Difference between revisions of "Sacred 2:Ravaged Impact"

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|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
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* '''Perforate''' - [[Sacred 2:Chance to inflict Open Wounds|Chance to inflict Open Wounds]] ([[Sacred 2: Damage over Time|damage over time]]). (24.7% + 0.3% per Combat Art level chance)
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* '''Perforate''' - [[Sacred 2:Chance to inflict Open Wounds|Chance to cause open wounds]] ([[Sacred 2: Damage over Time|damage over time]]). (24.7% + 0.3% per Combat Art level chance)
 
* '''Envenom''' - Some of the damage will be converted into [[Sacred 2:Poison|Poison]] damage. (50% + 2% per Combat Art level physical to poison damage conversion)
 
* '''Envenom''' - Some of the damage will be converted into [[Sacred 2:Poison|Poison]] damage. (50% + 2% per Combat Art level physical to poison damage conversion)
 
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* [[Sacred 2:Capricious Hunter Focus|Capricious Hunter Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points.
 
* [[Sacred 2:Capricious Hunter Focus|Capricious Hunter Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points.
  
* Any [[Sacred 2:Weapons|weapon]] lore (such as [[Sacred 2:Ranged Weapons|Ranged Weapons]]) - will indirectly increase this combat art's speed, damage and [[Sacred 2:Chance To Hit|chance to hit]] by allowing the equippng of higher level weapons used to execute this combat art.
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* Any [[Sacred 2:Weapons|weapon]] lore (such as [[Sacred 2:Ranged Weapons|Ranged Weapons]]) - will indirectly increase this combat art's [[Sacred 2:Casting Speed|execution speed]], damage and [[Sacred 2:Chance To Hit|chance to hit]], and will allow the equippng of higher level weapons used to execute this combat art.
  
 
* [[Sacred 2:Concentration|Concentration]] - will lower this combat art's regeneration time.
 
* [[Sacred 2:Concentration|Concentration]] - will lower this combat art's regeneration time.
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* [[Sacred 2:Speed Lore|Speed Lore]] will increase its Chance to Hit indirectly by increasing a player's attack rating.
 
* [[Sacred 2:Speed Lore|Speed Lore]] will increase its Chance to Hit indirectly by increasing a player's attack rating.
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 +
* [[Sacred 2:Damage Lore|Damage Lore]] - will improve the chance, duration, and strength of any [[Sacred 2:Secondary Damage Effects|secondary damage effects]] triggered by Ravaged Impact, based on the damage types on the equipped weapon ([[Sacred 2:Chance to inflict Open Wounds|open wounds]], [[Sacred 2:Chance for Poison|poisoning]], etc.).
  
 
The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
 
The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
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== Usage Strategies ==
 
== Usage Strategies ==
*If using ranged weapons, keep regen low ( 0.5 - 1 s ) and take Double Shot upgrade, then spam it on harder mobs, or [[Sacred 2:Boss|bosses]].
+
*If using ranged weapons, keep regen low ( 0.5 - 1 s ) and take '''Double Shot''' upgrade, then spam it on harder mobs, or [[Sacred 2:Boss|bosses]].
  
 
*'''BUG''': On the console version, Ravaged Impact does not take into account the [[Sacred 2:Intelligence|Intelligence]] boost from [[Sacred 2:Acute Mind|Acute Mind]] if wielding a staff.  The display will say that this is the case, but tested in game numbers prove it other wise.
 
*'''BUG''': On the console version, Ravaged Impact does not take into account the [[Sacred 2:Intelligence|Intelligence]] boost from [[Sacred 2:Acute Mind|Acute Mind]] if wielding a staff.  The display will say that this is the case, but tested in game numbers prove it other wise.
  
*The gold "Blast" mod is very effective when using melee weapons and surrounded by enemies packed in tight.
+
*The gold '''Blast''' mod is very effective when using melee weapons and surrounded by enemies packed in tight.
 +
 
 +
*When mounted, the [[Sacred 2:Monitor Lizard|Monitor Lizard]] will swipe at the enemies instead of the Dryad.
  
 
== Pros and Cons ==
 
== Pros and Cons ==
Pros
+
'''Pros'''
 
*Very powerful single target attack
 
*Very powerful single target attack
*Can be modded using the Blast modification into an Area of Effect attack
+
*Can be modded using the '''Blast''' modification into an Area of Effect attack
  
Cons
+
'''Cons'''
 
*Has the potential to miss being a weapon based Combat Art
 
*Has the potential to miss being a weapon based Combat Art
 
*Starts off only being a single target attack
 
*Starts off only being a single target attack
  
 
== Stats Chart ==
 
== Stats Chart ==
 
 
 
{|class="skills"
 
{|class="skills"
 
|-class="skillsth" align="center"
 
|-class="skillsth" align="center"
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|width="180px"|
 
|width="180px"|
<center>{{S2frame|[[Image:RavagedImpact.jpg|160px]]|none}}</center>
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<center>{{S2frame|[[File:Ravaged impact1.jpg|x180px]]|none}}</center>
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|width="180px"|
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<center>{{S2frame|[[File:Ravaged impact2.jpg|x180px]]|none}}</center>
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|width="180px"|
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<center>{{S2frame|[[File:Ravaged impact mounted.jpg|x180px]]|none}}</center>
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|width="180px"|
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<center>{{S2frame|[[Image:RavagedImpact.jpg|x180px]]|none}}</center>
  
 
|}
 
|}
  
 
[[Category:Sacred 2 Combat Arts]][[Category:Dryad Combat Arts]]
 
[[Category:Sacred 2 Combat Arts]][[Category:Dryad Combat Arts]]

Latest revision as of 04:46, 9 January 2014

01.gif Devastating attack with the equipped ranged or close combat weapon.

This is a Weapon Damage Based Combat Art.

Aspect

DRY_Asp_01.png - Capricious Hunter

Innate Abilities (Lvl 1) Physical.png

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze

MODicons_10.gif Silver
  • Breach - Chance that enemy armor value will be ignored, and that full damage will be inflicted. (20% + 0.5% per Combat Art level chance to disregard armor)
  • Trail - Projectiles will home in on the target.

MODicons_08.gif Gold
Ravaged Impact without Modifications


Skills and Attributes

The following skills will affect this combat art:

  • Combat Discipline will increase its Damage and reduce its regeneration time if this Combat Art is placed within a combo. This increase in Damage is direct; it increases the +xx% that the CA adds to base damage.
  • Speed Lore will increase its Chance to Hit indirectly by increasing a player's attack rating.

The following attributes will affect this combat art:

  • Strength will increase damage for melee weapons, and chance to hit
  • Dexterity will increase damage for ranged weapons (and some melee weapons), and chance to hit
  • Stamina will lower regeneration time

Usage Strategies

  • If using ranged weapons, keep regen low ( 0.5 - 1 s ) and take Double Shot upgrade, then spam it on harder mobs, or bosses.
  • BUG: On the console version, Ravaged Impact does not take into account the Intelligence boost from Acute Mind if wielding a staff. The display will say that this is the case, but tested in game numbers prove it other wise.
  • The gold Blast mod is very effective when using melee weapons and surrounded by enemies packed in tight.
  • When mounted, the Monitor Lizard will swipe at the enemies instead of the Dryad.

Pros and Cons

Pros

  • Very powerful single target attack
  • Can be modded using the Blast modification into an Area of Effect attack

Cons

  • Has the potential to miss being a weapon based Combat Art
  • Starts off only being a single target attack

Stats Chart

Level Regeneration Time Damage Projectiles
1 5.2s 21-21 1
2 7.0s 22-22 1

See Also

Gallery