Difference between revisions of "Sacred 2:Light Campaign Synopsis"

From SacredWiki
Jump to navigation Jump to search
Line 1: Line 1:
Of the seven available characters, only six can walk the lighter path.  Light provides different shading to the path each character walks than does Shadow.  Light does not always mean good.
 
  
 
'''Introduction'''
 
'''Introduction'''
 +
Of the seven available characters, only six can walk the lighter path.  Light provides different shading to the path each character walks than does Shadow.  Light does not always mean good.
  
 
'''Dryad''' - [[Sacred 2:Pastures New|Pastures New]]
 
'''Dryad''' - [[Sacred 2:Pastures New|Pastures New]]

Revision as of 03:44, 30 January 2011

Introduction Of the seven available characters, only six can walk the lighter path. Light provides different shading to the path each character walks than does Shadow. Light does not always mean good.

Dryad - Pastures New

Seraphim - End of a Journey - A New Journey Begins

High Elf - Duel!

Dragon Mage - The Dragon Mage

Temple Guardian - Reactivated!

Shadow Warrior - Revisitation!


Chapter 1 - Tyr Lysia

Levied Tax

Through the Wall



Chapter 2 - Artamark

Beyond the Wall

Gar'Colossus


Chapter 3 - Nor Plat

Among Orcs

Wet Danger


Chapter 4 - Seraphim Island

Realm of the Seraphim


Chapter 5 - Carnach Cave and Dragon Islands

Fire, Brimstone and Dragon Scales

The Oldest of the Immortal


Chapter 6 - The Swamp

Family Ties

Defying the Fog


Chapter 7 - Bengaresh

Throne of Conflict

Demise of a Scorpion


Chapter 8 - The Jungle

The Forgotten City


Chapter 9 - Dyr Lain

Green Islands

Lethal Crystal


Chapter 10 - Wastelands

The Wastelands

The Great Machine