Sacred 2:Healing

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Revision as of 22:59, 12 December 2013 by Flix (talk | contribs) (→‎Healing via Combat Arts Modifications: changed "Underworld" to "Netherworld")
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Healing Combat Arts are used to heal the character, usually either a heal over time, or a direct heal, though some specialties exist.

Healing via Innate Combat Arts

Dryad

DRgt.gif Goldenglade Touch - Nature Weaver

buffDRab.gif Ancient Bark - Nature Weaver (buff)

High Elf

buffHEgi.gif Grand Invigoration - Delphic Arcania (buff)

Inquisitor

None

Seraphim

SEhr.gif Hallowed Restoration - Celestial Magic

Shadow Warrior

None

Temple Guardian

None

Dragon Mage

DMdb.gif Dragon Berserk - Dragon Magic

Healing via Combat Arts Modifications

Dryad

DRff.gif Forest Flight - Capricious Hunter (mod 1a)

High Elf

HEss.gif Shadow Step - Delphic Arcania (mod 3b)

Inquisitor

buffINsr.gif Soul Reaver - Nefarious Netherworld (buff) (mod 2a)

Seraphim

None

Shadow Warrior

SWro.gif Ruinous Onslaught - Death Warrior (mod 2a)

buffSWgr.gif Grim Resilience - Death Warrior (buff) (mod 1b)

SWag.gif Augmenting Guidon - Malevolent Champion (mod 2a)

Temple Guardian

TGca.gif Combat Alert - Devout Guardian (mod 2b)

buffTGts.gif T-Energy Shroud* - Devout Guardian (buff) (mod 2a)

TGcg.gif Charged Grid - Source Warden (mod 2a)

Dragon Mage

DMdm.gif Dragon Form - Dragon Magic (mod 2b)

Notes