== Pros and Cons ==
 
== Pros and Cons ==

Revision as of 21:12, 28 July 2011

HE_15.gif buffHEgi.gif This Combat Art is a (Buff)

When active, hitpoints and spells will regenerate at an increased rate.


Aspect

HE_Asp_02.png - Delphic Arcania

Innate Abilities (Lvl 1)


Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Arrant Pyromancer Expertise - The regeneration time for the aspect Arrant Pyromancer will decrease significantly. (10% + 1% per Combat Art level decrease)
  • Mystic Stormite Expertise - The regeneration time for the aspect Mystic Stormite will decrease significantly. (10% + 1% per Combat Art level decrease)

MODicons_10.gif Silver
  • Replenish - Further decreases the regeneration time of all spells. (7% + 0.7% per CA level decrease)
  • Life Energy - Additionally increases the hitpoint regeneration rate. (1.5hp/sec + 1hp/sec per CA level)

MODicons_08.gif Gold
  • Resilience - Reduces the impact and duration of incoming detrimental effects. (30% + 0.3% per CA level reduction on debuffs)
  • Fleetness - Increases run speed while Grand Invigoration is active. (9.9% + 0.1% per Combat Art level increase)


Skills And Attributes

The following skills and attributes will affect this combat art:


Usage Strategies

Have this Buff on at all times, do not forget to reactivate after death or re-joining a new game.

This is one of the only combat arts for which memorizing more Runes has no downside: if a players uses this, add as many runes as possible. This also means that it can be used without spending any skill points on Delphic Arcania and will still be useful.

It should be noted that in a 3-buffs scenario (Concentration Mastery), 2 buffs of the 4 available are mutually exclusive and consequently, Grand Invigoration must be used.

Pros and Cons

Pros

  • Makes all combat arts regenerate faster.
  • Makes a player regenerate health faster (Synergy with Constitution Mastery).

Cons

  • Requires to take the Delphic Arcania Focus skill for full effect (Higher Combat Art level).


Stats Chart

Level Hitpoint Regeneration Regeneration Time of all Aspects
1 +4.0/s -9.8%
2 +5.0/s -10.6%
3 +7.0/s -11.5%
4 +8.0/s -12.1%
5 +9.0/s -12.8%
Grand Invigoration without Modifications


See Also

Gallery