Difference between revisions of "Sacred 2:High Elf Combat Arts"

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'''Aspects'''
+
{{Languages}}
  
*Arrant Pyromancer
+
__NOTOC__
  
*Mystic Stormite
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=='''High Elf Combat Arts'''==
  
*Delphic Arcania
+
She lives and breathes magic! Inside the walls of the magic academy in [[Sacred 2:Thylysium|Thylysium]] she studied the ancient lore – now, she is about to set off into the unknown.
  
 +
The young master pupil is eager to learn more, and she begins her adventures hoping that she will uncover even more secrets in order to expand her knowledge. If she wins acclaim along the way, so much the better!
 +
{|
 +
|[[Sacred 2:Aspects|'''Aspects''']]
  
 +
*[[Sacred 2:Arrant Pyromancer|Arrant Pyromancer]]
  
=='''Arrant Pyromancer''' ==
+
*[[Sacred 2:Mystic Stormite|Mystic Stormite]]
  
 +
*[[Sacred 2:Delphic Arcania|Delphic Arcania]]
  
 +
|[[File:He logo hi.png]]
 +
|}
 +
=='''Aspect: [[Sacred 2:Arrant Pyromancer|Arrant Pyromancer]]'''==
 +
{|
 +
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/Aspects_Layer14.gif
 +
|Choosing this aspect will render the Adept as the classic mage, fully devoted to the element of [[Sacred 2:Fire|fire]]. The very nature of these studies is a burning aggression, leading to a predominantly offensive style. Executing the art of fire magic allows for a wide flexibility in which the spells can easily be individually adapted.
 +
|}
  
Choosing this aspect will render the Adept as the classic mage, fully devoted to the element of fire.
+
----
The very nature of these studies is a burning aggression, leading to a predominantly offensive style.
+
==='''[[Sacred 2: Ancestral Fireball|Ancestral Fireball]]'''===
Executing the art of fire magic allows for a wide flexibility in which the spells can easily be individually
 
adapted.
 
  
'''
 
=== [[Sacred 2:Ancestral Fireball|Ancestral Fireball]] ===
 
'''
 
 
{|
 
{|
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/CombatArts_07.png
+
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/01.gif
|The classic spell favored by novices and masters alike. However, variations allow the fireball to be
+
|The classic spell is favored by novices and masters alike. However, variations allow the fireball to be customized and wielded as a succession of blazing rapid fire spheres, or it could become a large, explosive fire-and-forget projectile.
customized and wielded as a succession of blazing rapid fire spheres, or it could become a large,
 
explosive fire-and-forget projectile.
 
 
|}
 
|}
'''
 
  
=== [[Sacred 2:Incendiary Shower|Incendiary Shower]] ===  
+
==='''[[Sacred 2:Blazing Tempest|Blazing Tempest]]'''===
'''
+
 
 
{|
 
{|
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/CombatArts_09.png
+
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/02.gif
|A devastating shower of meteors will rain down on the enemies in the target area
+
|A tempestual wave of fire is set forth in the desired direction.
and smash them to the ground. It will be possible to enhance this spell to include a huge meteor that
 
will inflict heavy damage upon impact.
 
 
|}
 
|}
'''
 
  
=== [[Sacred 2:Incandescent Skin|Incandescent Skin(Buff)]] ===  
+
==='''[[Sacred 2:Incendiary Shower|Incendiary Shower]]'''===
'''
+
 
 
{|
 
{|
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/CombatArts_03.png
+
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/03.gif
|The High Elf focuses on the ultimate control over all fire. She will become
+
|A devastating shower of meteors will rain down on the enemies in the target area and smash them to the ground. It will be possible to enhance this spell to include a huge meteor that will inflict heavy damage upon impact.
practically immune to burns and she will even be able to ignite incoming arrows while they are still in
 
flight.
 
 
|}
 
|}
  
=== [[Sacred 2:Blazing Tempest|Blazing Tempest]] ===  
+
==='''[[Sacred 2:Fire Demon|Fire Demon]] ([[Sacred 2:Buff|Buff]])'''===
  
 
{|
 
{|
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/CombatArts_11.png
+
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/04.gif
|A tempestual wave of fire is set forth in the desired direction.
+
|Conjures a fire demon which enhances the effectiveness of the High Elf's Arrant Pyromancer combat arts.  The demon is also able to cast Incandescent Skin and attack opponents with fireballs.
 
|}
 
|}
  
''An additional combat art for this aspect will be revealed at a later date.''
+
==='''[[Sacred 2:Incandescent Skin|Incandescent Skin]] ([[Sacred 2:Buff|Buff]])'''===
 +
 
 +
{|
 +
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/05.gif
 +
|The High Elf focuses on the ultimate control over all fire. She will become practically immune to burns and she will even be able to ignite incoming arrows while they are still in flight. Incandescent Skin cannot be used in conjunction with Crystal Skin.  
 +
|}
  
=='''Mystic Stormite'''==
+
=='''Aspect:  [[Sacred 2:Mystic Stormite|Mystic Stormite]]'''==
This art of magic is the opposite of fire magic. It is much more defensive, although even a storm magician is able to weave some powerful attack spells.  
+
{|
 +
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/Aspects_Layer15.gif
 +
|Here she specializes in [[Sacred 2:Ice|ice]] magic, putting emphasis on her own protection while also weakening the opponent. This art of magic is the opposite of fire magic. It is much more defensive, although even a storm magician is able to weave some powerful attack spells.  
 +
|}
  
=== [[Sacred 2:Cobalt Strike|Cobalt Strike]] ===  
+
----
 +
==='''[[Sacred 2:Frost Flare|Frost Flare]]'''===  
  
 
{|
 
{|
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/CombatArts_13.png
+
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/06.gif
|A powerful streak of lightening hits the opponent inflicting heavy magic damage. T-Energy beings will additionally suffer from damage over time.
+
|A powerful frost blast is directed towards an opponent, inflicting [[Sacred 2:Damage over Time|damage over time]] while temporarily decreasing the target's movement rate.
 
|}
 
|}
  
=== [[Sacred 2:Crystal Skin|Crystal Skin(Buff)]] ===  
+
==='''[[Sacred 2:Glacial Thorns|Glacial Thorns]]'''===  
  
 
{|
 
{|
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/CombatArts_01.png
+
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/07.gif
|Improves armor rating against magicCrystal Skin cannot be used in conjunction with Incandescent Skin.
+
|The origins of this spell are unknown, yet it has existed in spell books for as long as anyone can remember. The High Elf Adept commands thorn-like splinters of ice and hurls them towards her enemyA mere wave of her hand will either bundle the splinters into one burst or turn the burst of icicles into a nova blasting out in a circular pattern with the caster located in the center.
 
|}
 
|}
'''
 
  
=== [[Sacred 2:Glacial Thorns|Glacial Thorns]] ===  
+
==='''[[Sacred 2:Raging Nimbus|Raging Nimbus]]'''===  
'''
+
 
 +
{|
 +
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/08.gif
 +
|The High Elf is able to control the clouds and bring forth a devastating tempest.  Weakened opponents in the area will be struck down by lightning.
 +
|}
  
The origins of this spell are unknown, yet it has existed in spell books for as long as anyone can
+
==='''[[Sacred 2:Cascading Shroud|Cascading Shroud]]'''===
remember. The High Elf Adept commands thorn-like splinters of ice and hurls them towards her 2 The
 
High Elf Adept enemy. A mere wave of her hand will either bundle the splinters into one burst or turn
 
the burst of icicles into a nova blasting out in a circular with her in the center.
 
  
'''
 
=== [[Sacred 2:Raging Nimbus|Raging Nimbus]] ===
 
'''
 
 
{|
 
{|
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/CombatArts_05.png
+
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/09.gif
|The High Elf is able to control the clouds and bring forth a devastating tempest.
+
|This spell casts a veil of invisibility around the High Elf. Her body becomes almost invulnerable, with normal weapons and arrows simply passing through the shroud instead of inflicting damage.
Weakened opponents in the area will be struck down by lightning.
 
 
|}
 
|}
'''
 
  
=== [[Sacred 2:Cascading Shroud|Cascading Shroud]] ===  
+
==='''[[Sacred 2:Crystal Skin|Crystal Skin]] ([[Sacred 2:Buff|Buff]])'''===  
'''
 
  
This spell casts a veil of invisibility around the High Elf. Her body becomes almost invulnerable, with
+
{|
normal weapons and arrows simply passing through the shroud instead of inflicting damage.
+
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/10.gif
 +
|Improves [[Sacred 2:Armor|armor]] rating and resistance against spells.  Slightly increases the [[Sacred 2:Regeneration Time:|regeneration time]] of all combat arts within the aspect Mystic Stormite while the buff is active.  Crystal Skin cannot be used in conjunction with Incandescent Skin.
 +
|}
  
''Two additional combat arts for this aspect will be revealed at a later date.''
+
=='''Aspect: [[Sacred 2:Delphic Arcania|Delphic Arcania]]'''==
 +
{|
 +
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/Aspects_Layer16.gif
 +
|This aspect comprises many powerful and effective spells. A High Elf proficient in the study of the Arcane Illusionist wields magic that will assist and protect, equipping the mage for confrontations in melee combat. This is the school of classic magic, well suited to support one of the other aspects.
 +
|}
  
=='''Delphic Arcania'''==
+
----
 +
==='''[[Sacred 2:Cobalt Strike|Cobalt Strike]]'''===  
  
 +
{|
 +
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/12.gif
 +
|A powerful streak of lightning hits the opponent inflicting heavy [[Sacred 2:Magic|magic]] damage. [[Sacred 2:T-Mutant|T-Energy beings]] will additionally suffer from [[Sacred 2:Damage over Time|damage over time]].
 +
|}
  
This aspect comprises many powerful and effective spells. A High Elf proficient in the study of the
+
==='''[[Sacred 2:Magic Coup|Magic Coup]]'''===
Arcane Illusionist wields magic that will assist and protect, equipping the mage for confrontations in melee combat.
 
  
'''
+
{|
=== [[Sacred 2:Enchanted Coup|Enchanted Coup]] ===
+
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/11.gif
'''
+
|The High Elf is able to enchant a [[Sacred 2:Weapons|weapon]] in such way that its [[Sacred 2:Damage|damage]] is turned into magical damage. Such a blow cannot be evaded and there is a possibility that it may hit several opponents in the close vicinity.
 +
|}
  
The High Elf is able to enchant a weapon in such way that its damage is turned into magical damage.
+
==='''[[Sacred 2:Shadow Step|Shadow Step]]'''===
Such a blow cannot be evaded and there is a possibility that it may hit several opponents in the close
 
vicinity.
 
  
'''
+
{|
=== [[Sacred 2:Shadow Step|Shadow Step]] ===
+
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/13.gif
'''
+
|With this spell the High Elf can teleport to any location within her line of sight. She will even be able to render herself invisible or invulnerable after the teleport making this spell a valuable strategic asset.
 +
|}
  
With this spell the High Elf can teleport to any location within her line of sight. She will even be able to
+
==='''[[Sacred 2:Expulse Magic|Expulse Magic]]'''===
render herself invisible or invulnerable after the teleport making this spell a valuable strategic asset.
 
  
'''
+
{|
=== [[Sacred 2:Expulse Magic|Expulse Magic]] ===
+
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/14.gif
'''
+
|The High Elf has the power to dispel the magic of others. She is able to instantly remove any magical enhancement from the weapons of her opponents.
 +
|}
  
The High Elf has the power to dispel the magic of others. She is able to instantly remove any magical
+
==='''[[Sacred 2:Grand Invigoration|Grand Invigoration]] ([[Sacred 2:Buff|Buff]])'''===
enhancement from the weapons of her opponents.
+
 
 +
{|
 +
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/15.gif
 +
|While active, hitpoints and spells will regenerate at an increased rate.
 +
|}
  
''Two additional combat arts for this aspect will be revealed at a later date.''
+
==See Also==
 +
*[[Sacred 2:High Elf|High Elf]]
 +
*[[Sacred 2:Combat Arts|Combat Arts]]
 +
*[[Sacred 2:Skills|Skills]]
 +
*[[Sacred 2:Combat Art Modifications|Combat Art Modifications]]

Latest revision as of 02:07, 30 October 2013


High Elf Combat Arts

She lives and breathes magic! Inside the walls of the magic academy in Thylysium she studied the ancient lore – now, she is about to set off into the unknown.

The young master pupil is eager to learn more, and she begins her adventures hoping that she will uncover even more secrets in order to expand her knowledge. If she wins acclaim along the way, so much the better!

Aspects He logo hi.png

Aspect: Arrant Pyromancer

Aspects_Layer14.gif Choosing this aspect will render the Adept as the classic mage, fully devoted to the element of fire. The very nature of these studies is a burning aggression, leading to a predominantly offensive style. Executing the art of fire magic allows for a wide flexibility in which the spells can easily be individually adapted.

Ancestral Fireball

01.gif The classic spell is favored by novices and masters alike. However, variations allow the fireball to be customized and wielded as a succession of blazing rapid fire spheres, or it could become a large, explosive fire-and-forget projectile.

Blazing Tempest

02.gif A tempestual wave of fire is set forth in the desired direction.

Incendiary Shower

03.gif A devastating shower of meteors will rain down on the enemies in the target area and smash them to the ground. It will be possible to enhance this spell to include a huge meteor that will inflict heavy damage upon impact.

Fire Demon (Buff)

04.gif Conjures a fire demon which enhances the effectiveness of the High Elf's Arrant Pyromancer combat arts. The demon is also able to cast Incandescent Skin and attack opponents with fireballs.

Incandescent Skin (Buff)

05.gif The High Elf focuses on the ultimate control over all fire. She will become practically immune to burns and she will even be able to ignite incoming arrows while they are still in flight. Incandescent Skin cannot be used in conjunction with Crystal Skin.

Aspect: Mystic Stormite

Aspects_Layer15.gif Here she specializes in ice magic, putting emphasis on her own protection while also weakening the opponent. This art of magic is the opposite of fire magic. It is much more defensive, although even a storm magician is able to weave some powerful attack spells.

Frost Flare

06.gif A powerful frost blast is directed towards an opponent, inflicting damage over time while temporarily decreasing the target's movement rate.

Glacial Thorns

07.gif The origins of this spell are unknown, yet it has existed in spell books for as long as anyone can remember. The High Elf Adept commands thorn-like splinters of ice and hurls them towards her enemy. A mere wave of her hand will either bundle the splinters into one burst or turn the burst of icicles into a nova blasting out in a circular pattern with the caster located in the center.

Raging Nimbus

08.gif The High Elf is able to control the clouds and bring forth a devastating tempest. Weakened opponents in the area will be struck down by lightning.

Cascading Shroud

09.gif This spell casts a veil of invisibility around the High Elf. Her body becomes almost invulnerable, with normal weapons and arrows simply passing through the shroud instead of inflicting damage.

Crystal Skin (Buff)

10.gif Improves armor rating and resistance against spells. Slightly increases the regeneration time of all combat arts within the aspect Mystic Stormite while the buff is active. Crystal Skin cannot be used in conjunction with Incandescent Skin.

Aspect: Delphic Arcania

Aspects_Layer16.gif This aspect comprises many powerful and effective spells. A High Elf proficient in the study of the Arcane Illusionist wields magic that will assist and protect, equipping the mage for confrontations in melee combat. This is the school of classic magic, well suited to support one of the other aspects.

Cobalt Strike

12.gif A powerful streak of lightning hits the opponent inflicting heavy magic damage. T-Energy beings will additionally suffer from damage over time.

Magic Coup

11.gif The High Elf is able to enchant a weapon in such way that its damage is turned into magical damage. Such a blow cannot be evaded and there is a possibility that it may hit several opponents in the close vicinity.

Shadow Step

13.gif With this spell the High Elf can teleport to any location within her line of sight. She will even be able to render herself invisible or invulnerable after the teleport making this spell a valuable strategic asset.

Expulse Magic

14.gif The High Elf has the power to dispel the magic of others. She is able to instantly remove any magical enhancement from the weapons of her opponents.

Grand Invigoration (Buff)

15.gif While active, hitpoints and spells will regenerate at an increased rate.

See Also