Difference between revisions of "Sacred 2:Healing"

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(added jolting touch, buff links)
(added eruptive desecration, inexorable subjugation, infusion)
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Healing [[Sacred 2:Combat Arts|Combat Arts]] are used to heal the character, usually either a heal over time, or a direct heal, though some specialties exist.
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Healing [[Sacred 2:Combat Arts|Combat Arts]] are used to heal the character, usually either a heal over time (by boosting [[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]]), or a direct heal (instantly replenishing [[Sacred 2:Max. Hitpoints|Hitpoints]]), though some specialties exist.
  
 
== Healing via Innate Combat Arts ==
 
== Healing via Innate Combat Arts ==
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|'''[[Sacred 2:Inquisitor|Inquisitor]]'''
 
|'''[[Sacred 2:Inquisitor|Inquisitor]]'''
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http://www.sacredwiki.org/images/Sacred_2/CombatArts/Inq/INed.gif [[Sacred 2:Eruptive Desecration|Eruptive Desecration]] - [[Sacred 2:Nefarious Netherworld|Nefarious Netherworld]] (mod 2b)
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http://www.sacredwiki.org/images/Sacred_2/CombatArts/Inq/INis.gif [[Sacred 2:Inexorable Subjugation|Inexorable Subjugation]] - [[Sacred 2:Nefarious Netherworld|Nefarious Netherworld]] (mod 3b)
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http://www.sacredwiki.org/images/Sacred_2/Icon/buffINsr.gif [[Sacred 2:Soul Reaver|Soul Reaver]] - [[Sacred 2:Nefarious Netherworld|Nefarious Netherworld]] ([[Sacred 2:Buff|buff]]) (mod 2a)
 
http://www.sacredwiki.org/images/Sacred_2/Icon/buffINsr.gif [[Sacred 2:Soul Reaver|Soul Reaver]] - [[Sacred 2:Nefarious Netherworld|Nefarious Netherworld]] ([[Sacred 2:Buff|buff]]) (mod 2a)
  
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===Notes===
 
===Notes===
 
* [[Sacred 2:Temple Guardian|Temple Guardian]]'s ''[[Sacred 2:T-Energy Shroud|T-Energy Shroud]]'' [[Sacred 2:Combat Arts|Combat Art]] may and may not be considered a healing one. It does not increase the character's hitpoint regeneration, but [[Sacred 2:Energy Shields#Shield Point Regeneration|shield point regeneration]].
 
* [[Sacred 2:Temple Guardian|Temple Guardian]]'s ''[[Sacred 2:T-Energy Shroud|T-Energy Shroud]]'' [[Sacred 2:Combat Arts|Combat Art]] may and may not be considered a healing one. It does not increase the character's hitpoint regeneration, but [[Sacred 2:Energy Shields#Shield Point Regeneration|shield point regeneration]].
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*[[File:Kybele.png|50px]] '''[[Sacred 2:Infusion|Infusion]]''' is a Divine Gift that grants substantial healing powers.

Revision as of 09:58, 15 January 2014


Healing Combat Arts are used to heal the character, usually either a heal over time (by boosting Hitpoint Regeneration), or a direct heal (instantly replenishing Hitpoints), though some specialties exist.

Healing via Innate Combat Arts

Dryad

DRgt.gif Goldenglade Touch - Nature Weaver

buffDRab.gif Ancient Bark - Nature Weaver (buff)

High Elf

buffHEgi.gif Grand Invigoration - Delphic Arcania (buff)

Inquisitor

None

Seraphim

SEhr.gif Hallowed Restoration - Celestial Magic

Shadow Warrior

None

Temple Guardian

None

Dragon Mage

DMdb.gif Dragon Berserk - Dragon Magic

Healing via Combat Arts Modifications

Dryad

DRff.gif Forest Flight - Capricious Hunter (mod 1a)

High Elf

HEss.gif Shadow Step - Delphic Arcania (mod 3b)

Inquisitor

INed.gif Eruptive Desecration - Nefarious Netherworld (mod 2b)

INis.gif Inexorable Subjugation - Nefarious Netherworld (mod 3b)

buffINsr.gif Soul Reaver - Nefarious Netherworld (buff) (mod 2a)

Seraphim

None

Shadow Warrior

SWro.gif Ruinous Onslaught - Death Warrior (mod 2a)

buffSWgr.gif Grim Resilience - Death Warrior (buff) (mod 1b)

SWag.gif Augmenting Guidon - Malevolent Champion (mod 2a)

Temple Guardian

TGca.gif Combat Alert - Devout Guardian (mod 2b)

buffTGts.gif T-Energy Shroud* - Devout Guardian (buff) (mod 2a)

TGjt.gif Jolting Touch - Lost Fusion (mod 2a)

TGcg.gif Charged Grid - Source Warden (mod 2a)

Dragon Mage

DMdm.gif Dragon Form - Dragon Magic (mod 2b)

Notes

  • Kybele.png Infusion is a Divine Gift that grants substantial healing powers.