Difference between revisions of "Sacred 2:Incendiary Shower"

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==Skills==
 
==Skills==
 
The following skills will affect this combat art:
 
The following skills will affect this combat art:
* [[Sacred_2:Aspect_Lore |Arrant Pyromancer Lore]] (Damage and Critical)
+
* [[Sacred_2:Aspect_Lore |Arrant Pyromancer Lore]] (Damage, Critical and Casting Speed)
 
* [[Sacred_2:Aspect_Focus |Arrant Pyromancer Focus]] (Regeneration and Maximum level without penalty)
 
* [[Sacred_2:Aspect_Focus |Arrant Pyromancer Focus]] (Regeneration and Maximum level without penalty)
 
* [[Sacred_2:Ancient_Magic |Ancient Magic]] (Damage)
 
* [[Sacred_2:Ancient_Magic |Ancient Magic]] (Damage)

Revision as of 20:02, 14 June 2009

HE_03.gif A devastating shower of meteors will rain down on the enemies in the target area and smash them to the ground. It will be possible to enhance this spell to include a huge meteor that will inflict heavy damage upon impact.

Aspect

HE_Asp_01.png - Arrant Pyromancer

Innate Abilities (Lvl 1) isdmg.jpg

  • Does 66% Physical and 33% Fire Damage.
  • Number of Meteors: 7
  • Flow of Falling Meteors will follow target
  • Percent of Fire damage increases per CA level

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Skull Smash - Chance to stun opponents on impact. (30% + 0.3% per CA level chance of stunning)
  • Magma Rain - Increases meteor fire damage. (50% increase of fire damage)

MODicons_10.gif Silver
  • Continuity - Increases Incendiary Shower duration. (increases number of meteors)
  • Smoking Rock - Meteors inflicts more physical damage. (50% increase of physical damage)

MODicons_08.gif Gold
  • Devastation - Increases the chance of inflicting critical hits. (9.9% + 0.1% per CA level chance)
  • Intensity - The time interval between meteor falls is shorter. Number of meteor is unchanged. (bonus of 3hits/sec + 0.05 hits/sec per CA level increased)

Skills

The following skills will affect this combat art:

Usage Strategies

  • An effective use of Incendiary Shower would be to use it in conjunction with a stunning or slowing Combat Art like Shadow Step or Frost Flare.
  • In order to improve the chance to hit target enemy the High Elf should target the ground in front of the approaching enemy. Timing is key and if timed well the enemy will run into the stream of meteors as they land.
  • Slow-moving enemies, such as zombies, can be targeted directly. The circle will show centered on where you first click, but the meteors will fall on where the enemy currently stands when they begin to first fall.

Pros and Cons

Pros

  • Multi-hit attack that can smoke multiple enemies, or hit a big one and finish him off in one spell.
  • Very good against bosses (all meteors hit).

Cons

  • Long recharge time.
  • Randomness of meteors and small range of aoe make it hard to use on moving enemies that don't stay near the High Elf.
  • To be used effectively, needs to be in melee range, and High Elves are not too resistant to damage.

Stats Chart


PICTURE HERE