Sacred 2:Purifying Chastisement

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05.gif Channels physical pain into offensive damage. The more the Inquisitor is wounded by opponents, the greater the damage he wields, up to a maximum threshold.

Aspect

INQ_Asp_01.png - Gruesome Inquisition

Modifications

MODicons_12.gif Bronze
  • Purge - Increases inflicted fire damage. (18 + 2 per CA level fire damage (+damage modifiers))
  • Mystic - Increases inflicted magic damage. (18 + 2 per CA level magic damage (+damage modifiers))

MODicons_10.gif Silver
  • Merciless - The threshold for the maximum effectiveness is raised to 35% of remaining hitpoints. (+10% increase)
  • Eredicate - Greatly increases the chance for critical hits. (9.9% + 0.1% per CA level chance)

MODicons_08.gif Gold
  • Inure - The inquisitor sustains less damage. (9.9% + 0.1% per CA level damping)
  • Hallow - Adds more damage. (18% + 2% per CA level increase to all damage)

Skills

The following skills will affect this combat art:

Usage Strategies

  • Numerous tactical uses for Purifying Chastisement exist. It provides the Inquisitor with one of his utmost essential abilities and greatest powers.
    • To be blunt - using this buff REQUIRES the Inquisitor to take damage. Playing too defensively will only limit the ability to use this buff to its fullest extent.
  • The Bronze level modifications are seemingly superficial, but they actually have very specific applications.
    • Purge is better used for Inquisitors who wish to fight hand-to-hand with enemies and have their deaths quickened by being burned to death.
    • Mystic is better for Inquisitors who wish to fight from a distance and increase the potency of their long ranged damage.
      • Mystic can however still be used in melee battle. Note that since magic damage can weaken enemies, it will lower their damage - which is what fuels the Inquisitor's wrath.
  • The Merciless modification is good for a player who is more concerned about defense than offense. Bloodthirsty, reckless players are better suited with Eradicate.
  • As with the above, Inure is intended for an Inquisitor desiring more defense. Hallow is the crowning glory for Inquisitors wishing to push their damage to the max.
  • It is NOT recommended that an Inquisitor choses Combat Reflexes if he intends to make maximum usage of Purifying Chastisement.
    • The Inquisitor WANTS to take hits while he is under the effect of this buff. Getting hit less will make the Inquisitor do less damage.
    • Spell Resistance is a better choice since it will still allow the Inquisitor to avoid deadly critical hits, but also help him resist annoying debuffs.
  • It is highly recommended that an Inquisitor acquires Constitution as early as possible, if he is going to use Purifying Chastisement.
    • This will allow the Inquisitor to not only allow greater blows to fuel his anger, but also allow the Inquisitor to quickly regenerate his life in the event of receiving numerous hits.

Pros and Cons

Pros

  • Almost mandatory for any Inquisitor who will be engaging in melee combat; this buff is one of the Inquisitor's most defining and powerful features.
  • Offsets the Inquisitor's inherent lack of of defensive capabilities. This buff gives him tremendous damage boosts.
  • Relatively low regeneration penalty when activated.
  • Can also be used on a more defensively minded Inquisitor due to the Hallow modification.

Cons

  • Due to its nature and importance to the Inquisitor as a whole, efficient use of this buff can require a certain play style.
    • Therefore, if a player wants to use the Inquisitor on a defensive or long ranged level, this buff is perhaps not for them.
  • Enemies that can debuff the Inquisitor will make battles take much longer (or in some cases, less survivable).
  • The Bronze modifications for this buff can force an Inquisitor into limiting his elemental damage variety.

Stats Chart


PICTURE HERE