Difference between revisions of "Sacred 2:Ranged Weapons"

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===http://www.sacredwiki.org/images/Sacred_2/Skills/rangedweapons.gif Ranged Weapons===
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===http://www.sacredwiki.org/images/Sacred_2/Skills/rangedweapons.gif '''Ranged Weapons'''===
  
Improves wielding ranged weapons by increasing the chance to hit as well as Attack Speed. Grants the ability to use higher-level weapons successfully.
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Improves wielding ranged weapons by increasing the chance to hit as well as Attack Speed. Grants the ability to use higher-level [[Sacred 2:Weapons|weapons]] successfully.
  
* Attack Value +X
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* [[Sacred 2:Attack Value|Attack Value]] +X
* Attack Speed +Y%
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* [[Sacred 2:Attack Speed|Attack Speed]] +Y%
* Item level without penalty Z
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* [[Sacred 2:Items/Usable Item Levels|Item level without penalty]] Z
  
  
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<center>{{titlebar|C09709|[[/Full Table|Click here to see the full table]]}}</center>
 
<center>{{titlebar|C09709|[[/Full Table|Click here to see the full table]]}}</center>
  
 
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===[[Sacred 2:Skill Mastery|Mastery]]===
====Mastery====
 
 
* Ranged weapon attributes which are based on this skill will increase significantly. Additionally, master weapons can be used.
 
* Ranged weapon attributes which are based on this skill will increase significantly. Additionally, master weapons can be used.
  
  
====Properties====
+
===Properties===
 
* This skill will unlock weapon attributes that require Ranged Weapons skill (''like "Attack speed (Ranged Weapons)'').
 
* This skill will unlock weapon attributes that require Ranged Weapons skill (''like "Attack speed (Ranged Weapons)'').
  
* "Item Level Without Penalty" reduces the speed penalties for equipping high-level weapons, it doesn't allow equipping weapons above certain threshold (which depends on character level)
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* "Item Level Without Penalty" reduces the speed penalties for equipping high-level weapons, it doesn't allow equipping weapons above certain threshold (which depends on character level - see [[Sacred 2:Items/Usable Item Levels|Items/Usable Item Levels]])
  
  
====Breakpoints====
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===Breakpoints===
 
* Item level without penalty is increased by one for every two skill points spent, starting at character level value. It is capped at 250.
 
* Item level without penalty is increased by one for every two skill points spent, starting at character level value. It is capped at 250.
  
 
* The bonuses are increased in steps as shown in the [[/Full Table|Ranged Weapons full table]].
 
* The bonuses are increased in steps as shown in the [[/Full Table|Ranged Weapons full table]].
  
====Types====
 
  
Ranged weapons consist of:
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The '''Attack Value bonus''' at a given skill level x is given fairly precisely by the following formulas:
* [[Sacred 2:Blowguns|Blowguns]]
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* '''400'''*(x+1.5)/(x+100) Pre-Mastery
* [[Sacred 2:Energy Pistols|Energy Pistols]]
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* '''600'''*(x-32.5)/(x+66) Mastery
* [[Sacred 2:Energy Weapons|Energy Weapons]]
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The '''Attack Speed bonus''' at a given skill level x is given fairly precisely by the following formulas:
* [[Sacred 2:Long Bows|Long Bows]]
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* '''80'''*(x+1.5)/(x+100) Pre-Mastery
* [[Sacred 2:Recurved Bows|Recurved Bows]]
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* '''120'''*(x-32.5)/(x+66) Mastery
* [[Sacred 2:Short Bows|Short Bows]]
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The bold marked numbers are the smallest upper bounds of this progression, which will never at any skill level be exceeded.
* [[Sacred 2:Throwing Daggers|Throwing Daggers]]
 
* [[Sacred 2:Throwing Stars|Throwing Stars]]
 
  
----
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As an example, attack value at x=75: 75 is the first mastery level, so we take the mastery formula and we have
  
===Breakdown of the various Ranged Weapon Types===
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600*(75-32.5)/(75+66) = 600*42.5/141 = '''180.85'''
  
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This value compared with the table value is a good example of the precision the formulas offer.
  
==== Bows ====
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===Types===
  
Bows are typically very powerful, dealing high damage per strike and coming with a variety of possible modifiers. The different skins have different [[Sacred 2:Ranged Weapon Lore|'''Ranged Weapon Lore''']] unlockable modifiers meaning you can choose the one that works best for you.
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{|class="skills" width="90%" cellspacing="0"
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|-class="skillsth" align="center"
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|width="150px" align="left"| Weapon Type
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|Damage
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|Firing Speed
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|Projectile Speed
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|Projectile Path
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|Range
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|Can Pierce?
 +
|Max Sockets
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|# of Hands
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|-align="center"
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|class="skillslc" align="left"|[[Sacred 2:Long Bows|'''Long Bows''']]
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|High||Moderate||Fast||Straight||Long||Yes||2||2
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|-align="center"
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|class="skillslc" align="left"|[[Sacred 2:Short Bows|'''Short Bows''']]
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|Moderate||Moderate||Fast||Straight||Long||Yes||2||2
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|-align="center"
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|class="skillslc" align="left"|[[Sacred 2:Recurved Bows|'''Recurve Bows''']] http://darkmatters.org/forums/style_images/mocha1.2/folder_post_icons/icon13.gif
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|High||Moderate||Fast||Straight||Long||Yes||2||2
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|-align="center"
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|class="skillslc" align="left"|[[Sacred 2:Blowguns|'''Blowguns''']]
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|Moderate||Fast||Instant||Straight||Medium||No||2||2
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|-align="center"
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|class="skillslc" align="left"|[[Sacred 2:Throwing Daggers|'''Throwing Daggers''']]
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|Low||Very Fast||Moderate||Parabolic||Short||Yes||2||1
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|-align="center"
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|class="skillslc" align="left"|[[Sacred 2:Throwing Stars|'''Throwing Stars''']]
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|Low||Very Fast||Moderate||Parabolic||Short||Yes||2||1
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|-align="center"
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|class="skillslc" align="left"|[[Sacred 2:Throwing Potions|'''Throwing Potions''']] http://darkmatters.org/forums/style_images/mocha1.2/folder_post_icons/icon13.gif
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|Low||Very Fast||Moderate||Parabolic||Short||Yes||2||1
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|-align="center"
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|class="skillslc" align="left"|[[Sacred 2:Energy Pistols|'''Energy Pistols''']]
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|Moderate||Moderate Slow||Slow||Straight||Infinite||Yes||2||1
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|-align="center"
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|class="skillslc" align="left"|[[Sacred 2:Energy Weapons|'''Energy Weapons''']]
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|High||Moderate Slow||Slow||Straight||Infinite||Yes||2||2
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|}
  
'''Damage Type'''
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====http://darkmatters.org/forums/style_images/mocha1.2/folder_post_icons/icon13.gif Note====
* Bows deal mostly physical damage, but will often deal a slight bit of elemental damage as wellI am not certain if it is possible to get two elements added to physical damage, but if it is it is quite rare.
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*Throwing Potions and Recurve Bows are formerly [[Sacred 2:Lost Items|Lost Items]] that were reactivated in the [[Sacred 2:Community Patch|Community Patch]]Therefore they are only available with the CM Patch installed.
  
'''Damage'''
 
* Moderate to High, depending on bow type.
 
  
'''Firing Speed'''
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===Modifiers unlocked===
* Moderate
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*[[Sacred 2:Attack Speed|Attack Speed]]
 +
*[[Sacred 2:Attack Value|Attack Value]]
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*[[Sacred 2:Chance for critical hits|Chance for critical hits]]
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*Chance for [[Sacred 2:Secondary Damage Effects|Secondary Effect]]
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*[[Sacred 2:Chance to disregard armor|Chance to disregard armor]]
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*[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]]
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*[[Sacred 2:Chance to hit additional opponents|Chance to hit Additional Opponents]]
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*[[Sacred 2:Chance to inflict Open Wounds|Chance to inflict open wounds]]
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*[[Sacred 2:Chance to pierce|Chance to pierce]]
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*[[Sacred 2:Chance to Slow Opponents by 25%|Chance to Slow Opponents]]
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*[[Sacred 2:Opponent's chance to reflect ranged damage|Opponent's chance to reflect ranged damage]]
  
'''Projectile Speed'''
 
* Fast
 
  
'''Projectile Path'''
 
* Straight Line
 
* Can be affected by terrain
 
* If the arrows reaches the edge of the map it will turn around and bounce back, criss-crossing the world and impacting the enemies if they happen to cross paths.
 
  
'''Range'''
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===See Also===
* Long
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----
* Can pierce targets with appropriate modifiers.  (On the bow itself or from the Dryad's [[Sacred 2:Capricious Hunter|'''Capricious Hunter''']] tree)
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*[[Sacred 2:Skills|Skills]]
 
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*[[Sacred 2:Combat Arts|Combat Arts]]
'''Sockets'''
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*[[Sacred 2:Items|Items]]
* Up to two gold sockets as well as the grey damage converter socket.
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*[[Sacred 2:Item Modifiers|Item Modifiers]]
 
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*[[Sacred 2:Sacred 2 Player Contributed Guides|Player Contributed Guides]]
 
 
==== Blowpipes ====
 
 
 
Only useable by Dryads, blowpipes are quite difficult to find.  Enemies will only rarely drop them and the only occasionally show up in a merchant's inventory.  Additionally there are no rare or legendary blowpipes, limiting the user to those that can be bought or dropped.  All blowpipes share the same [[Sacred 2:Ranged Weapon Lore|'''Ranged Weapon Lore''']] unlockable modifiers, providing additonal chances of triggering a secondary damage effect or slowing the opponent.
 
 
 
'''Damage Type'''
 
* Blowpipes deal a large percentage of physical damage, however they almost always come with added elemental damage and can often be found with two secondary elements.
 
 
 
'''Damage'''
 
* Moderate
 
 
 
'''Firing Speed'''
 
* Fast
 
 
 
'''Projectile Speed'''
 
* Instant
 
 
 
'''Projectile Path'''
 
* Straight Line based on results in game, however there is no projectile so cannot tell for certain
 
* Can be affected by terrain
 
 
 
'''Range'''
 
* Moderate
 
* Does not appear to be capable of piercing targets.
 
 
'''Sockets'''
 
* Up to two gold sockets as well as the grey damage converter socket.
 
 
 
 
==== Throwing Daggers ====
 
 
 
Throwing Daggers can be hard to find in stores, they look identical to sword-type daggers however they come with different modifiers.  All in all they are quite similar to throwing stars however personally I find stars more effective because they have access to quite powerful rare modifiers.
 
 
 
'''Damage Type'''
 
* Throwing Daggers mostly deal physical damage, however they can also include other damage types.
 
 
 
'''Damage'''
 
* Low
 
 
 
'''Firing Speed'''
 
* Very Fast
 
 
 
'''Projectile Speed'''
 
* Moderate
 
 
 
'''Projectile Path'''
 
* Parabolic Curve
 
* Can be affected by terrain, however they work better than other ranged weapons in the desert because they can arc over the sand dunes at times.
 
 
 
'''Range'''
 
* Short
 
* Can pierce targets with appropriate modifiers.  (On the bow itself or from the Dryad's [[Sacred 2:Capricious Hunter|'''Capricious Hunter''']] tree)
 
 
'''Sockets'''
 
* Up to two gold sockets as well as the grey damage converter socket.  However since they are one handed you can also equip a shield, adding additional sockets.
 
 
 
 
 
==== Throwing Stars ====
 
 
 
In my opinion one of the best possible boss killing weapons for a ranged toon, throwing stars are one handed weapons that can come with a wealth of mods that no other ranged weapon can have.  Although useless for the stars themselves they can remove melee reflection chance from enemies.  They also can be found with %-Based Leech Life and %-Chance for Deadly Wounds.  I have yet to see one that spawns with both those gold modifiers on it however if it is possible to find one it would be incredibly powerful.
 
 
'''Damage Type'''
 
* Throwing Stars mostly deal physical damage, however they can also include other damage types.
 
 
 
'''Damage'''
 
* Low
 
 
 
'''Firing Speed'''
 
* Very Fast
 
 
 
'''Projectile Speed'''
 
* Moderate
 
 
 
'''Projectile Path'''
 
* Parabolic Curve
 
* Can be affected by terrain, however they work better than other ranged weapons in the desert because they can arc over the sand dunes at times.
 
 
 
'''Range'''
 
* Short
 
* Can pierce targets with appropriate modifiers.  (On the bow itself or from the Dryad's [[Sacred 2:Capricious Hunter|'''Capricious Hunter''']] tree)
 
 
'''Sockets'''
 
* Up to two gold sockets as well as the grey damage converter socket.  However since they are one handed you can also equip a shield, adding additional sockets.
 
 
 
 
 
==== Energy Pistols ====
 
 
 
The last of the one-handed ranged weapons the energy pistol is quite different.  It fires a visually larger projectile that moves quite slowly, more than capable of missing it's target if the target sidesteps.  However the damage on them is higher than the other thrown weapons, making up for that fact if you end up in close range.
 
 
'''Damage Type'''
 
* Energy weapons often spawn with three damage types, easily allowing for secondary effect triggering when not converted.
 
 
 
'''Damage'''
 
* Moderate
 
 
 
'''Firing Speed'''
 
* Moderate Slow
 
 
 
'''Projectile Speed'''
 
* Slow
 
 
 
'''Projectile Path'''
 
* Straight Line
 
* Can be affected by Terrain
 
* If the energy discharge reaches the edge of the map it will turn around and bounce back, criss-crossing the world and impacting the enemies if they happen to cross paths.
 
 
 
'''Range'''
 
* Infinite?  There is no apparent maximum range for the projectile so for the purpose of gameplay purposes they can continue on forever.
 
* Can pierce targets with appropriate modifiers on the pistol
 
 
'''Sockets'''
 
* Up to two gold sockets as well as the grey damage converter socket.  However since they are one handed you can also equip a shield, adding additional sockets.
 
 
 
 
==== Energy Staves ====
 
 
 
The last of the ranged weapons it is visually similar to energy pistols, firing the same projectile at similar speeds.  The damage is higher however due to it being two-handed.
 
 
'''Damage Type'''
 
* Energy weapons often spawn with three damage types, easily allowing for secondary effect triggering when not converted.
 
 
 
'''Damage'''
 
* High
 
 
 
'''Firing Speed'''
 
* Moderate Slow
 
 
 
'''Projectile Speed'''
 
* Slow
 
 
 
'''Projectile Path'''
 
* Straight Line
 
* Can be affected by Terrain
 
* If the energy discharge reaches the edge of the map it will turn around and bounce back, criss-crossing the world and impacting the enemies if they happen to cross paths.
 
 
 
'''Range'''
 
* Infinite?  There is no apparent maximum range for the projectile so for the purpose of gameplay purposes they can continue on forever.
 
* In theory should be able to pierce targets (just like the BFG does), however they do not gain chance to pierce as an unlockable modifier.  Instead they can deal damage to additional opponents, which can be a similar effect.
 
 
'''Sockets'''
 
* Up to two gold sockets as well as the grey damage converter socket.
 

Latest revision as of 03:11, 8 May 2014


rangedweapons.gif Ranged Weapons

Improves wielding ranged weapons by increasing the chance to hit as well as Attack Speed. Grants the ability to use higher-level weapons successfully.


Skill level 1 10 20 30 40 50 60 70 74 75 80 90 100 110 120 130 140 155 170 185 200
Attack Value: 9 41 71 96 118 137 153 168 173 180 195 221 243 264 282 298 313 332 349 364 377
Attack Speed, +%: 1,9 8,3 14,3 19,2 23,7 27,3 30,7 33,5 34,7 36 39 44,2 48,7 52,7 56,4 59,5 62,5 66,5 69,9 72,9 75,5


lsTitle.png
rsTitle.png

Mastery

  • Ranged weapon attributes which are based on this skill will increase significantly. Additionally, master weapons can be used.


Properties

  • This skill will unlock weapon attributes that require Ranged Weapons skill (like "Attack speed (Ranged Weapons)).
  • "Item Level Without Penalty" reduces the speed penalties for equipping high-level weapons, it doesn't allow equipping weapons above certain threshold (which depends on character level - see Items/Usable Item Levels)


Breakpoints

  • Item level without penalty is increased by one for every two skill points spent, starting at character level value. It is capped at 250.


The Attack Value bonus at a given skill level x is given fairly precisely by the following formulas:

  • 400*(x+1.5)/(x+100) Pre-Mastery
  • 600*(x-32.5)/(x+66) Mastery

The Attack Speed bonus at a given skill level x is given fairly precisely by the following formulas:

  • 80*(x+1.5)/(x+100) Pre-Mastery
  • 120*(x-32.5)/(x+66) Mastery

The bold marked numbers are the smallest upper bounds of this progression, which will never at any skill level be exceeded.

As an example, attack value at x=75: 75 is the first mastery level, so we take the mastery formula and we have

600*(75-32.5)/(75+66) = 600*42.5/141 = 180.85

This value compared with the table value is a good example of the precision the formulas offer.

Types

Weapon Type Damage Firing Speed Projectile Speed Projectile Path Range Can Pierce? Max Sockets # of Hands
Long Bows High Moderate Fast Straight Long Yes 2 2
Short Bows Moderate Moderate Fast Straight Long Yes 2 2
Recurve Bows icon13.gif High Moderate Fast Straight Long Yes 2 2
Blowguns Moderate Fast Instant Straight Medium No 2 2
Throwing Daggers Low Very Fast Moderate Parabolic Short Yes 2 1
Throwing Stars Low Very Fast Moderate Parabolic Short Yes 2 1
Throwing Potions icon13.gif Low Very Fast Moderate Parabolic Short Yes 2 1
Energy Pistols Moderate Moderate Slow Slow Straight Infinite Yes 2 1
Energy Weapons High Moderate Slow Slow Straight Infinite Yes 2 2

icon13.gif Note

  • Throwing Potions and Recurve Bows are formerly Lost Items that were reactivated in the Community Patch. Therefore they are only available with the CM Patch installed.


Modifiers unlocked


See Also