Difference between revisions of "Sacred 2:Healing"

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Healing [[Sacred 2:Combat Arts|Combat Arts]] are used to heal the character, usually either a heal over time, or a direct heal, though some specialties exist.
 
Healing [[Sacred 2:Combat Arts|Combat Arts]] are used to heal the character, usually either a heal over time, or a direct heal, though some specialties exist.
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== Innate Healing Combat Arts ==
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{|width="100%"
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|-valign="top"
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|'''[[Sacred 2:Dryad|Dryad]]'''
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*[[Sacred 2:Goldenglade Touch|Goldenglade Touch]] - [[Sacred 2:Nature Weaver|Nature Weaver]]
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*[[Sacred 2:Ancient Bark|Ancient Bark]] - [[Sacred 2:Nature Weaver|Nature Weaver]] (buff)
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|'''[[Sacred 2:High Elf|High Elf]]'''
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*[[Sacred 2:Grand Invigoration|Grand Invigoration]] - [[Sacred 2:Delphic Arcania|Delphic Arcania]] (buff)
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|'''[[Sacred 2:Inquisitor|Inquisitor]]'''
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None
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|-valign="top"
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|'''[[Sacred 2:Seraphim|Seraphim]]'''
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*[[Sacred 2:Hallowed Restoration|Hallowed Restoration]] - [[Sacred 2:Celestial Magic|Celestial Magic]]
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|'''[[Sacred 2:Shadow Warrior|Shadow Warrior]]'''
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None
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|'''[[Sacred 2:Temple Guardian|Temple Guardian]]'''
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None
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|-valign="top"
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|
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|'''[[Sacred 2:Dragon Mage|DragonMage]]'''
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[[Sacred 2:Dragon Berserk|Dragon Berserk]] - [[Sacred 2:Dragon Magic|Dragon Magic]]
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|}
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== Healing Combat Arts via Modifications ==
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{|width="100%"
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|-valign="top"
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|'''[[Sacred 2:Dryad|Dryad]]'''
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*[[Sacred 2:Forest Flight|Forest Flight]] - [[Sacred 2:Capricious Hunter|Capricious Hunter]] (mod 1a)
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|'''[[Sacred 2:High Elf|High Elf]]'''
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*[[Sacred 2:Shadow Step|Shadow Step]] - [[Sacred 2:Delphic Arcania|Delphic Arcania]] (mod 3b)
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|'''[[Sacred 2:Inquisitor|Inquisitor]]'''
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*[[Sacred 2:Soul Reaver|Soul Reaver]] - [[Sacred 2:Nefarious Underworld|Nefarious Underworld]] (buff) (mod 2a)
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|-valign="top"
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|'''[[Sacred 2:Seraphim|Seraphim]]'''
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None
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|'''[[Sacred 2:Shadow Warrior|Shadow Warrior]]'''
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*[[Sacred 2:Ruinous Onslaught|Ruinous Onslaught]] - [[Sacred 2:Death Warrior|Death Warrior]] (mod 2a)
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*[[Sacred 2:Grim Resilience|Grim Resilience]] - [[Sacred 2:Death Warrior|Death Warrior]] (buff) (mod 1b)
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*[[Sacred 2:Augmenting Guidon|Augmenting Guidon]] - [[Sacred 2:Malevolent Champion|Malevolent Champion]] (mod 2a)
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|'''[[Sacred 2:Temple Guardian|Temple Guardian]]'''
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*[[Sacred 2:Combat Alert|Combat Alert]] - [[Sacred 2:Devout Guardian|Devout Guardian]] (mod 2b)
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*[[Sacred 2:T-Energy Shroud|T-Energy Shroud]]* - [[Sacred 2:Devout Guardian|Devout Guardian]] (buff) (mod 2a)
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*[[Sacred 2:Charged Grid|Charged Grid]] - [[Sacred 2:Source Warden|Source Warden]] (mod 2a)
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|-valign="top"
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|
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|'''[[Sacred 2:Dragon Mage|DragonMage]]'''
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*[[Sacred 2:Dragon Form|Dragon Form]] - [[Sacred 2:Dragon Magic|Dragon Magic]] (mod 2b)
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|}
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===Notes===
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* [[Sacred 2:Temple Guardian|Temple Guardian]]'s ''[[Sacred 2:T-Energy Shroud|T-Energy Shroud]]'' [[Sacred 2:Combat Arts|Combat Art]] may and may not be considered a healing one. It does not increase the character's hitpoint regeneration, but [[Sacred 2:Energy Shields#Shield Point Regeneration|shield point regeneration]].

Revision as of 15:04, 2 March 2010


Healing Combat Arts are used to heal the character, usually either a heal over time, or a direct heal, though some specialties exist.

Innate Healing Combat Arts

Dryad High Elf Inquisitor

None

Seraphim Shadow Warrior

None

Temple Guardian

None

DragonMage

Dragon Berserk - Dragon Magic

Healing Combat Arts via Modifications

Dryad High Elf Inquisitor
Seraphim

None

Shadow Warrior Temple Guardian
DragonMage

Notes