Difference between revisions of "Sacred 2:Hallowed Restoration"

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==Skills==
 
==Skills==
 
The following skills will affect this combat art:
 
The following skills will affect this combat art:
* Celestial Magic Lore - improves combat art damage, critical chance and casting speed
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* [[Sacred 2:Aspect Lore|Celestial Magic Lore]] - improves combat art damage, critical chance and casting speed
* Celestial Magic Focus - improves regeneration time and increases the maximum combat art level  
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* [[Sacred 2:Aspect Focus|Celestial Magic Focus]] - improves regeneration time and increases the maximum combat art level  
* Concentration - directly reduces regeneration time for this skill
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* [[Sacred 2:Concentration |Concentration]] - directly reduces regeneration time for this skill
  
 
== Usage Strategies ==
 
== Usage Strategies ==
 
The amount healed is also affected by the attribute [http://www.sacredwiki.org/index.php5/Sacred_2:Intelligence| Intelligence].
 
The amount healed is also affected by the attribute [http://www.sacredwiki.org/index.php5/Sacred_2:Intelligence| Intelligence].
  
This CA is very useful for any seraphim at the beginning of the game (even unmodded and even without celestial lore or focus) as it can replace health potions.  This will free up space in your inventory or let you accumulate health potions faster.   
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This Combat Art is very useful for any seraphim at the beginning of the game (even unmodded and even without [[Sacred 2:Aspect Lore|Celestial Lore]] or [[Sacred 2:Aspect Focus|Celestial Focus]]) as it can replace [[Sacred 2:Health potion|health potions]].  This will free up space in a player's inventory or let them accumulate health potions faster.   
  
The most effective way to use this spell, is to use the bronze mod Recuperation, for the simple reason as it will boost the player hp regen by alot, making it a so called HoT (heal over time) effect. This will keep your health at a 100% when taking damage for as long as the effect lasts (10 seconds).
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An effective way to use this spell is to use the bronze mod Recuperation, as it will boost the player's regeneration  of health points significantly, transforming it into a HoT (heal over time) effect. Health will be maintained at 100% when taking damage for as long as the effect lasts (10 seconds).
The next very large benefit of this spell with this modification is, it will stack. If cast subsequently before the effect of previous casts have ended, the effect will stack, allowing for incredible healing effects and making the seraphim indestructible.
+
This modification will also stack, a considerable benefit. If cast subsequently before the effect of previous casts have ended, the stacking effect will allow for a very large healing effect and make the seraphim indestructible.
  
A very useful way to take advantage of this ability is to precast this spell just before entering combat, this way you know that if you might take some damage during combat, for the next 10 seconds, you will be healed up to full health. It is important though to not take this for granted and get over excited and forget that before those 10 seconds end you need to cast the spell again or you will be vulnerable.  
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A useful way to take advantage of this ability is to precast the spell just before entering combat.  If a player knows in advance that a large amount of damage may be incurred, for the next ten seconds, the player's health will be healed to full. Players must remember to recast the spell each ten seconds to remain invulnerable, or the spell will lapse, leaving the player open to damage.
  
The silver mod Master Healer significantly reduces regeneration time of this combat art, allowing to raise it higher for the same regeneration as before choosing this mod, and healing a larger amount, and with the recuperation mod, healing more hp per second during the 10 seconds it lasts.
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The silver mod Master Healer significantly reduces regeneration time of this combat art, allowing it to be raised higher for the same regeneration as before choosing this mod, and healing a larger amount and with the recuperation mod, healing more hit points per second during the 10 seconds it lasts.
  
On quests where you have an NPC traveling with you, you can heal the NPC with this Combat Art; therefore making the task of keeping the NPC alive much easier.
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On quests where a player has an NPC traveling with them , it is possible to heal the NPC with this Combat Art, therefore making the task of keeping the NPC alive much easier.
  
 
== Pros and Cons ==
 
== Pros and Cons ==
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Cons
 
Cons
 
*Can make a player reckless very easily
 
*Can make a player reckless very easily
*...
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== Stats Chart ==
 
== Stats Chart ==
 
*Duration (for '''Recuperation'''?) is 10 seconds.
 
*Duration (for '''Recuperation'''?) is 10 seconds.
*Life healed is 20 + 40*CA-Lvl healthpoints.
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*Life healed is 20 + 40*CA-Level health points.
  
 
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Revision as of 11:38, 19 October 2009

Sera_9.gif Heals a considerable amount of the Seraphim's health or that of a targeted ally.

Aspect

Sera_AspS_02.png - Celestial Magic

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Remedy - Increase healing effect. (increased by 10hp + 20hp per CA level)
  • Recuperation - Temporarily increases the hitpoint regeneration effect. (20hp/s + 40hp/s per CA level healed)

MODicons_10.gif Silver
  • Prevention - Temporary protection from damage over time. (Note: this modification appears to also break Root effects, 100% chance; the in-game description may be incorrect)
  • Master Healer - Decreases the regeneration time of this spell. (1-1/(1+(500+10*calvl)/1000) percent decrease; ~34% at CA-Lvl 1, ~38% at CA-Lvl 10, 50% at CA-Lvl 50)

MODicons_08.gif Gold
  • Solidarity - Extends the healing effect to nearby allies. (33% + 0.2% per CA level effectiveness to allies, ~5.7m area (guess))
  • Antidote - Reduces the duration of all impediment and wound effects. (1-1/(1+(200+5*calvl)/1000) percent decrease; ~17% at CA-Lvl 1, 20% at CA-Lvl 10, ~31% at CA-Lvl 50)

Skills

The following skills will affect this combat art:

Usage Strategies

The amount healed is also affected by the attribute Intelligence.

This Combat Art is very useful for any seraphim at the beginning of the game (even unmodded and even without Celestial Lore or Celestial Focus) as it can replace health potions. This will free up space in a player's inventory or let them accumulate health potions faster.

An effective way to use this spell is to use the bronze mod Recuperation, as it will boost the player's regeneration of health points significantly, transforming it into a HoT (heal over time) effect. Health will be maintained at 100% when taking damage for as long as the effect lasts (10 seconds). This modification will also stack, a considerable benefit. If cast subsequently before the effect of previous casts have ended, the stacking effect will allow for a very large healing effect and make the seraphim indestructible.

A useful way to take advantage of this ability is to precast the spell just before entering combat. If a player knows in advance that a large amount of damage may be incurred, for the next ten seconds, the player's health will be healed to full. Players must remember to recast the spell each ten seconds to remain invulnerable, or the spell will lapse, leaving the player open to damage.

The silver mod Master Healer significantly reduces regeneration time of this combat art, allowing it to be raised higher for the same regeneration as before choosing this mod, and healing a larger amount and with the recuperation mod, healing more hit points per second during the 10 seconds it lasts.

On quests where a player has an NPC traveling with them , it is possible to heal the NPC with this Combat Art, therefore making the task of keeping the NPC alive much easier.

Pros and Cons

Pros

  • A real lifesaver in many situations
  • When modded for Recuperation, allows for near invulnerable characters

Cons

  • Can make a player reckless very easily


Stats Chart

  • Duration (for Recuperation?) is 10 seconds.
  • Life healed is 20 + 40*CA-Level health points.

hallowedrestoration.jpg