Difference between revisions of "Sacred 2:Icy Evanescence"

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== Usage Strategies ==
 
== Usage Strategies ==
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Combat art damage type: Ice
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Gather as large a mob as you can, then cast Icy Evanesence while they're all beating on you. If this is done well, each monster will be damaged by several of the damage points/ice spike, thus giving much increased damage, chance to freeze/slow, etc.
 
Gather as large a mob as you can, then cast Icy Evanesence while they're all beating on you. If this is done well, each monster will be damaged by several of the damage points/ice spike, thus giving much increased damage, chance to freeze/slow, etc.
  

Revision as of 20:14, 13 March 2009

13.gif Causes ice damage and decreases opponents’ ice resistance within a certain radius. Allied players receive a bonus to ice resistance. It can damage most monsters on screen. As well, if you are surrounded by numerous monsters when this Combat Art is cast, it will spawn 1 damage point (Will produce ice stalagmites). Can be modded for further damage, more monster resist reduction, reduction to monster movement speed, amongst others.

Aspect

TG_Asp_03.png - Source Warden

Modifications

MODicons_12.gif Bronze
  • Ice Needles - Increases ice damage. (50% increase)
  • Freeze - Reduces target's movement speed. (20% + 0.5% per CA level decrease)

MODicons_10.gif Silver
  • Fire protection - Improves protection against fire damage. (20% + 0.1% per CA level damping)
  • Deep frost - Further reduces target's ice resist. (20% + 0.1% per CA level decrease)

MODicons_08.gif Gold
  • Conservation - Reduces regeneration time. (50% + 0.5% per CA level decrease)
  • Sustain - Increases duration. (50% increase)

Skills

The following skills will affect this combat art:

Usage Strategies

Combat art damage type: Ice

Gather as large a mob as you can, then cast Icy Evanesence while they're all beating on you. If this is done well, each monster will be damaged by several of the damage points/ice spike, thus giving much increased damage, chance to freeze/slow, etc.

Pros and Cons

Pros

  • Useful against very large mobs that aren't moving (ie, they're in melee range of you)
  • Ice resist reduction could be useful when paired up with an ice High Elf

Cons

  • Very low damage
  • Very low damage increase per level
  • 30 second cooldown (not modified by Concentration, Source Warden Focus or Stamina) in addition to the regen
  • If a monster moves off the damage point/ice spike, it won't take any damage

Stats Chart


PICTURE HERE