Difference between revisions of "Sacred 2:Malicious Totem"

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The following skills and attributes will affect this combat art:
 
The following skills and attributes will affect this combat art:
 
* [[Sacred 2:Intelligence |Intelligence]] will raise it's damage
 
* [[Sacred 2:Intelligence |Intelligence]] will raise it's damage
* Cabalistic Voodoo Focus will decrease it's regeneration
+
* [[Sacred 2:Aspect Focus|Cabalistic Voodoo Focus]] will decrease it's regeneration
* Cabalistic Voodoo Lore will increase it's damage
+
* [[Sacred 2:Aspect Lore|Cabalistic Voodoo Lore]] will increase it's damage
 
* [[Sacred 2:Ancient Magic|Ancient Magic]] will raise it's damage
 
* [[Sacred 2:Ancient Magic|Ancient Magic]] will raise it's damage
 
* [[Sacred 2:Concentration |Concentration]] will decrease it's regeneration
 
* [[Sacred 2:Concentration |Concentration]] will decrease it's regeneration
  
 
== Usage Strategies ==
 
== Usage Strategies ==
*[[Sacred 2:Acute Mind|Acute Mind]] will increase this Combat Art's damage and reduce the Regeneration Time (does not effect Cooldown Time)
+
*[[Sacred 2:Acute Mind|Acute Mind]] will increase this Combat Art's damage to incredible levels and reduce the Regeneration Time (does not effect Cooldown Time).
 +
*Typically anywhere from 2 to 3 totems can be constantly maintained, creating a rapid fire area of effect attack.
 +
*More totems can be kept going on screen if the Solid Bronze mod and the Expert Gold mod are taken, as it increases duration and decreases cooldown for the Combat Art.
 +
*The silver mod can be debatable, due to monster resistances to physical damage in the higher difficulty levels (Niob, etc.).  Here venemous would most likely be the better option, even though Pointed gives more overall damage.
  
 
== Pros and Cons ==
 
== Pros and Cons ==
 
Pros
 
Pros
*If you get the '''Solid''' Bronze mod and the '''Expert''' Gold mod and keep the regeneration down you can have multiple Totems summoned at once, at later levels almost constantly being able to have 2 on screen at any time.
+
*Being a spell based Combat Art, it can take advantage of the Acute Mind boost to intelligence and therefore damage
*...
+
*Good attack for a lazy player's build as the totem auto-targets enemies within range
 +
*Has a relatively short cooldown, which can eventually be lessened with the correct mods
 
Cons
 
Cons
*...
+
*Hard to have more than 3 totems going at once
*...
+
*Rate of fire of a single totem is only medium speed
 +
*Player cannot choose which enemies they attack due to the auto-target nature of the Combat Art
  
 
== Stats Chart ==
 
== Stats Chart ==

Revision as of 23:38, 16 July 2011

09.gif Summons a totem that will fire small poisonous arrows. Shrunken head may increase damage.

Aspect

DRY_Asp_02.png - Cabalistic Voodoo

Innate Abilities (Lvl 1)

  • Cooldown + Regeneration Time: 15.0s + 6.4s = 21.4s
  • Damage: 13-13 (65% Physical/35% Poison)
  • Duration: 20.0s
  • Firing Frequency: 0.7/s (0.7 shots every second, not to be confused with 1 shot every 0.7 seconds.)


Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Anxiety - Chance that hit opponents will run away. (20% + 0.2% per CA level chance)
  • Solid - Increased duration of Malicious Totem. (25% + 0.25% per CA level increase)

MODicons_10.gif Silver
  • Pointed - Arrows inflict more damage. (73.8% increased physical damage / 44.3% increased overall damage)
  • Venomous - Increases poison damage on arrows. (75% increased poison damage / 30% increased overall damage)

MODicons_08.gif Gold
  • Expert - Reduces the cooldown of Malicious Totem. (100% + 1% per CA level decrease)
  • Rapid Fire - Increases the totem's firing rate. (43% on CA level 1, 50% on CA level 50, 55.6% on CA level 100, ... linear increase)

Skills and Attributes

The following skills and attributes will affect this combat art:

Usage Strategies

  • Acute Mind will increase this Combat Art's damage to incredible levels and reduce the Regeneration Time (does not effect Cooldown Time).
  • Typically anywhere from 2 to 3 totems can be constantly maintained, creating a rapid fire area of effect attack.
  • More totems can be kept going on screen if the Solid Bronze mod and the Expert Gold mod are taken, as it increases duration and decreases cooldown for the Combat Art.
  • The silver mod can be debatable, due to monster resistances to physical damage in the higher difficulty levels (Niob, etc.). Here venemous would most likely be the better option, even though Pointed gives more overall damage.

Pros and Cons

Pros

  • Being a spell based Combat Art, it can take advantage of the Acute Mind boost to intelligence and therefore damage
  • Good attack for a lazy player's build as the totem auto-targets enemies within range
  • Has a relatively short cooldown, which can eventually be lessened with the correct mods

Cons

  • Hard to have more than 3 totems going at once
  • Rate of fire of a single totem is only medium speed
  • Player cannot choose which enemies they attack due to the auto-target nature of the Combat Art

Stats Chart

MaliciousTotem320.jpg


See Also