Sacred 2:High Elf Combat Arts

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She lives and breathes magic! Inside the walls of the magic academy in Thylysium she studied the ancient lore – now, she is about to set off into the unknown.

The young master pupil is eager to learn more, and she begins her adventures hoping that she will uncover even more secrets in order to expand her knowledge. If she wins acclaim along the way, so much the better!

Aspects

  • Arrant Pyromancer
  • Mystic Stormite
  • Delphic Arcania


Arrant Pyromancer

Choosing this aspect will render the Adept as the classic mage, fully devoted to the element of fire. The very nature of these studies is a burning aggression, leading to a predominantly offensive style. Executing the art of fire magic allows for a wide flexibility in which the spells can easily be individually adapted.

Ancestral Fireball

CombatArts_07.png The classic spell favored by novices and masters alike. However, variations allow the fireball to be

customized and wielded as a succession of blazing rapid fire spheres, or it could become a large, explosive fire-and-forget projectile.

Incendiary Shower

CombatArts_09.png A devastating shower of meteors will rain down on the enemies in the target area

and smash them to the ground. It will be possible to enhance this spell to include a huge meteor that will inflict heavy damage upon impact.

Incandescent Skin(Buff)

CombatArts_03.png The High Elf focuses on the ultimate control over all fire. She will become

practically immune to burns and she will even be able to ignite incoming arrows while they are still in flight.

Blazing Tempest

CombatArts_11.png A tempestual wave of fire is set forth in the desired direction.

An additional combat art for this aspect will be revealed at a later date.

Mystic Stormite

This art of magic is the opposite of fire magic. It is much more defensive, although even a storm magician is able to weave some powerful attack spells.

Cobalt Strike

CombatArts_13.png A powerful streak of lightening hits the opponent inflicting heavy magic damage. T-Energy beings will additionally suffer from damage over time.

Crystal Skin(Buff)

CombatArts_01.png Improves armor rating against magic. Crystal Skin cannot be used in conjunction with Incandescent Skin.

Glacial Thorns

The origins of this spell are unknown, yet it has existed in spell books for as long as anyone can remember. The High Elf Adept commands thorn-like splinters of ice and hurls them towards her 2 The High Elf Adept enemy. A mere wave of her hand will either bundle the splinters into one burst or turn the burst of icicles into a nova blasting out in a circular with her in the center.

Raging Nimbus

CombatArts_05.png The High Elf is able to control the clouds and bring forth a devastating tempest.

Weakened opponents in the area will be struck down by lightning.

Cascading Shroud

This spell casts a veil of invisibility around the High Elf. Her body becomes almost invulnerable, with normal weapons and arrows simply passing through the shroud instead of inflicting damage.

Two additional combat arts for this aspect will be revealed at a later date.

Delphic Arcania

This aspect comprises many powerful and effective spells. A High Elf proficient in the study of the Arcane Illusionist wields magic that will assist and protect, equipping the mage for confrontations in melee combat.

Enchanted Coup

The High Elf is able to enchant a weapon in such way that its damage is turned into magical damage. Such a blow cannot be evaded and there is a possibility that it may hit several opponents in the close vicinity.

Shadow Step

With this spell the High Elf can teleport to any location within her line of sight. She will even be able to render herself invisible or invulnerable after the teleport making this spell a valuable strategic asset.

Expulse Magic

The High Elf has the power to dispel the magic of others. She is able to instantly remove any magical enhancement from the weapons of her opponents.

Two additional combat arts for this aspect will be revealed at a later date.