Difference between revisions of "Sacred 2:Guardians of Light"

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{{Languages}}
 
__NOTOC__
 
__NOTOC__
 
{|
 
{|
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== Technical Data ==
 
== Technical Data ==
 
+
<u>'''Class:'''</u> '''[[Sacred 2:Temple Guardian|Temple Guardian]]'''
 
 
<u>Class:</u> '''Temple Guardian'''
 
 
   
 
   
<u>Set name:</u> '''Guardians of Light'''
+
<u>'''Set name:'''</u> '''Guardians of Light'''
  
<u>Set item names:</u>
+
<u>'''Set Item Names:'''</u>
 
* [[Sacred 2:Radiant Helmet|Radiant Helmet]] (Helm)
 
* [[Sacred 2:Radiant Helmet|Radiant Helmet]] (Helm)
 
* [[Sacred 2:Gleaming Chestplate|Gleaming Chestplate]] (Armor)
 
* [[Sacred 2:Gleaming Chestplate|Gleaming Chestplate]] (Armor)
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* [[Sacred 2:Greaves of Guardian|Greaves of the Guardian]] (Legs)
 
* [[Sacred 2:Greaves of Guardian|Greaves of the Guardian]] (Legs)
  
 +
<u>'''Available Sockets:'''</u>
 +
* [[Image:Bronze.png]] 1 Bronze
 +
* [[Image:Silver.png]] 4 Silver
 +
* [[Image:Gold.png]] 5 Gold
  
<u>Available sockets:</u>
+
<u>'''[[Sacred 2:Armor|Armor Resistances]]:'''</u>
* [[Image:Material.png]] None
+
* {{physical}}
* [[Image:Bronze.png]] 1 Bronze Sockets
 
* [[Image:Silver.png]] 4 Silver Sockets
 
* [[Image:Gold.png]] 5 Gold Sockets
 
  
<u>Armor Resistances:</u>
+
== Bonus to [[Sacred 2:Combat Arts|Combat Arts]] ==
* Physical
+
*[[Sacred 2:Combat Arts|All Combat Arts]] (Shoulders)
  
== Bonus to Combat Arts ==
+
== Bonus to [[Sacred 2:Skills|Skills]] ==
 +
*[[Sacred 2:Offensive Skills|Offensive Skills]] (Helm, Legs)
  
== Bonus to skills ==
+
== Bonus to [[Sacred 2:Attributes|Attributes]] ==
*[[Sacred 2:Offensive Skills|Offensive Skills]] (Helm)
+
*N/A
*[[Sacred 2:Offensive Skills|Offensive Skills]] (Legs)
 
  
== Bonus to attributes ==
+
== [[Sacred 2:Item Modifiers|Item Modifiers]] ==
 
 
== Item modifiers ==
 
 
*[[Sacred 2:Chance to reflect: Close Combat|Chance to reflect: Close Combat]] (Helm)
 
*[[Sacred 2:Chance to reflect: Close Combat|Chance to reflect: Close Combat]] (Helm)
 
*[[Sacred 2:Attack Value|Attack Value]] (Helm)
 
*[[Sacred 2:Attack Value|Attack Value]] (Helm)
*[[Sacred 2:Regeneration Time|Regeneration Time]] (Armor)
+
*[[Sacred 2:Regeneration Time:|Regeneration Time]] (Armor)
 
*[[Sacred 2:Shield Regeneration|Shield Regeneration]] (Armor)
 
*[[Sacred 2:Shield Regeneration|Shield Regeneration]] (Armor)
*[[Sacred 2:Attack Value|Attack Value]] (Shoulders)
+
*[[Sacred 2:Attack Value X%|Attack Value X%]] (Shoulders)
 
*[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] (Legs)
 
*[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] (Legs)
 
*[[Sacred 2:Run Speed|Run Speed]] (Legs)
 
*[[Sacred 2:Run Speed|Run Speed]] (Legs)
  
== About the set ==
+
== About the Set ==
 +
* ...
  
 +
== The Set Bonuses ==
 +
These bonuses are dependent on character level and [[Sacred 2:Difficulty Levels|game difficulty]].  As the character levels up the Set Bonus will increase on a per level basis.  In some cases there will be no change in stats from one level to another.  This is because some stats increase at a fraction per level up. The server difficulty being played on will also have an effect on the Set Bonuses.  For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficulty.
  
== The set bonuses ==
 
  
 
{|cellspacing="0"
 
{|cellspacing="0"
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|class="cellborderth" width="65px"|  Niobium
 
|class="cellborderth" width="65px"|  Niobium
 
|-align="center"
 
|-align="center"
|class="cellborderlc" align="left"|Opponents chance to evade
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|class="cellborderlc" align="left"|[[Sacred 2:Opponent's chance to evade|Opponent's chance to evade]]
 
|class="cellborder"|  3
 
|class="cellborder"|  3
 
|class="cellborder"|   
 
|class="cellborder"|   
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|class="cellborder"|   
 
|class="cellborder"|   
 
|-align="center"
 
|-align="center"
|class="cellborderlc" align="left"|Chance to halve regeneration time
+
|class="cellborderlc" align="left"|[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]]
 
|class="cellborder"|  4
 
|class="cellborder"|  4
 
|class="cellborder"|   
 
|class="cellborder"|   
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== Recommended pieces ==
 
== Recommended pieces ==
 +
*...
  
 
== Set Item Drop Levels ==
 
== Set Item Drop Levels ==
 +
*Pieces begin dropping at level 20 and drop every 15 levels afterward.
  
 +
==See Also==
 +
*[[Sacred 2:Set Items|Set Items]]
 +
*[[Sacred 2:Character Class|Character Class]]
  
 
|VALIGN="top" width="10%"|
 
|VALIGN="top" width="10%"|
[center]http://www.sacredwiki.org/images/Sacred_2/sets/TG/guardians.jpg[/center]
+
<center>http://www.sacredwiki.org/images/Sacred_2/sets/TG/guardians.jpg</center>
 
{{:Sacred 2:Radiant Helmet}}
 
{{:Sacred 2:Radiant Helmet}}
 
{{:Sacred 2:Gleaming Chestplate}}
 
{{:Sacred 2:Gleaming Chestplate}}
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|}
 
|}
  
 
+
[[Category:Sacred 2 Sets|G]][[Category: Sacred 2 Temple Guardian Set|G]]
 
 
[[Category:Sacred 2 Sets|G]][[Category:Sacred 2 Temple Guardian Set|G]]
 

Latest revision as of 03:30, 14 January 2017

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Technical Data

Class: Temple Guardian

Set name: Guardians of Light

Set Item Names:

Available Sockets:

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    1 Bronze
  • Error creating thumbnail: Unable to save thumbnail to destination
    4 Silver
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    5 Gold

Armor Resistances:

Bonus to Combat Arts

Bonus to Skills

Bonus to Attributes

  • N/A

Item Modifiers

About the Set

  • ...

The Set Bonuses

These bonuses are dependent on character level and game difficulty. As the character levels up the Set Bonus will increase on a per level basis. In some cases there will be no change in stats from one level to another. This is because some stats increase at a fraction per level up. The server difficulty being played on will also have an effect on the Set Bonuses. For example a character's Set Bonuses will be higher in Niobium difficulty than any other difficulty.


# of Items Bronze Silver Gold Platinum Niobium
Opponent's chance to evade 3
Chance to halve regeneration time 4

guardiansbonus.gif

Recommended pieces

  • ...

Set Item Drop Levels

  • Pieces begin dropping at level 20 and drop every 15 levels afterward.

See Also

guardians.jpg