Difference between revisions of "Sacred 2:Pelting Strikes"

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==Aspect==
 
==Aspect==
 
http://www.sacredwiki.org/images/Sacred_2/Aspects/Sm/Sera_AspS_01.png - '''[[Sacred 2:Exalted Warrior|Exalted Warrior]]'''
 
http://www.sacredwiki.org/images/Sacred_2/Aspects/Sm/Sera_AspS_01.png - '''[[Sacred 2:Exalted Warrior|Exalted Warrior]]'''
  
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==Innate Abilities (Lvl 1)==
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* '''Please add in game tooltip info for this CA from a Level 1 character with no equipment on and no Survival Bonus.  See [[Sacred 2:Blazing Tempest|Blazing Tempest]] for an example.  Basic starter tips are welcome here.'''
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*...
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== Modifications ==
 
== Modifications ==
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|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
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* '''Succession''' - Chance for double hit. (20% chance)
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* '''Succession''' - [[Sacred 2:Chance for Double Hit|Chance for double hit]]. (20% chance)
* '''Thrust''' - Inflicts more damage with each hit. (16.7% increase)
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* '''Thrust''' - Inflicts more [[Sacred 2:Damage|damage]] with each hit. (16.7% increase)
 
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|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
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* '''Focus''' - Pelting Strikes requires less energy (lowers regeneration time). (20% decrease)
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* '''Focus''' - Pelting Strikes requires less energy (lowers [[Sacred 2:Regeneration Time:|regeneration time]]). (20% decrease)
* '''Enfeeble''' - Temporarily reduces the target's defense value. (100 + 1 per CA level decrease (guess))
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* '''Enfeeble''' - Temporarily [[Sacred 2:Opponent's Defense Value|reduces the target's defense value]]. (100 + 1 per CA level decrease (guess))
 
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|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
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* '''Precision''' - Increases the chance to land critical hits. (9.9% + 0.1% per CA level chance)
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* '''Precision''' - Increases the chance to land [[Sacred 2:Chance for critical hits|critical hits]]. (9.9% + 0.1% per CA level chance)
* '''Indentation'''  - A successful hit temporarily reduces the target's armor class. (50 + 1 per CA level decrease in physical armor (guess))
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* '''Indentation'''  - A successful hit temporarily reduces the target's [[Sacred 2:Armor|armor]] class. (50 + 1 per CA level decrease in [[Sacred 2:Physical|physical]] armor (guess))
 
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==Skills==
 
==Skills==
 
The following skills will affect this combat art:
 
The following skills will affect this combat art:
* Tactics Lore, indirectly, it increases weapon damage, thus making pelting strikes hit harder, also allows modification points for the aspect this combat art is in.
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* [[Sacred 2:Tactics Lore|Tactics Lore]] - indirectly, it increases weapon [[Sacred 2:Damage|damage]], thus making Pelting Strikes hit harder, also allows modification points for the aspect this combat art is in ([[Sacred 2:Exalted Warrior|Exalted Warrior]]).
* Exalted warrior focus, reduces regeneration time and allows for higher level combat art without penalty, and just like Tactics Lore, it allows for modification points.
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* [[Sacred 2:Aspect Focus|Exalted Warrior Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], and just like Tactics Lore, it allows for modification points.
* Any weapon lore will indirectly increase this combat arts damage by increasing the better usage of the weapon used to execute this combat art.
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* Any [[Sacred 2:Weapons|weapon]] lore - will indirectly increase this combat art's damage and [[Sacred 2:Chance To Hit|chance to hit]] by allowing the equippng of higher level weapons used to execute this combat art.
 
* ...
 
* ...
 
* ...
 
* ...
  
 
== Usage Strategies ==
 
== Usage Strategies ==
This can be used by all different forms of weapons.
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*This can be used by all different forms of [[Sacred 2:Weapons|weapons]].
One-handed weapons will allow more hits made, where as two-handed weapons hit 2 or 3 times.
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*One-handed weapons will allow more hits made, where as two-handed weapons hit 2 or 3 times.
Works well against groups and single targets (bosses).
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*Works well against groups and single targets ([[Sacred 2:Boss|bosses]]).
Pelting Strikes can be used in a combo for great success with [http://www.sacredwiki.org/index.php5/Sacred_2:Soul_Hammer| Soul Hammer] and/or [http://www.sacredwiki.org/index.php5/Sacred_2:Assailing_Somersault| Assailing Somersault].
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*Pelting Strikes can be used in a [[Sacred 2:Combo|combo]] for great success with [[Sacred_2:Soul_Hammer|Soul Hammer]] and/or [[Sacred_2:Assailing_Somersault|Assailing Somersault]].
  
 
== Pros and Cons ==
 
== Pros and Cons ==
 
Pros
 
Pros
*very effective in any encounter
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*Very effective in any encounter
*Combined with a high regen per hit, it is possible for a single usage to recharge all of the users Combat Arts
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*Combined with a high [[Sacred 2:Regeneration per hit|regen per hit]], it is possible for a single usage to recharge all of the users Combat Arts
 
Cons
 
Cons
*requires a weapon
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*Requires a weapon
*...
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*As a weapon-based combat art, it can miss
  
 
== Stats Chart ==
 
== Stats Chart ==
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*[[Sacred 2:Combat Arts|Combat Arts]]
 
*[[Sacred 2:Combat Arts|Combat Arts]]
 
*[[Sacred 2:Skills|Skills]]
 
*[[Sacred 2:Skills|Skills]]
*[[Sacred 2:Combat Art Modifications|Combat Art Modifications]]
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*[[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Arts]]
  
 
== Gallery ==
 
== Gallery ==

Revision as of 18:38, 23 October 2013

Sera_2.gif This is a series of hits directed against one or more enemies. This powerful attack might weaken or even disarm the opponent.

Aspect

Sera_AspS_01.png - Exalted Warrior

Innate Abilities (Lvl 1)

  • Please add in game tooltip info for this CA from a Level 1 character with no equipment on and no Survival Bonus. See Blazing Tempest for an example. Basic starter tips are welcome here.
  • ...

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze

MODicons_10.gif Silver

MODicons_08.gif Gold
  • Precision - Increases the chance to land critical hits. (9.9% + 0.1% per CA level chance)
  • Indentation - A successful hit temporarily reduces the target's armor class. (50 + 1 per CA level decrease in physical armor (guess))


Skills

The following skills will affect this combat art:

Usage Strategies

  • This can be used by all different forms of weapons.
  • One-handed weapons will allow more hits made, where as two-handed weapons hit 2 or 3 times.
  • Works well against groups and single targets (bosses).
  • Pelting Strikes can be used in a combo for great success with Soul Hammer and/or Assailing Somersault.

Pros and Cons

Pros

  • Very effective in any encounter
  • Combined with a high regen per hit, it is possible for a single usage to recharge all of the users Combat Arts

Cons

  • Requires a weapon
  • As a weapon-based combat art, it can miss

Stats Chart

  • Duration (which?) is 1.5 + 0.01*CA-Lvl.
  • Weapon damage multiplier is 0.9 + 0.003*CA-Lvl and 1.05 + 0.004*CA-Lvl with Thrust.
  • Attack rating is increased by 20 + 25*CA-Lvl.
  • Damage modifier is increased by 32 + 8*CA-Lvl percentage points.
Pelting Strikes without Modifications


See Also

Gallery