Difference between revisions of "Sacred 2:Ranged Weapons"

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(added cm patch weapon types)
 
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__NOTOC__
 
__NOTOC__
===http://www.sacredwiki.org/images/Sacred_2/Skills/rangedweapons.gif Ranged Weapons===
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===http://www.sacredwiki.org/images/Sacred_2/Skills/rangedweapons.gif '''Ranged Weapons'''===
  
Improves wielding ranged weapons by increasing the chance to hit as well as Attack Speed. Grants the ability to use higher-level weapons successfully.
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Improves wielding ranged weapons by increasing the chance to hit as well as Attack Speed. Grants the ability to use higher-level [[Sacred 2:Weapons|weapons]] successfully.
  
* Attack Value +X
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* [[Sacred 2:Attack Value|Attack Value]] +X
* Attack Speed +Y%
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* [[Sacred 2:Attack Speed|Attack Speed]] +Y%
* Item level without penalty Z
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* [[Sacred 2:Items/Usable Item Levels|Item level without penalty]] Z
  
  
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<center>{{titlebar|C09709|[[/Full Table|Click here to see the full table]]}}</center>
 
<center>{{titlebar|C09709|[[/Full Table|Click here to see the full table]]}}</center>
  
 
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===[[Sacred 2:Skill Mastery|Mastery]]===
====Mastery====
 
 
* Ranged weapon attributes which are based on this skill will increase significantly. Additionally, master weapons can be used.
 
* Ranged weapon attributes which are based on this skill will increase significantly. Additionally, master weapons can be used.
  
  
====Properties====
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===Properties===
 
* This skill will unlock weapon attributes that require Ranged Weapons skill (''like "Attack speed (Ranged Weapons)'').
 
* This skill will unlock weapon attributes that require Ranged Weapons skill (''like "Attack speed (Ranged Weapons)'').
  
* "Item Level Without Penalty" reduces the speed penalties for equipping high-level weapons, it doesn't allow equipping weapons above certain threshold (which depends on character level)
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* "Item Level Without Penalty" reduces the speed penalties for equipping high-level weapons, it doesn't allow equipping weapons above certain threshold (which depends on character level - see [[Sacred 2:Items/Usable Item Levels|Items/Usable Item Levels]])
  
  
====Breakpoints====
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===Breakpoints===
 
* Item level without penalty is increased by one for every two skill points spent, starting at character level value. It is capped at 250.
 
* Item level without penalty is increased by one for every two skill points spent, starting at character level value. It is capped at 250.
  
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This value compared with the table value is a good example of the precision the formulas offer.
 
This value compared with the table value is a good example of the precision the formulas offer.
  
====Types====
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===Types===
  
 
{|class="skills" width="90%" cellspacing="0"  
 
{|class="skills" width="90%" cellspacing="0"  
 
|-class="skillsth" align="center"  
 
|-class="skillsth" align="center"  
|width="120px" align="left"| Weapon Type
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|width="150px" align="left"| Weapon Type
 
|Damage
 
|Damage
 
|Firing Speed
 
|Firing Speed
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|# of Hands
 
|# of Hands
 
|-align="center"
 
|-align="center"
|class="skillslc" align="left"|[[Sacred 2:Bows|'''Bows''']]
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|class="skillslc" align="left"|[[Sacred 2:Long Bows|'''Long Bows''']]
|Med-High||Moderate||Fast||Straight||Long||Yes||2||2
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|High||Moderate||Fast||Straight||Long||Yes||2||2
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|-align="center"
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|class="skillslc" align="left"|[[Sacred 2:Short Bows|'''Short Bows''']]
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|Moderate||Moderate||Fast||Straight||Long||Yes||2||2
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|-align="center"
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|class="skillslc" align="left"|[[Sacred 2:Recurved Bows|'''Recurve Bows''']] http://darkmatters.org/forums/style_images/mocha1.2/folder_post_icons/icon13.gif
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|High||Moderate||Fast||Straight||Long||Yes||2||2
 
|-align="center"
 
|-align="center"
 
|class="skillslc" align="left"|[[Sacred 2:Blowguns|'''Blowguns''']]
 
|class="skillslc" align="left"|[[Sacred 2:Blowguns|'''Blowguns''']]
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|-align="center"
 
|-align="center"
 
|class="skillslc" align="left"|[[Sacred 2:Throwing Stars|'''Throwing Stars''']]
 
|class="skillslc" align="left"|[[Sacred 2:Throwing Stars|'''Throwing Stars''']]
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|Low||Very Fast||Moderate||Parabolic||Short||Yes||2||1
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|-align="center"
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|class="skillslc" align="left"|[[Sacred 2:Throwing Potions|'''Throwing Potions''']] http://darkmatters.org/forums/style_images/mocha1.2/folder_post_icons/icon13.gif
 
|Low||Very Fast||Moderate||Parabolic||Short||Yes||2||1
 
|Low||Very Fast||Moderate||Parabolic||Short||Yes||2||1
 
|-align="center"
 
|-align="center"
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|}
 
|}
  
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====http://darkmatters.org/forums/style_images/mocha1.2/folder_post_icons/icon13.gif Note====
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*Throwing Potions and Recurve Bows are formerly [[Sacred 2:Lost Items|Lost Items]] that were reactivated in the [[Sacred 2:Community Patch|Community Patch]].  Therefore they are only available with the CM Patch installed.
  
====Modifiers unlocked====
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 +
===Modifiers unlocked===
 
*[[Sacred 2:Attack Speed|Attack Speed]]
 
*[[Sacred 2:Attack Speed|Attack Speed]]
 
*[[Sacred 2:Attack Value|Attack Value]]
 
*[[Sacred 2:Attack Value|Attack Value]]
 
*[[Sacred 2:Chance for critical hits|Chance for critical hits]]
 
*[[Sacred 2:Chance for critical hits|Chance for critical hits]]
*[[Sacred 2:Chance for Secondary Effect|Chance for Secondary Effect]]
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*Chance for [[Sacred 2:Secondary Damage Effects|Secondary Effect]]
 
*[[Sacred 2:Chance to disregard armor|Chance to disregard armor]]
 
*[[Sacred 2:Chance to disregard armor|Chance to disregard armor]]
 
*[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]]
 
*[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]]
*[[Sacred 2:Chance to hit Additional Opponents|Chance to hit Additional Opponents]]
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*[[Sacred 2:Chance to hit additional opponents|Chance to hit Additional Opponents]]
 
*[[Sacred 2:Chance to inflict Open Wounds|Chance to inflict open wounds]]
 
*[[Sacred 2:Chance to inflict Open Wounds|Chance to inflict open wounds]]
*[[Sacred 2:Chance to Pierce|Chance to Pierce]]
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*[[Sacred 2:Chance to pierce|Chance to pierce]]
 
*[[Sacred 2:Chance to Slow Opponents by 25%|Chance to Slow Opponents]]
 
*[[Sacred 2:Chance to Slow Opponents by 25%|Chance to Slow Opponents]]
 
*[[Sacred 2:Opponent's chance to reflect ranged damage|Opponent's chance to reflect ranged damage]]
 
*[[Sacred 2:Opponent's chance to reflect ranged damage|Opponent's chance to reflect ranged damage]]
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 +
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===See Also===
 +
----
 +
*[[Sacred 2:Skills|Skills]]
 +
*[[Sacred 2:Combat Arts|Combat Arts]]
 +
*[[Sacred 2:Items|Items]]
 +
*[[Sacred 2:Item Modifiers|Item Modifiers]]
 +
*[[Sacred 2:Sacred 2 Player Contributed Guides|Player Contributed Guides]]

Latest revision as of 03:11, 8 May 2014


rangedweapons.gif Ranged Weapons

Improves wielding ranged weapons by increasing the chance to hit as well as Attack Speed. Grants the ability to use higher-level weapons successfully.


Skill level 1 10 20 30 40 50 60 70 74 75 80 90 100 110 120 130 140 155 170 185 200
Attack Value: 9 41 71 96 118 137 153 168 173 180 195 221 243 264 282 298 313 332 349 364 377
Attack Speed, +%: 1,9 8,3 14,3 19,2 23,7 27,3 30,7 33,5 34,7 36 39 44,2 48,7 52,7 56,4 59,5 62,5 66,5 69,9 72,9 75,5


lsTitle.png
rsTitle.png

Mastery

  • Ranged weapon attributes which are based on this skill will increase significantly. Additionally, master weapons can be used.


Properties

  • This skill will unlock weapon attributes that require Ranged Weapons skill (like "Attack speed (Ranged Weapons)).
  • "Item Level Without Penalty" reduces the speed penalties for equipping high-level weapons, it doesn't allow equipping weapons above certain threshold (which depends on character level - see Items/Usable Item Levels)


Breakpoints

  • Item level without penalty is increased by one for every two skill points spent, starting at character level value. It is capped at 250.


The Attack Value bonus at a given skill level x is given fairly precisely by the following formulas:

  • 400*(x+1.5)/(x+100) Pre-Mastery
  • 600*(x-32.5)/(x+66) Mastery

The Attack Speed bonus at a given skill level x is given fairly precisely by the following formulas:

  • 80*(x+1.5)/(x+100) Pre-Mastery
  • 120*(x-32.5)/(x+66) Mastery

The bold marked numbers are the smallest upper bounds of this progression, which will never at any skill level be exceeded.

As an example, attack value at x=75: 75 is the first mastery level, so we take the mastery formula and we have

600*(75-32.5)/(75+66) = 600*42.5/141 = 180.85

This value compared with the table value is a good example of the precision the formulas offer.

Types

Weapon Type Damage Firing Speed Projectile Speed Projectile Path Range Can Pierce? Max Sockets # of Hands
Long Bows High Moderate Fast Straight Long Yes 2 2
Short Bows Moderate Moderate Fast Straight Long Yes 2 2
Recurve Bows icon13.gif High Moderate Fast Straight Long Yes 2 2
Blowguns Moderate Fast Instant Straight Medium No 2 2
Throwing Daggers Low Very Fast Moderate Parabolic Short Yes 2 1
Throwing Stars Low Very Fast Moderate Parabolic Short Yes 2 1
Throwing Potions icon13.gif Low Very Fast Moderate Parabolic Short Yes 2 1
Energy Pistols Moderate Moderate Slow Slow Straight Infinite Yes 2 1
Energy Weapons High Moderate Slow Slow Straight Infinite Yes 2 2

icon13.gif Note

  • Throwing Potions and Recurve Bows are formerly Lost Items that were reactivated in the Community Patch. Therefore they are only available with the CM Patch installed.


Modifiers unlocked


See Also