Difference between revisions of "Sacred 2:Malicious Totem"

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==Skills and Attributes==
 
==Skills and Attributes==
 
The following [[Sacred 2:Skills|skills]] will affect this combat art:
 
The following [[Sacred 2:Skills|skills]] will affect this combat art:
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* [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
 
* [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
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* [[Sacred 2:Damage Lore|Damage Lore]] - will improve the chance, duration, and strength of the [[Sacred 2:Secondary Damage Effects|secondary damage effects]] triggered by Malicious Totem: [[Sacred 2:Chance to inflict Open Wounds|Open Wounds]] and [[Sacred 2:Chance for Poison|Poisoning]].
  
 
The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
 
The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
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== Pros and Cons ==
 
== Pros and Cons ==
Pros
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'''Pros'''
 
*Being a spell damage based Combat Art, it can take advantage of the Acute Mind boost to intelligence and therefore damage
 
*Being a spell damage based Combat Art, it can take advantage of the Acute Mind boost to intelligence and therefore damage
 
*Good attack for a lazy player's build as the totem auto-targets enemies within range
 
*Good attack for a lazy player's build as the totem auto-targets enemies within range
 
*Has a relatively short cooldown, which can eventually be lessened with the correct mods
 
*Has a relatively short cooldown, which can eventually be lessened with the correct mods
Cons
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'''Cons'''
 
*Hard to have more than 3 totems going at once
 
*Hard to have more than 3 totems going at once
 
*Rate of fire of a single totem is only medium speed
 
*Rate of fire of a single totem is only medium speed
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== Gallery ==
 
== Gallery ==
 
 
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Latest revision as of 05:37, 9 January 2014

09.gif Summons a totem that will fire small poisonous arrows. Shrunken heads may increase damage.

This is a Spell Damage Based Combat Art.

Aspect

DRY_Asp_02.png - Cabalistic Voodoo

Innate Abilities (Lvl 1) physical.jpg poison.jpg

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Anxiety - Chance that hit opponents will run away. (20% + 0.2% per CA level chance to fear opponents away)
  • Solid - Increased duration of Malicious Totem. (25% + 0.25% per CA level increase)

MODicons_10.gif Silver
  • Pointed - Arrows inflict more damage. (73.8% increased physical damage / 44.3% increased overall damage)
  • Venomous - Increases poison damage on arrows. (75% increased poison damage / 30% increased overall damage)

MODicons_08.gif Gold
  • Expert - Reduces the cooldown of Malicious Totem. (100% + 1% per CA level decrease, cuts the cooldown approximately in half (down to 7.4s))
  • Rapid Fire - Increases the totem's firing rate. (43% on CA level 1, 50% on CA level 50, 55.6% on CA level 100, ... linear increase)
Malicious Totem without Modifications


Skills and Attributes

The following skills will affect this combat art:

  • Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.

The following attributes will affect this combat art:

  • Stamina will lower regeneration time

Usage Strategies

  • Acute Mind will increase this Combat Art's damage to incredible levels and reduce the Regeneration Time (does not effect Cooldown Time).
  • Typically anywhere from 2 to 3 totems can be constantly maintained, creating a rapid fire area of effect attack.
  • More totems can be kept going on screen if the Solid Bronze mod and the Expert Gold mod are taken, as it increases duration and decreases cooldown for the Combat Art.
  • The silver mod can be debatable, due to monster resistances to physical damage in the higher difficulty levels (Niob, etc.). Here Venomous would most likely be the better option, even though Pointed gives more overall damage.

Pros and Cons

Pros

  • Being a spell damage based Combat Art, it can take advantage of the Acute Mind boost to intelligence and therefore damage
  • Good attack for a lazy player's build as the totem auto-targets enemies within range
  • Has a relatively short cooldown, which can eventually be lessened with the correct mods

Cons

  • Hard to have more than 3 totems going at once
  • Rate of fire of a single totem is only medium speed
  • Player cannot choose which enemies they attack due to the auto-target nature of the Combat Art

Stats Chart

See Also

Gallery

Summoning the Totem
3 Totems With "Solid" and "Expert"
Malicious Totem