Difference between revisions of "Sacred 2:Purifying Chastisement"

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(Added CA Image)
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Channels physical pain into offensive damage. The more the Inquisitor is wounded by opponents, the greater the damage he wields, up to a maximum threshold.  
 
Channels physical pain into offensive damage. The more the Inquisitor is wounded by opponents, the greater the damage he wields, up to a maximum threshold.  
 
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This is a [[Sacred 2:Weapon Damage Based Combat Arts|Weapon Damage Based Combat Art]].
  
 
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==Innate Abilities (Lvl 1)==
 
==Innate Abilities (Lvl 1)==
* Regeneration Time of all Combat Arts: +30.0%
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* [[Sacred 2:Damage|Damage]]: 12-12 (unarmed), 26-34 (wielding starting weapon) (Note that without any modifications, the displayed damage will simply be the player's normal weapon damage value).
* Damage: 12-12
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* Max Damage Bonus: +105.0% (Displays as [[Sacred 2:Damage of enraged players|Damage of enraged players]] in bonus overview).
* Max Damage Bonus: +105.0%
 
 
* Pain Threshold: 25.0%
 
* Pain Threshold: 25.0%
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* [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +30.0%
 
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|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
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* '''Purge''' - Increases inflicted fire damage. (18% + 2% per CA level fire damage)
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* '''Purge''' - Increases inflicted [[Sacred 2:Fire|fire]] damage. (18% + 2% per CA level fire damage)
* '''Mystic''' - Increases inflicted magic damage. (18% + 2% per CA level magic damage)
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* '''Mystic''' - Increases inflicted [[Sacred 2:Magic|magic]] damage. (18% + 2% per CA level magic damage)
 
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* '''Merciless''' - The threshold for the maximum effectiveness is raised to 35% of remaining hitpoints. (+10% increase)
 
* '''Merciless''' - The threshold for the maximum effectiveness is raised to 35% of remaining hitpoints. (+10% increase)
* '''Eradicate''' - Greatly increases the chance for critical hits. (9.9% + 0.1% per CA level chance)
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* '''Eradicate''' - Greatly increases the [[Sacred 2:Chance for critical hits|chance for critical hits]]. (9.9% + 0.1% per CA level chance)
 
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|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
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* '''Inure''' - The inquisitor sustains less damage. (9.9% + 0.1% per CA level damping)
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* '''Inure''' - The inquisitor sustains less damage. (9.9% + 0.1% per CA level [[Sacred 2:Damage Mitigation|damage mitigation]] of all types)
* '''Hallow''' - Adds more damage. (18% + 2% per CA level increase to all damage)
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* '''Hallow''' - Adds more damage. (18% + 2% per CA level increase to all [[Sacred 2:Damage Types|damage types]])
 
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==Skills and Attributes==
 
==Skills and Attributes==
The following skills and attributes will affect this combat art:
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The following [[Sacred 2:Skills|skills]] will affect this combat art:
* [[Sacred 2:Strength |Strength]] will raise its damage
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* [[Sacred 2:Tactics Lore|Tactics Lore]] - indirectly increases damage and critical chance, allows for modification points.
* [[Sacred 2:Stamina |Stamina]] will decrease its regeneration penalty on other combat arts
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* [[Sacred 2:Gruesome Inquisition Focus|Gruesome Inquisition Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points.
* [[Sacred 2:Aspect Focus|Gruesome Inquisition Focus]] will decrease its regeneration penalty on other combat arts
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* [[Sacred 2:Concentration|Concentration]] - will lower this combat art's regeneration time penalty.
* [[Sacred 2:Tactics Lore|Tactics Lore]] will raise its damage
 
* [[Sacred 2:Concentration|Concentration]] will decrease its regeneration penalty on other combat arts
 
 
* [[Sacred 2:Combat Discipline|Combat Discipline]] does '''NOT''' increase most damage on this skill. It does not modify the 18% from Hallow, or the 105% enrage damage boost. It -may- modify the magic/fire damage from the Bronze mod.
 
* [[Sacred 2:Combat Discipline|Combat Discipline]] does '''NOT''' increase most damage on this skill. It does not modify the 18% from Hallow, or the 105% enrage damage boost. It -may- modify the magic/fire damage from the Bronze mod.
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The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
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*[[Sacred 2:Strength |Strength]] will increase damage for melee weapons, and chance to hit
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*[[Sacred 2:Dexterity |Dexterity]] will increase damage for ranged weapons (and some melee weapons), and chance to hit
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*[[Sacred 2:Intelligence |Intelligence]] will increase damage for for magic staves
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*[[Sacred 2:Stamina|Stamina]] will lower regeneration time penalty
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*[[Sacred 2:Willpower|Willpower]] will increase damage for [[Sacred 2:Lightsabers|Lightsabers]] ([[Sacred 2:Community Patch|Community Patch]] Only)
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== Usage Strategies ==
 
== Usage Strategies ==
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** '''Purge''' is better used for Inquisitors who wish to use long ranged weapons, slow melee weapons and/or make use of damage over time.  
 
** '''Purge''' is better used for Inquisitors who wish to use long ranged weapons, slow melee weapons and/or make use of damage over time.  
 
** '''Mystic''' is better for Inquisitors who wish to fight up close and personal, utilizing fast melee attacks.
 
** '''Mystic''' is better for Inquisitors who wish to fight up close and personal, utilizing fast melee attacks.
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** Note that these two modifications do not '''add''' fire or magic damage, they '''multiply''' existing damage of that type.  So if the Inquisitor is not wielding weapons with either of these damage types, they will not take effect.  Note also however, that these modifications also apply to spell damage, so for example, the magic damage of [[Sacred 2:Levin Array|Levin Array]] will be boosted by '''Mystic.'''
 
* The '''Merciless''' modification is good for a player who is more concerned about defense than offense. Bloodthirsty, reckless players are better suited with '''Eradicate'''.  
 
* The '''Merciless''' modification is good for a player who is more concerned about defense than offense. Bloodthirsty, reckless players are better suited with '''Eradicate'''.  
 
** The critical hit boost caused by '''Eradicate''' is incredible - for example, at CA level 12, '''Purifying Chastisement''' will give the Inquisitor an extra 11% chance to cause critical hits.
 
** The critical hit boost caused by '''Eradicate''' is incredible - for example, at CA level 12, '''Purifying Chastisement''' will give the Inquisitor an extra 11% chance to cause critical hits.
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*[[Sacred 2:Inquisitor Combat Arts|Inquisitor Combat Arts]]
 
*[[Sacred 2:Inquisitor Combat Arts|Inquisitor Combat Arts]]
 
*[[Sacred 2:Skills|Skills]]
 
*[[Sacred 2:Skills|Skills]]
*[[Sacred 2:Combat Art Modifications|Combat Art Modifications]]
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*[[Sacred 2:Inquisitor Guides|Inquisitor Guides]]
  
 
==Gallery==
 
==Gallery==

Revision as of 02:08, 12 December 2013

05.gif buffINpc.gif This Combat Art is a (Buff)

Channels physical pain into offensive damage. The more the Inquisitor is wounded by opponents, the greater the damage he wields, up to a maximum threshold.

This is a Weapon Damage Based Combat Art.

Aspect

INQ_Asp_01.png - Gruesome Inquisition

Innate Abilities (Lvl 1)

  • Damage: 12-12 (unarmed), 26-34 (wielding starting weapon) (Note that without any modifications, the displayed damage will simply be the player's normal weapon damage value).
  • Max Damage Bonus: +105.0% (Displays as Damage of enraged players in bonus overview).
  • Pain Threshold: 25.0%
  • Regeneration Time of all Combat Arts: +30.0%

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Purge - Increases inflicted fire damage. (18% + 2% per CA level fire damage)
  • Mystic - Increases inflicted magic damage. (18% + 2% per CA level magic damage)

MODicons_10.gif Silver
  • Merciless - The threshold for the maximum effectiveness is raised to 35% of remaining hitpoints. (+10% increase)
  • Eradicate - Greatly increases the chance for critical hits. (9.9% + 0.1% per CA level chance)

MODicons_08.gif Gold
  • Inure - The inquisitor sustains less damage. (9.9% + 0.1% per CA level damage mitigation of all types)
  • Hallow - Adds more damage. (18% + 2% per CA level increase to all damage types)

Skills and Attributes

The following skills will affect this combat art:


The following attributes will affect this combat art:


Usage Strategies

  • Numerous tactical uses for Purifying Chastisement exist. It provides the Inquisitor with one of his utmost essential abilities and greatest powers.
    • To be blunt - using this buff REQUIRES the Inquisitor to take damage. Playing too defensively will only limit the ability to use this buff to its fullest extent.

Modification Notes

  • The Bronze level modifications are seemingly superficial, but they actually have very specific applications.
    • Purge is better used for Inquisitors who wish to use long ranged weapons, slow melee weapons and/or make use of damage over time.
    • Mystic is better for Inquisitors who wish to fight up close and personal, utilizing fast melee attacks.
    • Note that these two modifications do not add fire or magic damage, they multiply existing damage of that type. So if the Inquisitor is not wielding weapons with either of these damage types, they will not take effect. Note also however, that these modifications also apply to spell damage, so for example, the magic damage of Levin Array will be boosted by Mystic.
  • The Merciless modification is good for a player who is more concerned about defense than offense. Bloodthirsty, reckless players are better suited with Eradicate.
    • The critical hit boost caused by Eradicate is incredible - for example, at CA level 12, Purifying Chastisement will give the Inquisitor an extra 11% chance to cause critical hits.
      • The reckless, hand to hand Inquisitor will thus find this to be more to his liking since he will most likely be using rapid, quick hitting attacks.
  • As with the above, Inure is intended for an Inquisitor desiring more defense. Hallow is the crowning glory for Inquisitors wishing to push their damage to the max.

Skill Advice

  • It is NOT recommended that an Inquisitor chooses Combat Reflexes if he intends to make maximum usage of Purifying Chastisement.
    • The Inquisitor WANTS to take hits while he is under the effect of this buff. Getting hit less will make the Inquisitor do less damage.
      • The Inquisitor, by default, has a very high Dexterity growth rate. Suffice to say, his capability to evade is already better than average.
    • Spell Resistance is a better choice due to the fact that it makes up for the Inquisitor's very low Willpower growth rate.
      • Spell Resistance is also recommended since it will still let the Inquisitor get a chance to evade critical hits, but not the melee hits that fuel his anger.
  • It is highly recommended that an Inquisitor acquires Constitution as early as possible, if he is going to use Purifying Chastisement.
    • This will allow the Inquisitor to not only allow greater blows to fuel his anger, but also allow the Inquisitor to quickly regenerate his life in the event of receiving numerous hits.
    • As you may (or may not have guessed), the increased HP and HP regeneration rate can easily give the Inquisitor a way to shrug off melee critical hits.
  • Armour Lore is recommended since it will help the Inquisitor lower the regeneration time penalty caused by armor weight.
    • This is especially helpful for Inquisitors who intend to make Gruesome Inquisition their main aspect. The reason being that the Gruesome Inquisition oriented armor tends to be heavy.
  • Toughness is not recommended to use with this buff. Similar to the case with Combat Reflexes, Toughness lowers the Inquisitor's damage intake.
    • Inquisitors concerned about damage mitigation, but who still wish to use this buff should take the Inure modification.
    • Also note that Armour Lore can provide tremendous armor/damage decreases on its own, and when Armor Lore Mastery is acquired, rare caliber armor with inherent damage mitigation can be used.

Pros and Cons

Pros

  • Almost mandatory for any Inquisitor who will be engaging in melee combat; this buff is one of the Inquisitor's most defining and powerful features.
  • Offsets the Inquisitor's inherent lack of of defensive capabilities. This buff gives him tremendous damage boosts.
  • Relatively low regeneration penalty when activated.
  • Can also be used on a more defensively minded Inquisitor due to the Inure modification.

Cons

  • Due to its nature and importance to the Inquisitor as a whole, efficient use of this buff can require a certain play style.
    • Therefore, if a player wants to use the Inquisitor in a manner that does not entail taking damage, this buff is perhaps not for them.
  • Enemies that can debuff the Inquisitor will make battles take much longer (or in some cases, less survivable).
  • The Bronze modifications for this buff can force an Inquisitor into limiting his elemental damage variety.

Stats Chart

Level Regeneration Time of all Combat Arts Damage Max Damage Bonus Pain Threshold
1 +30.0% 12-12 +105.0% 25.0%
2 +45.0% 12-12 +110.0% 25.0%
Purifying Chastisement without Modifications


See Also

Gallery