Difference between revisions of "Sacred 2:Pole Arms"

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__NOTOC__
 
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===http://www.sacredwiki.org/images/Sacred_2/Skills/polearms.gif Pole Arms===
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===http://www.sacredwiki.org/images/Sacred_2/Skills/polearms.gif '''Pole Arms'''===
  
Improves wielding pole arms by increasing the chance to hit, as well as Attack Speed. Grants the ability to use higher-level weapons successfully.
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Improves wielding pole arms by increasing the chance to hit, as well as Attack Speed. Grants the ability to use higher-level [[Sacred 2:Weapons|weapons]] successfully.
  
* Attack Value +X
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* [[Sacred 2:Attack Value|Attack Value]] +X
* Attack Speed +Y%
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* [[Sacred 2:Attack Speed|Attack Speed]] +Y%
* Item level without penalty Z
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* [[Sacred 2:Items/Usable Item Levels|Item level without penalty]] Z
  
  
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<center>{{titlebar|C09709|[[/Full Table|Click here to see the full table]]}}</center>
 
<center>{{titlebar|C09709|[[/Full Table|Click here to see the full table]]}}</center>
  
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===[[Sacred 2:Skill Mastery|Mastery]]===
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* Grants the chance to land [[Sacred 2:Chance for Double Hit|double hits]].
  
====Mastery====
 
* Grants the chance to land double hits.
 
  
 
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===Properties===
====Properties====
 
 
* This skill will unlock weapon attributes that require Pole Arms skill (''like "Attack speed (Pole Arms)'').
 
* This skill will unlock weapon attributes that require Pole Arms skill (''like "Attack speed (Pole Arms)'').
  
* "Item Level Without Penalty" reduces the speed penalties for equipping high-level weapons, it doesn't allow equipping weapons above certain threshold (which depends on character level)
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* "Item Level Without Penalty" reduces the speed penalties for equipping high-level weapons, it doesn't allow equipping weapons above certain threshold (which depends on character level - see [[Sacred 2:Items/Usable Item Levels|Items/Usable Item Levels]])
  
  
====Breakpoints====
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===Breakpoints===
 
* Item level without penalty is increased by one for every two skill points spent, starting at character level value. It is capped at 250.
 
* Item level without penalty is increased by one for every two skill points spent, starting at character level value. It is capped at 250.
  
 
* The bonuses are increased in steps as shown in the [[/Full Table|Pole Arms full table]].
 
* The bonuses are increased in steps as shown in the [[/Full Table|Pole Arms full table]].
 
  
 
The '''Attack Value bonus''' at a given skill level x is given fairly precisely by the following formulas:
 
The '''Attack Value bonus''' at a given skill level x is given fairly precisely by the following formulas:
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This value compared with the table value is a good example of the precision the formulas offer.
 
This value compared with the table value is a good example of the precision the formulas offer.
  
====Types====
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===Types===
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Pole Arms consist of:
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* [[Sacred 2:Halberds|Halberds]] ([[Sacred 2:Attributes |Attribute]] Modifier: [[Sacred 2:Strength|Strength]])
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* [[Sacred 2:Javelins|Javelins]] ([[Sacred 2:Attributes |Attribute]] Modifier: [[Sacred 2:Strength|Strength]])
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* [[Sacred 2:Poles|Poles]]  ([[Sacred 2:Attributes |Attribute]] Modifier: [[Sacred 2:Dexterity|Dexterity]])
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Pole Arms consist of:
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===Modifiers unlocked===
* [[Sacred 2:Halberds|Halberds]] ([[Sacred 2:Attributes |Attribute]] Modifer: [[Sacred 2:Strength|Strength]])
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*[[Sacred 2:Chance for critical hits|Chance for critical hits]]
* [[Sacred 2:Javelins|Javelins]] ([[Sacred 2:Attributes |Attribute]] Modifer: [[Sacred 2:Strength|Strength]])
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*[[Sacred 2:Chance to hit additional opponents|Chance to hit additional opponents]]
* [[Sacred 2:Poles|Poles]] ([[Sacred 2:Attributes |Attribute]] Modifer: [[Sacred 2:Dexterity|Dexterity]])
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*[[Sacred 2:Defense Value|Defense Value]]
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*[[Sacred 2:Opponent's attack value|Opponent's attack value]]
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*[[Sacred 2:Opponent's chance to evade|Opponent's chance to evade]]
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*[[Sacred 2:Opponent's defense value|Opponent's defense value]]
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===See Also===
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----
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*[[Sacred 2:Skills|Skills]]
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*[[Sacred 2:Combat Arts|Combat Arts]]
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*[[Sacred 2:Items|Items]]
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*[[Sacred 2:Item Modifiers|Item Modifiers]]
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*[[Sacred 2:Sacred 2 Player Contributed Guides|Player Contributed Guides]]

Revision as of 18:43, 9 January 2014


polearms.gif Pole Arms

Improves wielding pole arms by increasing the chance to hit, as well as Attack Speed. Grants the ability to use higher-level weapons successfully.


Skill level 1 10 20 30 40 50 60 70 74 75 80 90 100 110 120 130 140 155 170 185 200
Attack Value: 9 41 71 96 118 137 153 168 173 180 195 221 243 264 282 298 313 332 349 364 377
Attack Speed, +%: 1,9 8,3 14,3 19,2 23,7 27,3 30,7 33,5 34,7 36 39 44,2 48,7 52,7 56,4 59,5 62,5 66,5 69,9 72,9 75,5
Double Hit, +%: - - - - - - - - - 23 24,5 27,1 29,3 31,4 33,2 34,8 36,3 38,2 39,9 41,4 42,7


lsTitle.png
rsTitle.png

Mastery


Properties

  • This skill will unlock weapon attributes that require Pole Arms skill (like "Attack speed (Pole Arms)).
  • "Item Level Without Penalty" reduces the speed penalties for equipping high-level weapons, it doesn't allow equipping weapons above certain threshold (which depends on character level - see Items/Usable Item Levels)


Breakpoints

  • Item level without penalty is increased by one for every two skill points spent, starting at character level value. It is capped at 250.

The Attack Value bonus at a given skill level x is given fairly precisely by the following formulas:

  • 400*(x+1.5)/(x+100) Pre-Mastery
  • 600*(x-32.5)/(x+66) Mastery

The Attack Speed bonus at a given skill level x is given fairly precisely by the following formulas:

  • 80*(x+1.5)/(x+100) Pre-Mastery
  • 120*(x-32.5)/(x+66) Mastery

The bold marked numbers are the smallest upper bounds of this progression, which will never at any skill level be exceeded.

As an example, attack value at x=75: 75 is the first mastery level, so we take the mastery formula and we have

600*(75-32.5)/(75+66) = 600*42.5/141 = 180.85

This value compared with the table value is a good example of the precision the formulas offer.

Types

Pole Arms consist of:


Modifiers unlocked


See Also