Difference between revisions of "Sacred 2:Malicious Totem"

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(link to shrunken head)
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|Summons a totem that will fire small poisonous arrows. [[Sacred 2:Shrunken Head|Shrunken heads]] may increase damage.  
 
|Summons a totem that will fire small poisonous arrows. [[Sacred 2:Shrunken Head|Shrunken heads]] may increase damage.  
 
|}
 
|}
 +
 +
This is a [[Sacred 2:Spell Damage Based Combat Arts|Spell Damage Based Combat Art]].
  
 
{|width="100%"
 
{|width="100%"
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|width="75%" valign="top"|
 
|width="75%" valign="top"|
  
==Innate Abilities (Lvl 1)==
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==Innate Abilities (Lvl 1) http://www.sacredwiki.org/images/bbicons/physical.jpg http://www.sacredwiki.org/images/bbicons/poison.jpg==
* Cooldown + Regeneration Time: 15.0s + 6.4s = 21.4s
+
* Total [[Sacred 2:Damage|Damage]]: 13-13 (8-8 [[Sacred 2:Physical|Physical]], 5-5 [[Sacred 2:Poison|Poison]])
* Damage: 13-13 (65% Physical/35% Poison)
 
 
* Duration: 20.0s
 
* Duration: 20.0s
 
* Firing Frequency: 0.7/s (0.7 shots every second, not to be confused with 1 shot every 0.7 seconds.)
 
* Firing Frequency: 0.7/s (0.7 shots every second, not to be confused with 1 shot every 0.7 seconds.)
 +
* [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 15.0s + 4.2s = 19.2s
 
|}
 
|}
 
 
 
== Modifications ==
 
== Modifications ==
 
{{See Also|Sacred 2:Combat Art Modifications}}
 
{{See Also|Sacred 2:Combat Art Modifications}}
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|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|
 
|
* '''Anxiety''' - Chance that hit opponents will run away. (20% + 0.2% per CA level chance)
+
* '''Anxiety''' - Chance that hit opponents will run away. (20% + 0.2% per CA level [[Sacred 2:Chance to fear opponents away|chance to fear opponents away]])
 
* '''Solid''' - Increased duration of Malicious Totem. (25% + 0.25% per CA level increase)
 
* '''Solid''' - Increased duration of Malicious Totem. (25% + 0.25% per CA level increase)
 
|}  
 
|}  
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|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|
 
|
* '''Expert''' - Reduces the cooldown of Malicious Totem. (100% + 1% per CA level decrease)
+
* '''Expert''' - Reduces the cooldown of Malicious Totem. (100% + 1% per CA level decrease, cuts the cooldown approximately in half (down to 7.4s))
 
* '''Rapid Fire''' - Increases the totem's firing rate. (43% on CA level 1, 50% on CA level 50, 55.6% on CA level 100, ... linear increase)
 
* '''Rapid Fire''' - Increases the totem's firing rate. (43% on CA level 1, 50% on CA level 50, 55.6% on CA level 100, ... linear increase)
 +
|}
 +
 +
|valign="top"|
 +
{| align="right"
 +
|{{s2frame|{{#ev:youtube|SkvcEgNA2Sc|400}}|center|Malicious Totem without Modifications}}
 +
|}
 +
__NOTOC__
 +
<BR CLEAR=right>
 
|}
 
|}
  
 
==Skills and Attributes==
 
==Skills and Attributes==
The following skills and attributes will affect this combat art:
+
The following [[Sacred 2:Skills|skills]] will affect this combat art:
* [[Sacred 2:Intelligence |Intelligence]] will raise it's damage
+
* [[Sacred 2:Cabalistic Voodoo Lore|Cabalistic Voodoo Lore]] - improves combat art [[Sacred 2:Damage|damage]], [[Sacred 2:Chance for critical hits|critical chance]] and [[Sacred 2:Casting Speed|casting speed]], allows for modification points.
* [[Sacred 2:Aspect Focus|Cabalistic Voodoo Focus]] will decrease it's regeneration
+
 
* [[Sacred 2:Aspect Lore|Cabalistic Voodoo Lore]] will increase it's damage
+
* [[Sacred 2:Cabalistic Voodoo Focus|Cabalistic Voodoo Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points.
* [[Sacred 2:Ancient Magic|Ancient Magic]] will raise it's damage
+
 
* [[Sacred 2:Concentration |Concentration]] will decrease it's regeneration
+
* [[Sacred 2:Concentration |Concentration]] - directly improves regeneration time
 +
 
 +
* [[Sacred 2:Ancient Magic|Ancient Magic]] - directly improves combat art damage and lowers opponents' [[Sacred 2:Armor|resistance]] to its damage
 +
 
 +
* [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
 +
 
 +
* [[Sacred 2:Damage Lore|Damage Lore]] - will improve the chance, duration, and strength of the [[Sacred 2:Secondary Damage Effects|secondary damage effects]] triggered by Malicious Totem: [[Sacred 2:Chance to inflict Open Wounds|Open Wounds]] and [[Sacred 2:Chance for Poison|Poisoning]].
 +
 
 +
The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
 +
*[[Sacred 2:Intelligence |Intelligence]] will increase its damage and [[Sacred 2:Spell Intensity|spell intensity]]
 +
 
 +
*[[Sacred 2:Stamina|Stamina]] will lower regeneration time
  
 
== Usage Strategies ==
 
== Usage Strategies ==
 
*[[Sacred 2:Acute Mind|Acute Mind]] will increase this Combat Art's damage to incredible levels and reduce the Regeneration Time (does not effect Cooldown Time).
 
*[[Sacred 2:Acute Mind|Acute Mind]] will increase this Combat Art's damage to incredible levels and reduce the Regeneration Time (does not effect Cooldown Time).
 +
 
*Typically anywhere from 2 to 3 totems can be constantly maintained, creating a rapid fire area of effect attack.
 
*Typically anywhere from 2 to 3 totems can be constantly maintained, creating a rapid fire area of effect attack.
*More totems can be kept going on screen if the Solid Bronze mod and the Expert Gold mod are taken, as it increases duration and decreases cooldown for the Combat Art.
+
 
*The silver mod can be debatable, due to monster resistances to physical damage in the higher difficulty levels (Niob, etc.).  Here venemous would most likely be the better option, even though Pointed gives more overall damage.
+
*More totems can be kept going on screen if the '''Solid''' Bronze mod and the '''Expert''' Gold mod are taken, as it increases duration and decreases cooldown for the Combat Art.
 +
 
 +
*The silver mod can be debatable, due to monster resistances to physical damage in the higher difficulty levels (Niob, etc.).  Here '''Venomous''' would most likely be the better option, even though '''Pointed''' gives more overall damage.
  
 
== Pros and Cons ==
 
== Pros and Cons ==
Pros
+
'''Pros'''
*Being a spell based Combat Art, it can take advantage of the Acute Mind boost to intelligence and therefore damage
+
*Being a spell damage based Combat Art, it can take advantage of the Acute Mind boost to intelligence and therefore damage
 
*Good attack for a lazy player's build as the totem auto-targets enemies within range
 
*Good attack for a lazy player's build as the totem auto-targets enemies within range
 
*Has a relatively short cooldown, which can eventually be lessened with the correct mods
 
*Has a relatively short cooldown, which can eventually be lessened with the correct mods
Cons
+
 
 +
'''Cons'''
 
*Hard to have more than 3 totems going at once
 
*Hard to have more than 3 totems going at once
 
*Rate of fire of a single totem is only medium speed
 
*Rate of fire of a single totem is only medium speed
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== Stats Chart ==
 
== Stats Chart ==
 
|valign="top"|
 
{| align="right"
 
|{{s2frame|{{#ev:youtube|SkvcEgNA2Sc|400}}|center|Malicious Totem without Modifications}}
 
|}
 
__NOTOC__
 
<BR CLEAR=right>
 
 
|}
 
  
 
==See Also==
 
==See Also==
 
*[[Sacred 2:Dryad|Dryad]]
 
*[[Sacred 2:Dryad|Dryad]]
 +
*[[Sacred 2:Dryad Guides|Dryad Guides]]
 
*[[Sacred 2:Dryad Combat Arts|Dryad Combat Arts]]
 
*[[Sacred 2:Dryad Combat Arts|Dryad Combat Arts]]
 
*[[Sacred 2:Skills|Skills]]
 
*[[Sacred 2:Skills|Skills]]
*[[Sacred 2:Combat Art Modifications|Combat Art Modifications]]
 
  
 
== Gallery ==
 
== Gallery ==
 
 
{|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center"
 
{|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center"
 
|-valign="top"
 
|-valign="top"
  
|width="180px"|
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|width="180px"|Summoning the Totem
 +
<center>{{S2frame|[[File:Malicious totem 1.jpg|x160px]]|none}}</center>
 +
 
 +
|width="180px"|3 Totems With "Solid" and "Expert"
 +
<center>{{S2frame|[[File:Malicious totem 2.jpg|x160px]]|none}}</center>
 +
 
 +
|width="180px"|Malicious Totem
 
<center>{{S2frame|[[Image:MaliciousTotem.jpg|160px]]|none}}</center>
 
<center>{{S2frame|[[Image:MaliciousTotem.jpg|160px]]|none}}</center>
  

Latest revision as of 05:37, 9 January 2014

09.gif Summons a totem that will fire small poisonous arrows. Shrunken heads may increase damage.

This is a Spell Damage Based Combat Art.

Aspect

DRY_Asp_02.png - Cabalistic Voodoo

Innate Abilities (Lvl 1) physical.jpg poison.jpg

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Anxiety - Chance that hit opponents will run away. (20% + 0.2% per CA level chance to fear opponents away)
  • Solid - Increased duration of Malicious Totem. (25% + 0.25% per CA level increase)

MODicons_10.gif Silver
  • Pointed - Arrows inflict more damage. (73.8% increased physical damage / 44.3% increased overall damage)
  • Venomous - Increases poison damage on arrows. (75% increased poison damage / 30% increased overall damage)

MODicons_08.gif Gold
  • Expert - Reduces the cooldown of Malicious Totem. (100% + 1% per CA level decrease, cuts the cooldown approximately in half (down to 7.4s))
  • Rapid Fire - Increases the totem's firing rate. (43% on CA level 1, 50% on CA level 50, 55.6% on CA level 100, ... linear increase)
Malicious Totem without Modifications


Skills and Attributes

The following skills will affect this combat art:

  • Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.

The following attributes will affect this combat art:

  • Stamina will lower regeneration time

Usage Strategies

  • Acute Mind will increase this Combat Art's damage to incredible levels and reduce the Regeneration Time (does not effect Cooldown Time).
  • Typically anywhere from 2 to 3 totems can be constantly maintained, creating a rapid fire area of effect attack.
  • More totems can be kept going on screen if the Solid Bronze mod and the Expert Gold mod are taken, as it increases duration and decreases cooldown for the Combat Art.
  • The silver mod can be debatable, due to monster resistances to physical damage in the higher difficulty levels (Niob, etc.). Here Venomous would most likely be the better option, even though Pointed gives more overall damage.

Pros and Cons

Pros

  • Being a spell damage based Combat Art, it can take advantage of the Acute Mind boost to intelligence and therefore damage
  • Good attack for a lazy player's build as the totem auto-targets enemies within range
  • Has a relatively short cooldown, which can eventually be lessened with the correct mods

Cons

  • Hard to have more than 3 totems going at once
  • Rate of fire of a single totem is only medium speed
  • Player cannot choose which enemies they attack due to the auto-target nature of the Combat Art

Stats Chart

See Also

Gallery

Summoning the Totem
3 Totems With "Solid" and "Expert"
Malicious Totem