Difference between revisions of "Sacred 2:Magic Staffs"

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(added formula paragraph, added info on ranged staff)
m (corrected 'damage' to 'attack' in example)
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The bold marked numbers are the smallest upper bounds of this progression, which will never at any skill level be exceeded.
 
The bold marked numbers are the smallest upper bounds of this progression, which will never at any skill level be exceeded.
  
As an example, damage at x=75: 75 is the first mastery level, so we take the mastery formula and we have
+
As an example, attack value at x=75: 75 is the first mastery level, so we take the mastery formula and we have
  
 
600*(75-32.5)/(75+66) = 600*42.5/141 = '''180.85'''
 
600*(75-32.5)/(75+66) = 600*42.5/141 = '''180.85'''

Revision as of 11:13, 14 January 2010

magicstaffs.gif Magic Staffs

Improves wielding magic staves by increasing the chance to hit, as well as Attack Speed. Grants the ability to use higher-level weapons successfully. Since the Ice&Blood add-on, choosing this skill unlocks the ability to use staves as ranged weapons.

  • Attack Value +X
  • Attack Speed +Y%
  • Item level without penalty Z


The Attack Value bonus at a given skill level x is given fairly precisely by the following formulas:

  • 400*(x+1.5)/(x+100) Pre-Mastery
  • 600*(x-32.5)/(x+66) Mastery

The Attack Speed bonus at a given skill level x is given fairly precisely by the following formulas:

  • 80*(x+1.5)/(x+100) Pre-Mastery
  • 120*(x-32.5)/(x+66) Mastery

The bold marked numbers are the smallest upper bounds of this progression, which will never at any skill level be exceeded.

As an example, attack value at x=75: 75 is the first mastery level, so we take the mastery formula and we have

600*(75-32.5)/(75+66) = 600*42.5/141 = 180.85

This value compared with the table value below is a good example of the precision the formulas offer.


Skill level 1 10 20 30 40 50 60 70 74 75 80 90 100 110 120 130 140 155 170 185 200
Attack Value: 9 41 71 96 118 137 153 168 173 180 195 221 243 264 282 298 313 332 349 364 377
Attack Speed, +%: 1,9 8,3 14,3 19,2 23,7 27,3 30,7 33,5 34,7 36 39 44,2 48,7 52,7 56,4 59,5 62,5 66,5 69,9 72,9 75,5
Double Hit, +%: - - - - - - - - - 23 24,5 27,1 29,3 31,4 33,2 34,8 36,3 38,2 39,9 41,4 42,7


lsTitle.png
rsTitle.png


Mastery

  • Grants the chance to land double hits.


Properties

  • This skill will unlock weapon attributes that require Magic Staffs skill (like "Attack speed (Magic Staffs)).
  • "Item Level Without Penalty" reduces the speed penalties for equipping high-level weapons, it doesn't allow equipping weapons above certain threshold (which depends on character level)
  • The projectiles of staves are comparable in speed, flight path and range to those of Energy Weapons. (see Ranged Weapons for more info and comparison)


Breakpoints

  • Item level without penalty is increased by one for every two skill points spent, starting at character level value. It is capped at 250.

Types

Magic staffs consist of: