Difference between revisions of "Sacred 2:Ranged Weapons"

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(divided "bows" into entries for both long bows and short bows)
(added cm patch weapon types)
 
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{|class="skills" width="90%" cellspacing="0"  
 
{|class="skills" width="90%" cellspacing="0"  
 
|-class="skillsth" align="center"  
 
|-class="skillsth" align="center"  
|width="120px" align="left"| Weapon Type
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|width="150px" align="left"| Weapon Type
 
|Damage
 
|Damage
 
|Firing Speed
 
|Firing Speed
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|class="skillslc" align="left"|[[Sacred 2:Short Bows|'''Short Bows''']]
 
|class="skillslc" align="left"|[[Sacred 2:Short Bows|'''Short Bows''']]
 
|Moderate||Moderate||Fast||Straight||Long||Yes||2||2
 
|Moderate||Moderate||Fast||Straight||Long||Yes||2||2
 +
|-align="center"
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|class="skillslc" align="left"|[[Sacred 2:Recurved Bows|'''Recurve Bows''']] http://darkmatters.org/forums/style_images/mocha1.2/folder_post_icons/icon13.gif
 +
|High||Moderate||Fast||Straight||Long||Yes||2||2
 
|-align="center"
 
|-align="center"
 
|class="skillslc" align="left"|[[Sacred 2:Blowguns|'''Blowguns''']]
 
|class="skillslc" align="left"|[[Sacred 2:Blowguns|'''Blowguns''']]
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|-align="center"
 
|-align="center"
 
|class="skillslc" align="left"|[[Sacred 2:Throwing Stars|'''Throwing Stars''']]
 
|class="skillslc" align="left"|[[Sacred 2:Throwing Stars|'''Throwing Stars''']]
 +
|Low||Very Fast||Moderate||Parabolic||Short||Yes||2||1
 +
|-align="center"
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|class="skillslc" align="left"|[[Sacred 2:Throwing Potions|'''Throwing Potions''']] http://darkmatters.org/forums/style_images/mocha1.2/folder_post_icons/icon13.gif
 
|Low||Very Fast||Moderate||Parabolic||Short||Yes||2||1
 
|Low||Very Fast||Moderate||Parabolic||Short||Yes||2||1
 
|-align="center"
 
|-align="center"
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|High||Moderate Slow||Slow||Straight||Infinite||Yes||2||2
 
|High||Moderate Slow||Slow||Straight||Infinite||Yes||2||2
 
|}
 
|}
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====http://darkmatters.org/forums/style_images/mocha1.2/folder_post_icons/icon13.gif Note====
 +
*Throwing Potions and Recurve Bows are formerly [[Sacred 2:Lost Items|Lost Items]] that were reactivated in the [[Sacred 2:Community Patch|Community Patch]].  Therefore they are only available with the CM Patch installed.
  
  

Latest revision as of 07:11, 8 May 2014


rangedweapons.gif Ranged Weapons

Improves wielding ranged weapons by increasing the chance to hit as well as Attack Speed. Grants the ability to use higher-level weapons successfully.


Skill level 1 10 20 30 40 50 60 70 74 75 80 90 100 110 120 130 140 155 170 185 200
Attack Value: 9 41 71 96 118 137 153 168 173 180 195 221 243 264 282 298 313 332 349 364 377
Attack Speed, +%: 1,9 8,3 14,3 19,2 23,7 27,3 30,7 33,5 34,7 36 39 44,2 48,7 52,7 56,4 59,5 62,5 66,5 69,9 72,9 75,5


lsTitle.png
rsTitle.png

Mastery

  • Ranged weapon attributes which are based on this skill will increase significantly. Additionally, master weapons can be used.


Properties

  • This skill will unlock weapon attributes that require Ranged Weapons skill (like "Attack speed (Ranged Weapons)).
  • "Item Level Without Penalty" reduces the speed penalties for equipping high-level weapons, it doesn't allow equipping weapons above certain threshold (which depends on character level - see Items/Usable Item Levels)


Breakpoints

  • Item level without penalty is increased by one for every two skill points spent, starting at character level value. It is capped at 250.


The Attack Value bonus at a given skill level x is given fairly precisely by the following formulas:

  • 400*(x+1.5)/(x+100) Pre-Mastery
  • 600*(x-32.5)/(x+66) Mastery

The Attack Speed bonus at a given skill level x is given fairly precisely by the following formulas:

  • 80*(x+1.5)/(x+100) Pre-Mastery
  • 120*(x-32.5)/(x+66) Mastery

The bold marked numbers are the smallest upper bounds of this progression, which will never at any skill level be exceeded.

As an example, attack value at x=75: 75 is the first mastery level, so we take the mastery formula and we have

600*(75-32.5)/(75+66) = 600*42.5/141 = 180.85

This value compared with the table value is a good example of the precision the formulas offer.

Types

Weapon Type Damage Firing Speed Projectile Speed Projectile Path Range Can Pierce? Max Sockets # of Hands
Long Bows High Moderate Fast Straight Long Yes 2 2
Short Bows Moderate Moderate Fast Straight Long Yes 2 2
Recurve Bows icon13.gif High Moderate Fast Straight Long Yes 2 2
Blowguns Moderate Fast Instant Straight Medium No 2 2
Throwing Daggers Low Very Fast Moderate Parabolic Short Yes 2 1
Throwing Stars Low Very Fast Moderate Parabolic Short Yes 2 1
Throwing Potions icon13.gif Low Very Fast Moderate Parabolic Short Yes 2 1
Energy Pistols Moderate Moderate Slow Slow Straight Infinite Yes 2 1
Energy Weapons High Moderate Slow Slow Straight Infinite Yes 2 2

icon13.gif Note

  • Throwing Potions and Recurve Bows are formerly Lost Items that were reactivated in the Community Patch. Therefore they are only available with the CM Patch installed.


Modifiers unlocked


See Also