Difference between revisions of "Sacred 2:Pelting Strikes"

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|http://www.sacredwiki.org/images/Sacred_2/CombatArts/Sera/Sera_2.gif
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|This is a series of hits directed against one or more enemies. This powerful attack might weaken or even disarm the opponent.
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This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]].
  
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==Aspect==
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http://www.sacredwiki.org/images/Sacred_2/Aspects/Sm/Sera_AspS_01.png - '''[[Sacred 2:Exalted Warrior|Exalted Warrior]]'''
  
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|width="75%" valign="top"|
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==Innate Abilities (Lvl 1) [[File:Physical.png]]==
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* [[Sacred 2:Multi Hit|Multi Hit]] Combat Art that attacks a single foe several times, and auto-targets additional foes if the first dies.
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* Total [[Sacred 2:Damage|Damage]]: 14-14 [[Sacred 2:Physical|Physical]] (unarmed)
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* Multiplies all [[Sacred 2:Damage Types|damage types]] of the equipped [[Sacred 2:Weapons|weapon]].
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* Has an innate bonus to [[Sacred 2:Attack Value|attack rating]] (20 + 25*CA-Lvl.)
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* [[Sacred 2:Regeneration Time:|Regeneration Time:]] 5.0 seconds
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== Modifications ==
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{{See Also|Sacred 2:Combat Art Modifications}}
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{|
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|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
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* '''Succession''' - [[Sacred 2:Chance for Double Hit|Chance for double hit]]. (20% chance)
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* '''Thrust''' - Inflicts more [[Sacred 2:Damage|damage]] with each hit. (16.7% increase)
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----
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|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
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* '''Focus''' - Pelting Strikes requires less energy (lowers [[Sacred 2:Regeneration Time:|regeneration time]]). (20% decrease)
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* '''Enfeeble''' - Temporarily [[Sacred 2:Opponent's defense value|reduces the target's defense value]]. (100 + 1 per CA level decrease (guess))
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----
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{|
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|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
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|
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* '''Precision''' - Increases the chance to land [[Sacred 2:Chance for critical hits|critical hits]]. (9.9% + 0.1% per CA level chance)
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* '''Indentation'''  - A successful hit temporarily reduces the target's [[Sacred 2:Armor|armor]] class. ([[Sacred 2:Opponent's armor: Physical|Opponent's Armor: Physical]] -50 + 1 per CA level decrease (guess))
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{| align="right"
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|{{s2frame|{{#ev:youtube|D5D30mz7kkA|400}}|center|Pelting Strikes without Modifications}}
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__NOTOC__
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<BR CLEAR=right>
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==Skills and Attributes==
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The following [[Sacred 2:Skills|skills]] will affect this combat art:
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* [[Sacred 2:Tactics Lore|Tactics Lore]] - indirectly, it increases weapon [[Sacred 2:Damage|damage]] and [[Sacred 2:Chance for critical hits|critical chance]], thus making Pelting Strikes hit harder, also allows modification points.
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* [[Sacred 2:Exalted Warrior Focus|Exalted Warrior Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points.
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* Any [[Sacred 2:Weapons|weapon]] lore (such as [[Sacred 2:Sword Weapons|Sword Weapons]] when the Seraphim is wielding a sword) - will indirectly increase this combat art's [[Sacred 2:Casting Speed|execution speed]], damage and [[Sacred 2:Chance To Hit|chance to hit]], and will allow the equippng of higher level weapons used to execute this combat art.
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* [[Sacred 2:Concentration|Concentration]] - will lower this combat art's regeneration time.
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* [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].  This increase in damage is direct; it increases the +xx% that the CA adds to base damage.
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* [[Sacred 2:Speed Lore|Speed Lore]] - will increase its chance to hit indirectly by increasing a player's attack rating.
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* [[Sacred 2:Damage Lore|Damage Lore]] - will improve the chance, duration, and strength of any [[Sacred 2:Secondary Damage Effects|secondary damage effects]] triggered by Pelting Strikes, based on the damage types on the equipped weapon ([[Sacred 2:Chance to inflict Open Wounds|open wounds]], [[Sacred 2:Chance for Burn|burning]], etc.).
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The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
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*[[Sacred 2:Strength |Strength]] will increase damage for melee weapons, and chance to hit
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*[[Sacred 2:Dexterity |Dexterity]] will increase damage for ranged weapons (and some melee weapons), and chance to hit
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*[[Sacred 2:Intelligence |Intelligence]] will increase damage for magic staves
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*[[Sacred 2:Stamina|Stamina]] will lower regeneration time
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*[[Sacred 2:Willpower|Willpower]] will increase damage for [[Sacred 2:Lightsabers|Lightsabers]] ([[Sacred 2:Community Patch|Community Patch]] Only)
  
 
== Usage Strategies ==
 
== Usage Strategies ==
...
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*This can be used by all different forms of [[Sacred 2:Weapons|weapons]].
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*One-handed weapons will allow more hits made, where as two-handed weapons hit 2 or 3 times.
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*Works well against groups and single targets ([[Sacred 2:Boss|bosses]]).
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*Pelting Strikes can be used in a [[Sacred 2:Combo|combo]] for great success with [[Sacred_2:Soul_Hammer|Soul Hammer]] and/or [[Sacred_2:Assailing_Somersault|Assailing Somersault]].
  
 
== Pros and Cons ==
 
== Pros and Cons ==
 
Pros
 
Pros
*...
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*Very effective in any encounter
*...
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*Combined with a high [[Sacred 2:Regeneration per hit|regen per hit]], it is possible for a single usage to recharge all of the users Combat Arts
 
Cons
 
Cons
*...
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*Requires a weapon
*...
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*As a weapon-based combat art, it can miss
  
 
== Stats Chart ==
 
== Stats Chart ==
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*Duration (which?) is 1.5 + 0.01*CA-Lvl.
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*Weapon damage multiplier is 0.9 + 0.003*CA-Lvl and 1.05 + 0.004*CA-Lvl with '''Thrust'''.
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*Damage modifier is increased by 32 + 8*CA-Lvl percentage points.
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== See Also==
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*[[Sacred 2:Seraphim|Seraphim]]
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*[[Sacred 2:Combat Arts|Combat Arts]]
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*[[Sacred 2:Seraphim Guides|Seraphim Guides]]
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*[[Sacred 2:Skills|Skills]]
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== Gallery ==
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{|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center"
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|-valign="top"
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|width="180px"|
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<center>{{S2frame|[[Image:pelting1.jpg|160px]]|none}}</center>
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|width="180px"|
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<center>{{S2frame|[[Image:pelting3.jpg|160px]]|none}}</center>
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|width="180px"|
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<center>{{S2frame|[[Image:pelting4.jpg|160px]]|none}}</center>
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|width="180px"|
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<center>{{S2frame|[[Image:pelting2.jpg|160px]]|none}}</center>
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|}
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[[Category:Sacred 2 Combat Arts]][[Category:Seraphim Combat Arts]]

Revision as of 18:40, 9 January 2014

Sera_2.gif This is a series of hits directed against one or more enemies. This powerful attack might weaken or even disarm the opponent.

This is a Weapon Damage Based Combat Art.

Aspect

Sera_AspS_01.png - Exalted Warrior

Innate Abilities (Lvl 1)
Error creating thumbnail: Unable to save thumbnail to destination

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze

MODicons_10.gif Silver

MODicons_08.gif Gold
  • Precision - Increases the chance to land critical hits. (9.9% + 0.1% per CA level chance)
  • Indentation - A successful hit temporarily reduces the target's armor class. (Opponent's Armor: Physical -50 + 1 per CA level decrease (guess))
Pelting Strikes without Modifications


Skills and Attributes

The following skills will affect this combat art:

  • Any weapon lore (such as Sword Weapons when the Seraphim is wielding a sword) - will indirectly increase this combat art's execution speed, damage and chance to hit, and will allow the equippng of higher level weapons used to execute this combat art.
  • Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo. This increase in damage is direct; it increases the +xx% that the CA adds to base damage.
  • Speed Lore - will increase its chance to hit indirectly by increasing a player's attack rating.

The following attributes will affect this combat art:

  • Strength will increase damage for melee weapons, and chance to hit
  • Dexterity will increase damage for ranged weapons (and some melee weapons), and chance to hit
  • Stamina will lower regeneration time

Usage Strategies

  • This can be used by all different forms of weapons.
  • One-handed weapons will allow more hits made, where as two-handed weapons hit 2 or 3 times.
  • Works well against groups and single targets (bosses).
  • Pelting Strikes can be used in a combo for great success with Soul Hammer and/or Assailing Somersault.

Pros and Cons

Pros

  • Very effective in any encounter
  • Combined with a high regen per hit, it is possible for a single usage to recharge all of the users Combat Arts

Cons

  • Requires a weapon
  • As a weapon-based combat art, it can miss

Stats Chart

  • Duration (which?) is 1.5 + 0.01*CA-Lvl.
  • Weapon damage multiplier is 0.9 + 0.003*CA-Lvl and 1.05 + 0.004*CA-Lvl with Thrust.
  • Damage modifier is increased by 32 + 8*CA-Lvl percentage points.

See Also


Gallery