Difference between revisions of "Sacred 2:High Elf Combat Arts"

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She lives and breathes magic! Inside the walls of the magic academy in Thylysium she studied the ancient lore – now, she is about to set off into the unknown.
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{{Languages}}
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__NOTOC__
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=='''High Elf Combat Arts'''==
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 +
She lives and breathes magic! Inside the walls of the magic academy in [[Sacred 2:Thylysium|Thylysium]] she studied the ancient lore – now, she is about to set off into the unknown.
  
 
The young master pupil is eager to learn more, and she begins her adventures hoping that she will uncover even more secrets in order to expand her knowledge. If she wins acclaim along the way, so much the better!
 
The young master pupil is eager to learn more, and she begins her adventures hoping that she will uncover even more secrets in order to expand her knowledge. If she wins acclaim along the way, so much the better!
 +
{|
 +
|[[Sacred 2:Aspects|'''Aspects''']]
  
'''Aspects'''
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*[[Sacred 2:Arrant Pyromancer|Arrant Pyromancer]]
  
*Arrant Pyromancer
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*[[Sacred 2:Mystic Stormite|Mystic Stormite]]
  
*Mystic Stormite
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*[[Sacred 2:Delphic Arcania|Delphic Arcania]]
  
*Delphic Arcania
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|[[File:He logo hi.png]]
 +
|}
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=='''Aspect: [[Sacred 2:Arrant Pyromancer|Arrant Pyromancer]]'''==
 +
{|
 +
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/Aspects_Layer14.gif
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|Choosing this aspect will render the Adept as the classic mage, fully devoted to the element of [[Sacred 2:Fire|fire]]. The very nature of these studies is a burning aggression, leading to a predominantly offensive style. Executing the art of fire magic allows for a wide flexibility in which the spells can easily be individually adapted.
 +
|}
  
 +
----
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==='''[[Sacred 2: Ancestral Fireball|Ancestral Fireball]]'''===
  
 +
{|
 +
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/01.gif
 +
|The classic spell is favored by novices and masters alike. However, variations allow the fireball to be customized and wielded as a succession of blazing rapid fire spheres, or it could become a large, explosive fire-and-forget projectile.
 +
|}
  
=='''Arrant Pyromancer''' ==
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==='''[[Sacred 2:Blazing Tempest|Blazing Tempest]]'''===
  
 +
{|
 +
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/02.gif
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|A tempestual wave of fire is set forth in the desired direction.
 +
|}
 +
 +
==='''[[Sacred 2:Incendiary Shower|Incendiary Shower]]'''===
  
 +
{|
 +
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/03.gif
 +
|A devastating shower of meteors will rain down on the enemies in the target area and smash them to the ground. It will be possible to enhance this spell to include a huge meteor that will inflict heavy damage upon impact.
 +
|}
  
Choosing this aspect will render the Adept as the classic mage, fully devoted to the element of fire.
+
==='''[[Sacred 2:Fire Demon|Fire Demon]] ([[Sacred 2:Buff|Buff]])'''===
The very nature of these studies is a burning aggression, leading to a predominantly offensive style.
 
Executing the art of fire magic allows for a wide flexibility in which the spells can easily be individually
 
adapted.
 
  
'''
 
=== [[Sacred 2:Ancestral Fireball|Ancestral Fireball]] ===
 
'''
 
 
{|
 
{|
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/CombatArts_07.png
+
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/04.gif
|The classic spell favored by novices and masters alike. However, variations allow the fireball to be
+
|Conjures a fire demon which enhances the effectiveness of the High Elf's Arrant Pyromancer combat arts.  The demon is also able to cast Incandescent Skin and attack opponents with fireballs.
customized and wielded as a succession of blazing rapid fire spheres, or it could become a large,
 
explosive fire-and-forget projectile.
 
 
|}
 
|}
'''
 
  
=== [[Sacred 2:Incendiary Shower|Incendiary Shower]] ===  
+
==='''[[Sacred 2:Incandescent Skin|Incandescent Skin]] ([[Sacred 2:Buff|Buff]])'''===  
'''
+
 
 
{|
 
{|
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/CombatArts_09.png
+
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/05.gif
|A devastating shower of meteors will rain down on the enemies in the target area
+
|The High Elf focuses on the ultimate control over all fire. She will become practically immune to burns and she will even be able to ignite incoming arrows while they are still in flight. Incandescent Skin cannot be used in conjunction with Crystal Skin.  
and smash them to the ground. It will be possible to enhance this spell to include a huge meteor that
 
will inflict heavy damage upon impact.
 
 
|}
 
|}
'''
 
  
=== [[Sacred 2:Incandescent Skin|Incandescent Skin(Buff)]] ===
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=='''Aspect:  [[Sacred 2:Mystic Stormite|Mystic Stormite]]'''==
'''  
 
 
{|
 
{|
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/CombatArts_03.png
+
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/Aspects_Layer15.gif
|The High Elf focuses on the ultimate control over all fire. She will become
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|Here she specializes in [[Sacred 2:Ice|ice]] magic, putting emphasis on her own protection while also weakening the opponent. This art of magic is the opposite of fire magic. It is much more defensive, although even a storm magician is able to weave some powerful attack spells.  
practically immune to burns and she will even be able to ignite incoming arrows while they are still in
 
flight.
 
 
|}
 
|}
  
=== [[Sacred 2:Blazing Tempest|Blazing Tempest]] ===  
+
----
 +
==='''[[Sacred 2:Frost Flare|Frost Flare]]'''===  
  
 
{|
 
{|
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/CombatArts_11.png
+
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/06.gif
|A tempestual wave of fire is set forth in the desired direction.
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|A powerful frost blast is directed towards an opponent, inflicting [[Sacred 2:Damage over Time|damage over time]] while temporarily decreasing the target's movement rate.
 
|}
 
|}
  
''An additional combat art for this aspect will be revealed at a later date.''
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==='''[[Sacred 2:Glacial Thorns|Glacial Thorns]]'''===
  
=='''Mystic Stormite'''==
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{|
This art of magic is the opposite of fire magic. It is much more defensive, although even a storm magician is able to weave some powerful attack spells.  
+
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/07.gif
 +
|The origins of this spell are unknown, yet it has existed in spell books for as long as anyone can remember. The High Elf Adept commands thorn-like splinters of ice and hurls them towards her enemy.  A mere wave of her hand will either bundle the splinters into one burst or turn the burst of icicles into a nova blasting out in a circular pattern with the caster located in the center.
 +
|}
  
=== [[Sacred 2:Cobalt Strike|Cobalt Strike]] ===  
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==='''[[Sacred 2:Raging Nimbus|Raging Nimbus]]'''===  
  
 
{|
 
{|
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/CombatArts_13.png
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|http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/08.gif
|A powerful streak of lightening hits the opponent inflicting heavy magic damage. T-Energy beings will additionally suffer from damage over time.
+
|The High Elf is able to control the clouds and bring forth a devastating tempest. Weakened opponents in the area will be struck down by lightning.
 
|}
 
|}
  
=== [[Sacred 2:Crystal Skin|Crystal Skin(Buff)]] ===  
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==='''[[Sacred 2:Cascading Shroud|Cascading Shroud]]'''===  
  
 
{|
 
{|
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/CombatArts_01.png
+
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/09.gif
|Improves armor rating against magic. Crystal Skin cannot be used in conjunction with Incandescent Skin.
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|This spell casts a veil of invisibility around the High Elf. Her body becomes almost invulnerable, with normal weapons and arrows simply passing through the shroud instead of inflicting damage.
 
|}
 
|}
'''
 
  
=== [[Sacred 2:Glacial Thorns|Glacial Thorns]] ===  
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==='''[[Sacred 2:Crystal Skin|Crystal Skin]] ([[Sacred 2:Buff|Buff]])'''===  
'''
 
  
The origins of this spell are unknown, yet it has existed in spell books for as long as anyone can
+
{|
remember. The High Elf Adept commands thorn-like splinters of ice and hurls them towards her 2 The
+
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/10.gif
High Elf Adept enemy. A mere wave of her hand will either bundle the splinters into one burst or turn
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|Improves [[Sacred 2:Armor|armor]] rating and resistance against spells.  Slightly increases the [[Sacred 2:Regeneration Time:|regeneration time]] of all combat arts within the aspect Mystic Stormite while the buff is active.  Crystal Skin cannot be used in conjunction with Incandescent Skin.
the burst of icicles into a nova blasting out in a circular with her in the center.
+
|}
  
'''
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=='''Aspect: [[Sacred 2:Delphic Arcania|Delphic Arcania]]'''==
=== [[Sacred 2:Raging Nimbus|Raging Nimbus]] ===
 
'''  
 
 
{|
 
{|
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/CombatArts_05.png
+
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/Aspects_Layer16.gif
|The High Elf is able to control the clouds and bring forth a devastating tempest.
+
|This aspect comprises many powerful and effective spells. A High Elf proficient in the study of the Arcane Illusionist wields magic that will assist and protect, equipping the mage for confrontations in melee combat. This is the school of classic magic, well suited to support one of the other aspects.  
Weakened opponents in the area will be struck down by lightning.
 
 
|}
 
|}
'''
 
  
=== [[Sacred 2:Cascading Shroud|Cascading Shroud]] ===  
+
----
'''
+
==='''[[Sacred 2:Cobalt Strike|Cobalt Strike]]'''===  
  
This spell casts a veil of invisibility around the High Elf. Her body becomes almost invulnerable, with
+
{|
normal weapons and arrows simply passing through the shroud instead of inflicting damage.
+
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/12.gif
 +
|A powerful streak of lightning hits the opponent inflicting heavy [[Sacred 2:Magic|magic]] damage. [[Sacred 2:T-Mutant|T-Energy beings]] will additionally suffer from [[Sacred 2:Damage over Time|damage over time]].
 +
|}
  
''Two additional combat arts for this aspect will be revealed at a later date.''
+
==='''[[Sacred 2:Magic Coup|Magic Coup]]'''===
  
=='''Delphic Arcania'''==
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{|
 +
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/11.gif
 +
|The High Elf is able to enchant a [[Sacred 2:Weapons|weapon]] in such way that its [[Sacred 2:Damage|damage]] is turned into magical damage. Such a blow cannot be evaded and there is a possibility that it may hit several opponents in the close vicinity.
 +
|}
  
 +
==='''[[Sacred 2:Shadow Step|Shadow Step]]'''===
  
This aspect comprises many powerful and effective spells. A High Elf proficient in the study of the
+
{|
Arcane Illusionist wields magic that will assist and protect, equipping the mage for confrontations in melee combat.
+
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/13.gif
 +
|With this spell the High Elf can teleport to any location within her line of sight. She will even be able to render herself invisible or invulnerable after the teleport making this spell a valuable strategic asset.
 +
|}
  
'''
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==='''[[Sacred 2:Expulse Magic|Expulse Magic]]'''===  
=== [[Sacred 2:Enchanted Coup|Enchanted Coup]] ===  
 
'''
 
  
The High Elf is able to enchant a weapon in such way that its damage is turned into magical damage.
+
{|
Such a blow cannot be evaded and there is a possibility that it may hit several opponents in the close
+
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/14.gif
vicinity.
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|The High Elf has the power to dispel the magic of others. She is able to instantly remove any magical enhancement from the weapons of her opponents.
 +
|}
  
'''
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==='''[[Sacred 2:Grand Invigoration|Grand Invigoration]] ([[Sacred 2:Buff|Buff]])'''===  
=== [[Sacred 2:Shadow Step|Shadow Step]] ===  
 
'''
 
  
With this spell the High Elf can teleport to any location within her line of sight. She will even be able to
+
{|
render herself invisible or invulnerable after the teleport making this spell a valuable strategic asset.
+
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/15.gif
 
+
|While active, hitpoints and spells will regenerate at an increased rate.
'''
+
|}
=== [[Sacred 2:Expulse Magic|Expulse Magic]] ===
 
'''
 
 
 
The High Elf has the power to dispel the magic of others. She is able to instantly remove any magical
 
enhancement from the weapons of her opponents.
 
  
''Two additional combat arts for this aspect will be revealed at a later date.''
+
==See Also==
 +
*[[Sacred 2:High Elf|High Elf]]
 +
*[[Sacred 2:Combat Arts|Combat Arts]]
 +
*[[Sacred 2:Skills|Skills]]
 +
*[[Sacred 2:Combat Art Modifications|Combat Art Modifications]]

Latest revision as of 22:07, 29 October 2013


High Elf Combat Arts

She lives and breathes magic! Inside the walls of the magic academy in Thylysium she studied the ancient lore – now, she is about to set off into the unknown.

The young master pupil is eager to learn more, and she begins her adventures hoping that she will uncover even more secrets in order to expand her knowledge. If she wins acclaim along the way, so much the better!

Aspects
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Aspect: Arrant Pyromancer

Aspects_Layer14.gif Choosing this aspect will render the Adept as the classic mage, fully devoted to the element of fire. The very nature of these studies is a burning aggression, leading to a predominantly offensive style. Executing the art of fire magic allows for a wide flexibility in which the spells can easily be individually adapted.

Ancestral Fireball

01.gif The classic spell is favored by novices and masters alike. However, variations allow the fireball to be customized and wielded as a succession of blazing rapid fire spheres, or it could become a large, explosive fire-and-forget projectile.

Blazing Tempest

02.gif A tempestual wave of fire is set forth in the desired direction.

Incendiary Shower

03.gif A devastating shower of meteors will rain down on the enemies in the target area and smash them to the ground. It will be possible to enhance this spell to include a huge meteor that will inflict heavy damage upon impact.

Fire Demon (Buff)

04.gif Conjures a fire demon which enhances the effectiveness of the High Elf's Arrant Pyromancer combat arts. The demon is also able to cast Incandescent Skin and attack opponents with fireballs.

Incandescent Skin (Buff)

05.gif The High Elf focuses on the ultimate control over all fire. She will become practically immune to burns and she will even be able to ignite incoming arrows while they are still in flight. Incandescent Skin cannot be used in conjunction with Crystal Skin.

Aspect: Mystic Stormite

Aspects_Layer15.gif Here she specializes in ice magic, putting emphasis on her own protection while also weakening the opponent. This art of magic is the opposite of fire magic. It is much more defensive, although even a storm magician is able to weave some powerful attack spells.

Frost Flare

06.gif A powerful frost blast is directed towards an opponent, inflicting damage over time while temporarily decreasing the target's movement rate.

Glacial Thorns

07.gif The origins of this spell are unknown, yet it has existed in spell books for as long as anyone can remember. The High Elf Adept commands thorn-like splinters of ice and hurls them towards her enemy. A mere wave of her hand will either bundle the splinters into one burst or turn the burst of icicles into a nova blasting out in a circular pattern with the caster located in the center.

Raging Nimbus

08.gif The High Elf is able to control the clouds and bring forth a devastating tempest. Weakened opponents in the area will be struck down by lightning.

Cascading Shroud

09.gif This spell casts a veil of invisibility around the High Elf. Her body becomes almost invulnerable, with normal weapons and arrows simply passing through the shroud instead of inflicting damage.

Crystal Skin (Buff)

10.gif Improves armor rating and resistance against spells. Slightly increases the regeneration time of all combat arts within the aspect Mystic Stormite while the buff is active. Crystal Skin cannot be used in conjunction with Incandescent Skin.

Aspect: Delphic Arcania

Aspects_Layer16.gif This aspect comprises many powerful and effective spells. A High Elf proficient in the study of the Arcane Illusionist wields magic that will assist and protect, equipping the mage for confrontations in melee combat. This is the school of classic magic, well suited to support one of the other aspects.

Cobalt Strike

12.gif A powerful streak of lightning hits the opponent inflicting heavy magic damage. T-Energy beings will additionally suffer from damage over time.

Magic Coup

11.gif The High Elf is able to enchant a weapon in such way that its damage is turned into magical damage. Such a blow cannot be evaded and there is a possibility that it may hit several opponents in the close vicinity.

Shadow Step

13.gif With this spell the High Elf can teleport to any location within her line of sight. She will even be able to render herself invisible or invulnerable after the teleport making this spell a valuable strategic asset.

Expulse Magic

14.gif The High Elf has the power to dispel the magic of others. She is able to instantly remove any magical enhancement from the weapons of her opponents.

Grand Invigoration (Buff)

15.gif While active, hitpoints and spells will regenerate at an increased rate.

See Also